May I kindly ask Devs to consider the following changes to weapons behavior modding? This can also benefit future weapons creation for DLCs etc.
1. I noticed that its impossible to add particle or trail emitters to weapon projectiles, though it worked in XR iirc. i tried to add those to different parts in components.xml but failed. Particles are not being "released" by projectile, but move with it, like being tied to its physics, so a smoke particle emitter just makes a cloud in projectile that moves with it. If this can be changed I would really appreciate it.
2. Beam weapons that have a bit of recharge time between shots still generate heat if the trigger is pulled, though there is no beam as its on recharge, maybe this can be changed somehow to follow the logic of regular weapons?
3. Its impossible to add "chargetime" to beam weapons (where "attach"=1) as with it added beams will never fire, I tried to add a cool effect for heavy capital beam weapon, where it charges first with nice sound and then releases the beam, but i failed miserably due to this possible "bug". It would also be good to have a mandatory chargetime for weapon, eg if trigger is pressed onse and released weapon still takes time to charge and then fires automatically upon full charge, in contrast to when trigger must be held down and then released when charged to fire.
4. It would be very cool if we can set a parameter for a beam to shoot for its whole "lifetime" as currently, when trigger is released, beam just disappears. I know it may be not relevant to vanilla, but I have weapons like in this video (blue beams), and this mechanic makes it not that effective when AI decides to change its target in the middle of firing sequence due this weapon having a long recharge period.
5. Proximity fuse for projectiles - this was asked before and confirmed as not a priority by devs, but with the implementation of flak guns in 3.0 I though it would not hurt to ask again

Would appreciate any input from devs on those.
Thank you for making our favorite game better with each patch!! Love to the team.