Multiple questions...

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Knight05
Posts: 17
Joined: Mon, 9. Dec 19, 14:02

Multiple questions...

Post by Knight05 »

So I have a multitude of questions I couldnt find answers on in no particular order any answers are appreciated.

1) what's the refresh or cooldown on local missions and also will placing a satellite near a HAT station show me missions or do I have to physically be in sector/proximity to see them?

2) Does the difficulty of a mission or type of mission effect reputation gain amount or is it a static number across all missions? Meaning it would be quicker doing fast easy missions for rep gains vs long difficult ones.

3) How do repair drones work for a station? I had like 250 for a claytronics factory that was busted up by the xenon and they didnt repair or replace anything I had to use a builder.

4) What is widely considered the best player manned ship throughout the game? I've heard the nemesis mentioned alot but nothing about loadout etc. I'm looking for something that can easily take multiple fighters or even a destroyer but not be slow and bulky.

5) What is largely considered the best turret loadout for large ships and defense stations. I've heard plasma/pulse.

6) Do most people favor large shield caps like teladia or the smaller cap faster recharge shields? Since shields dont recharge while being shot at bigger seems better?

7) Are pilots currently bugged still in 2.60? With the exception of my miners none of my pilots ever seem to level up.

8) Are maintenance bays largely worthless on player owned plots when shipyards are present? As far as I can tell a shipyard does the same thing plus obviously builds ships.

9) How do ships that carry fighters work? For example if I load a Zeus's full of small fighter ships will they automatically undock and defend the zeus of it is attacked or do I have to assign them to a win and manually use them to undock and fight then manually restock them everytime?

10) Why do the scale pact show licensed that can be obtained in reputation if their rep is hard locked at -5?

11) Can you assign a personal builder to fix npc stations? In my save hatikvah has been ravaged to death by the xenon and I like the trading hubs there and want to keep them alive but they never seem to repair or replace their own stations

12) If you fall below 10 or 20 rep with a faction after purchasing licenses and then regain rep do you need to repurchase the licenses or do they simply turn back on?
Last edited by Knight05 on Tue, 17. Dec 19, 09:33, edited 1 time in total.
Falcrack
Posts: 5739
Joined: Wed, 29. Jul 09, 00:46
x4

Re: Multiple questions...

Post by Falcrack »

I'll answer what I can
Knight05 wrote: Tue, 17. Dec 19, 00:38 So I have a multitude of questions I couldnt find answers on in no particular order any answers are appreciated.

1) what's the refresh or cooldown on local missions and also will placing a satellite near a HAT station show me missions or do I have to physically be in sector/proximity to see them?

You have to physically be in the sector near stations to have missions spawn

8) Are maintenance bays largely worthless on player owned plots when shipyards are present? As far as I can tell a shipyard does the same thing plus obviously builds ships.

They are completely redundant if you own the blueprint for an S/M fabrication bay

9) How do ships that carry fighters work? For example if I load a Zeus's full of small fighter ships will they automatically undock and defend the zeus of it is attacked or do I have to assign them to a win and manually use them to undock and fight then manually restock them everytime?

They will automatically take off and land if they are set as subordinates to the carrier, it is not enough for them to simply be docked.
Knight05
Posts: 17
Joined: Mon, 9. Dec 19, 14:02

Re: Multiple questions...

Post by Knight05 »

Thank you kindly for the reply
Barnardstar
Posts: 17
Joined: Fri, 7. Dec 18, 14:36
x4

Re: Multiple questions...

Post by Barnardstar »

Knight05 wrote: Tue, 17. Dec 19, 00:38

4) What is widely considered the best player manned ship throughout the game? I've heard the nemesis mentioned alot but nothing about loadout etc. I'm looking for something that can easily take multiple fighters or even a destroyer but not be slow and bulky.


The Nemesis is an awesome ship for a player ship. It is fast, agile for its size, has a good travel drive speed, and has tons of guns. For pure fighter killing, I've tried a full load-out of chain guns with beam turrets. That absolutely melts fighters and does pretty well against other medium ships. To give yourself some teeth against capitals you can switch out a couple of the main guns for torpedo launchers.

It's such a good ship that it feels a bit op to be honest.
GCU Grey Area
Posts: 8359
Joined: Sat, 14. Feb 04, 23:07
x4

Re: Multiple questions...

Post by GCU Grey Area »

Barnardstar wrote: Tue, 17. Dec 19, 10:58 It's such a good ship that it feels a bit op to be honest.
Think it's an ok ship, rather than op. Nemesis, while fun, is a bit too fragile for my tastes - comparatively weak hull & low shielding for an M warship.
Personally prefer Peregrine, fewer guns but still moderately fast & overall a much more sturdy ship - that 3rd shield generator really counts when there's a lot more red blips on the radar than might be considered ideal.
Waltz99
Posts: 171
Joined: Thu, 6. Dec 18, 23:03
x4

Re: Multiple questions...

Post by Waltz99 »

I'm not sure about this but my this is a gues

10) Why do the scale pact show licensed that can be obtained in reputation if their rep is hard locked at -5?
Scale pact is never been hard locked at -5. They became like this in a later patch and I think it won't stay like this either.

At the start of X4 SCA ships where always -30 and as soon you met one they fired missiles. Missiles you can't destroy and are hard to avoid. So you would automaticly die within one shot.
Now you currently still can't shoot missiles but because the rep is at -5 you won't have this issue that much anymore. it was a pain if you started a new game.

7) Are pilots currently bugged still in 2.60? With the exception of my miners none of my pilots ever seem to level up.
Pilots don't level up but this will be fixed in 3.0

12) If you fall below 10 or 20 rep with a faction after purchasing licenses and then regain rep do you need to repurchase the licenses or do they simply turn back on?
If you listen to what they say is that when you lose the rep the benefits go to.
so my gues is you have to repurchase.

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