[Help Request] Project X4 Mod Bug

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ThatTennoDan
Posts: 17
Joined: Thu, 21. Feb 19, 19:14
x4

[Help Request] Project X4 Mod Bug

Post by ThatTennoDan »

Okay so, I've been doing great on this mod so far but...
In my last update, there seems to be multiple Blueprints for Medium ProtoBeam Turrets showing up for purchase at Faction Reps.

ie:
----------------------------------------------------
PAR M ProtoBeam Mk1 = (price at vendor)
PAR M ProtoBeam Mk1 = (price at vendor)
PAR M ProtoBeam Mk2 = (price at vendor)
PAR M ProtoBeam Mk2 = (price at vendor)
----------------------------------------------------

It seems to do this for PAR and TEL but only when buying Blueprints. While upgrading a ship the seem to be correct.

So I guess what I'm asking for here is maybe a quick assist to simply make it stop doing that. I've managed to get everything else so far working, but this time I'm stumped.
Thanks for any help in advance.
The project is OpenDeveloped and on GitHub.
Linked here: https://github.com/LiquidSmokeX64/ProjectX4
Last edited by ThatTennoDan on Tue, 17. Dec 19, 03:55, edited 1 time in total.
SirNukes
Posts: 549
Joined: Sat, 31. Mar 07, 23:44
x4

Re: [Help Request] Project X4 Mod Bug

Post by SirNukes »

ThatTennoDan wrote: Mon, 16. Dec 19, 22:06 The project is OpenSourced and on GitHub.
(It's not open source without a license.)
ThatTennoDan
Posts: 17
Joined: Thu, 21. Feb 19, 19:14
x4

Re: [Help Request] Project X4 Mod Bug

Post by ThatTennoDan »

SirNukes wrote: Tue, 17. Dec 19, 02:59
ThatTennoDan wrote: Mon, 16. Dec 19, 22:06 The project is OpenSourced and on GitHub.
(It's not open source without a license.)
Well I guess I am mistaken. I just mean its open to anyone being able to make commits and whatnot.

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