Max Bain wrote: ↑Wed, 18. Dec 19, 09:04
Can we expect a fix before christmas?
Or can you tell us what we need to change?
The effect time and scale is really easy, just nine effects:
On 'firefx_mod\libraries\effects.xml' replace each
duration="time-in-seconds" and
minscale="X.0" maxscale="X.0" by something you find sensible. If you can share what values looked good I'll be very grateful!
Many components I haven't been able to test yet to get a one-size-fits-all for every effect, with original XR values some effects look gargantuan (sefx_damage_s I've used used for M components, sefx_damage_m for L components and sefx_damage_L for XL components, still looked big. XL effects might need replacement to look good)
If you can set up a couple of screenshots of the most offending effects with a few thoughts on what could be improved (texture/scale/etc) on something like imgur or Steam I'll try making a quick fix re-scaling or re-texturing today/tomorrow.
The main update might take a few more days for me to make sure is working fine, it has significant code and ID changes and very prone to mistakes on my part (I have an elderly lady to care for and a nephew over on holiday, it's been kind of hard to keep track of all the bits and pieces to write on one go) but I'll see about getting a beta up if you'd like to check it out, certainly before christmas.