War against Xenon
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War against Xenon
Hi all. Just wana some experience exchange. I just crushed Xenon resistance in scale plate green both sectors. Scale plate green 1 was most difficult. Lost aprox. 200 ships. Next I'm thinking to go for matrix. Anyone have crushed Xenon resistance in all sectors?
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Re: War against Xenon
i believe many people did, but be warned that Xenons will be stronger in last sectors as they rebuild their shipyards and warfs in other sectors, if they will have one sector left it will have 3 of both, unless you will not give them time to rebuild 

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Re: War against Xenon
Thanks for tip. How large fleet usualy are You lads taking to Xenon sectors and what type of ships are best for destruction of stations? Gunships?
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Re: War against Xenon
Funny enough, I didn't do anything and the Xenon in Faulty Logic all died.
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Re: War against Xenon
In my game the xenon eradicated the argons and now they are attacking antigone
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Re: War against Xenon
2.6 weakened Xenon greatly, and 3.0 seems to have made them truly deadly, as they should be! My xenon were almost gone in 2.6 and in the same game in 3.0 are hanging on at least. Your different experiences may be based on what versions you played the most or started.
Care to see what I've been creating? https://www.youtube.com/user/ytubrute
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Re: War against Xenon
Yup, crushed all xenon, all sectors. First took out the shipyards (I have some Post on this forum about that, getting info on the best way of how to do it., Once I got rid of their ability to produce ships, I took out their stations and defense platforms, (their ships come out of those platforms like roaches, Then get all the ships, everywhere. My fleet was just over 250 ships but that is all I needed and did not lose many at all. Haven't seen any xenon since that. if I do see a wandering ship I take it out right away.
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Re: War against Xenon
What type of thus 250 ships You have? Destroyers or something else? My attack fleet are filled with different types. Maybe i need change types of ships in my fleet?Faley wrote: ↑Sun, 24. Nov 19, 14:14 Yup, crushed all xenon, all sectors. First took out the shipyards (I have some Post on this forum about that, getting info on the best way of how to do it., Once I got rid of their ability to produce ships, I took out their stations and defense platforms, (their ships come out of those platforms like roaches, Then get all the ships, everywhere. My fleet was just over 250 ships but that is all I needed and did not lose many at all. Haven't seen any xenon since that. if I do see a wandering ship I take it out right away.
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Re: War against Xenon
Current anti-Xenon fleet composition:
8 Phoenix Vanguards
47 Buzzards (mostly Sentinels, couple of Vanguards)
2 Condor Vanguards
4 Osprey Sentinels
Anti-capital tactics:
Order around 8-12 Buzzards to attack each Xenon capital (or nearest 4 or 5 if there's more than that on the map), At least double the number of fighters if any of them is a Xenon I. These fighters are armed with 3 Bolt Repeaters each but I don't really expect them to do much damage - primary role is distraction.
After the fighters are on their way I order the Phoenix V's to join the attack - these operate as a pack & are given queued orders to attack all enemy capitals in sequence. As each target is eliminated the fighters that were distracting it automatically return to their carrier using the 'Dock & Wait' behaviour.
Anti-station tactics:
I fly one of the Phoenix Vanguards personally to destroy defence modules from long range. This particular Phoenix has been specially modified for the task. It's main guns have purple mods which increase projectile speed & lifetime to give them a range of over 10km - far outranging the L turrets on Xenon defence modules. If a particularly big swarm of defence drones is launched against me I retreat to the rest of the fleet - they're all armed with L Beam & M Pulse turrets & can swat drones remarkably swiftly. Once defence modules & drones (if any) have been eliminated I order my capitals in to do the bulk of the demolition. I leave the fighters inside the carriers for this job, they're not really needed & there are often still quite a few M turrets around at this point in procedings - not that much of a danger to capitals but definitely a hazard to anything smaller. While my destroyers are at work I continue to focus on turret hunting, periodically checking the map to see how the shields on my capitals are doing, ordering them back out of range as needed if any take significant shield damage.
I use destroyers primarily, though once a station has been mostly disarmed I also bring in the Condors to speed things up a bit. They have M Plasma in all lower turrets, along with a pair of Plasma turret Ospreys in the lower docks & tend to circle above a station raining Plasma bolts down at it. Think of them as strategic bombers rather than carriers in this role.and what type of ships are best for destruction of stations?
Total firepower for station demolition = 30 M Plasma + 2 L Beam turrets from the carriers + 16 main guns of the destroyers.
Aside from the Opsreys mentioned above don't tend to use many M ships in my fleet. They're just too big to effectively dodge incoming fire, while also being too fragile to withstand it for long enough to be effective.Gunships?
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Re: War against Xenon
I'm in the middle of a heated conflict that's a bunch of back and forth between me and the Xenon.
They came after the Teladi early and I didn't have the means to even try to fight them off. They took out their HQ in IZ quick, then turned to the shipyards. I had a bit of a fighter fleet by then and tried to fend them off but I lost the warf, almost lost the shipyard and all but one of my ships I brought in. then the Xenon lost interest and went after the Godrealm Paranid. I couldn't even try. Just watched as station after station went down. Only the Word's lg yard is left along with a bunch of random stations. They tried the Argon, but they didn't last long.
I'm currently rebuilt and am in a tug of war for the Silent Witness sectors so I can Tp the PHQ to the hwy. they've lost a lot. Dozens of capitals and hundreds of smaller ships, but the stream seems endless. I'm slowly fighting my way into their sectors by the Teladi but it's work. I haven't played an X game in awhile so learning the ins and outs again amid all this chaos has led to many mistakes that could have been avoided. Mostly relying too heavily on dogfighting AI. The wings seem to scatter after initial contact instead of breaking off and following their leaders as they choose new targets, so the swarms pick them off as they get singled out of the mass. In smaller conflicts thats not too much of a problem, but in big scrambles it easy to get lost trying to click out commands. It would be nice if wingmen immediately broke off and followed their commander when said commander's target gets destroyed. That way a wing isn't off in left field chasing some fighter that took three shots then ran off across the map.
Also, what gets me is when setting up a fight, you have to be careful your ships don't just run off fighting out of nowhere. Unless there is a threat level setting I'm missing that limits the range, its a bit annoying to have a waiting fighter escort fly off unseen while I'm in a menu to try and take on a mid lvl ship alone 20+km away and then get wrecked.
I'm loving the dynamics of the warfare though. Its impressive how quickly I got my fav races almost wiped out.
They came after the Teladi early and I didn't have the means to even try to fight them off. They took out their HQ in IZ quick, then turned to the shipyards. I had a bit of a fighter fleet by then and tried to fend them off but I lost the warf, almost lost the shipyard and all but one of my ships I brought in. then the Xenon lost interest and went after the Godrealm Paranid. I couldn't even try. Just watched as station after station went down. Only the Word's lg yard is left along with a bunch of random stations. They tried the Argon, but they didn't last long.
I'm currently rebuilt and am in a tug of war for the Silent Witness sectors so I can Tp the PHQ to the hwy. they've lost a lot. Dozens of capitals and hundreds of smaller ships, but the stream seems endless. I'm slowly fighting my way into their sectors by the Teladi but it's work. I haven't played an X game in awhile so learning the ins and outs again amid all this chaos has led to many mistakes that could have been avoided. Mostly relying too heavily on dogfighting AI. The wings seem to scatter after initial contact instead of breaking off and following their leaders as they choose new targets, so the swarms pick them off as they get singled out of the mass. In smaller conflicts thats not too much of a problem, but in big scrambles it easy to get lost trying to click out commands. It would be nice if wingmen immediately broke off and followed their commander when said commander's target gets destroyed. That way a wing isn't off in left field chasing some fighter that took three shots then ran off across the map.
Also, what gets me is when setting up a fight, you have to be careful your ships don't just run off fighting out of nowhere. Unless there is a threat level setting I'm missing that limits the range, its a bit annoying to have a waiting fighter escort fly off unseen while I'm in a menu to try and take on a mid lvl ship alone 20+km away and then get wrecked.
I'm loving the dynamics of the warfare though. Its impressive how quickly I got my fav races almost wiped out.
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Re: War against Xenon
Check out my replies in this thread. It gives a detailled discription of my fleet and tactics.
viewtopic.php?f=146&t=418491
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Re: War against Xenon
Thanks a lot for usefull information. It really helps. At the moment in my game Xenon have only 2 sectors left. 2 was taken over by Teladi, 2 by HOP, 2 by me.