Specifically, I'm looking for the following
- How long do different engines take to engage travel mode? I've narrowed it down a bit; see below.
- Do paranid engines have a drawback to go with their increased boost duration compared to argon/teladi? I know their normal and boost speeds are increased at the cost of travel speed.
- Do shields have any hidden aspects? I found the recharge rates in the encyclopedia, but besides that and capacity does anything else change?
- From what I can tell, paranid weapons and turrets aim and rotate more quickly and teladi guns have more hp. Everything else seems to be the same, and the argon guns get the worst of both worlds. Do argon guns get some hidden bonus to make up for it? They aren't even cheaper to build (same cost as teladi).
- How quickly do weapons run out of energy or overheat? I'm not sure which mechanic the game uses.
- How quickly do weapons recharge or cool off?
I have done some testing on engine travel modes. From what I could tell, combat engines enter travel mode and accelerate almost instantly, while travel engines take a few seconds before they'll fully start up and go above normal max speed. All-round engines were right in the middle. Because of this, you can boost before travel mode with combat engines to get a head start on the acceleration. They just pick right up where the boost leaves off if you enter travel mode right away. Travel engines on the other hand can't do this. If you boost first, then engage travel mode, the ship can no longer boost and the travel acceleration won't kick in right away. The ship slows back down pretty quickly to normal max speed, then it accelerates again, slowly, to the max travel speed once the travel mode fully starts up. This really seems backwards. Shouldn't travel engines be better at travel mode?