[MOD][V 1.00] Improved Xenon Supply Lines

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RoverTX
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Joined: Wed, 16. Nov 11, 18:37
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[MOD][V 1.00] Improved Xenon Supply Lines

Post by RoverTX »

Image

About

Any given Xenon cluster can be brought to its knees by destroying its one and only solar power plant.

In new and existing games this mod adds to Xenon shipyards and wharfs solar power plants. This way each Xenon cluster will have multiple sources of energy cells for their supply lines.

What Is Modified?
  • Xenon solar power plant macro file.
  • Construction plants library file.
  • Added a MD files to update Xenon shipyards and wharfs with solar power plants in existing games.
Links

Steam Workshop

Github

History

1.00 Release Version
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Shuulo
Posts: 1633
Joined: Mon, 14. Apr 08, 17:03
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Re: [MOD][V 1.00] Improved Xenon Supply Lines

Post by Shuulo »

This is quite good approach to Xenon energy issue, will use it, thanks!
Buzz2005
Posts: 2298
Joined: Sat, 26. Feb 05, 01:47
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Re: [MOD][V 1.00] Improved Xenon Supply Lines

Post by Buzz2005 »

didn't 2.6 add more solar plants in new game start?
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
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RoverTX
Posts: 1466
Joined: Wed, 16. Nov 11, 18:37
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Re: [MOD][V 1.00] Improved Xenon Supply Lines

Post by RoverTX »

I don't think so for the Xenon, but I could be wrong.
Mysterial
Posts: 665
Joined: Wed, 6. Nov 02, 20:31
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Re: [MOD][V 1.00] Improved Xenon Supply Lines

Post by Mysterial »

Yes, it did, but it only affects new games. Xenon sectors that previously had one power plant will generally have two stations instead. (Not sure if it's 100% consistent)
Berserk Knight
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Joined: Tue, 17. Dec 13, 01:34
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Re: [MOD][V 1.00] Improved Xenon Supply Lines

Post by Berserk Knight »

Mysterial wrote: Fri, 8. Nov 19, 19:21 Yes, it did, but it only affects new games. Xenon sectors that previously had one power plant will generally have two stations instead. (Not sure if it's 100% consistent)
I just checked god.xml. The quota is 3 per cluster, so clusters with multiple sectors will have the quota split between them.
Warnoise
Posts: 675
Joined: Mon, 7. Mar 16, 23:47

Re: [MOD][V 1.00] Improved Xenon Supply Lines

Post by Warnoise »

Excellent mod Thank you

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