[MOD] Star Wars

The place to discuss scripting and game modifications for X4: Foundations.

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cubebix9000
Posts: 48
Joined: Fri, 22. Nov 13, 20:54
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[MOD] Star Wars

Post by cubebix9000 »

As i see not posts for this i thought i would link it for those interested.

https://www.nexusmods.com/x4foundations ... escription
Last edited by cubebix9000 on Wed, 16. Oct 19, 14:40, edited 1 time in total.
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alexalsp
Posts: 1896
Joined: Fri, 18. Jul 14, 05:28
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Re: [MOD] Star Wars

Post by alexalsp »

cubebix9000 wrote: Wed, 16. Oct 19, 07:47 As i see not posts for this i thought i would link it for those interested.

https://www.nexusmods.com/x4foundations ... escription

viewtopic.php?f=181&t=418976 :lol:
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Shuulo
Posts: 1633
Joined: Mon, 14. Apr 08, 17:03
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Re: [MOD] Star Wars

Post by Shuulo »

I don't think there is a purpose in posting this unless you are the author of the mod, besides, as alexalsp mentioned, it was already posted.
cubebix9000
Posts: 48
Joined: Fri, 22. Nov 13, 20:54
x4

Re: [MOD] Star Wars

Post by cubebix9000 »

did a star wars search on this forum nothing came up, just wanted to get this some exposure thats all.
Max Bain
Posts: 1463
Joined: Wed, 27. Jun 18, 19:05
x3ap

Re: [MOD] Star Wars

Post by Max Bain »

These guys seem pretty fast in importing new ship models to the game.
Too bad they dont import the rest of the X:R ships first xD. Because I doubt that they will finish their work before getting tired.
X:R ships would be very much appreciated by the whole community.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link
Berserk Knight
Posts: 398
Joined: Tue, 17. Dec 13, 01:34
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Re: [MOD] Star Wars

Post by Berserk Knight »

Max Bain wrote: Wed, 16. Oct 19, 19:25 These guys seem pretty fast in importing new ship models to the game.
Too bad they dont import the rest of the X:R ships first xD. Because I doubt that they will finish their work before getting tired.
X:R ships would be very much appreciated by the whole community.
EgoSoft doesn't seem to like us porting X:R ships.
Personally, I have already ported over Taranis, Arawn, Fulmekron and Olmekron in my custom (not published) mod.
(Yes, there are mods that do Taranis and Arawn, but I didn't like all the extra stuff they slapped onto them so I made my own.)
Max Bain
Posts: 1463
Joined: Wed, 27. Jun 18, 19:05
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Re: [MOD] Star Wars

Post by Max Bain »

Berserk Knight wrote: Thu, 17. Oct 19, 04:38
Max Bain wrote: Wed, 16. Oct 19, 19:25 These guys seem pretty fast in importing new ship models to the game.
Too bad they dont import the rest of the X:R ships first xD. Because I doubt that they will finish their work before getting tired.
X:R ships would be very much appreciated by the whole community.
EgoSoft doesn't seem to like us porting X:R ships.
Personally, I have already ported over Taranis, Arawn, Fulmekron and Olmekron in my custom (not published) mod.
(Yes, there are mods that do Taranis and Arawn, but I didn't like all the extra stuff they slapped onto them so I made my own.)
Dude! Why dont you publish your mod???? People are all waiting for extra ships.
Also I dont think that Egosoft are against conversion mods from X:R as long as you dont put all ships inside one mod.
I believe if they get more copies sold because of some nice X:R mods that bring more content to the game they are more than happy.
XR Ship Pack (adds several ships from XR) Link
Weapon Pack (adds several new weapons) Link
Economy Overhaul (expands the X4 economy with many new buildings) Link
X4 Editor (view stats of objects and make your own mod within a few clicks) Link

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