Station Ammo/Turrets.

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Torment101
Posts: 16
Joined: Fri, 7. Dec 18, 23:28

Station Ammo/Turrets.

Post by Torment101 »

Hi,

Just wondered how the station turret and ammo mechanics work in 2.50 of X4. I added tracking turrets to various disc platforms on a station, I even used a trader to transfer ammo to the station, the ammo appears under information, I bought all the ammo blueprints but I cannot find any information/options under logical view, I have the drones but nothing for ammo. I read a few posts but still cannot figure this out. Does ammo even appear under logical view in 2.50?

Update: Just played about, built 2 new stations, 1 had ammo in logical view and the other did not. Under the ammo info section on a working station I get 0/92 and broken stations 0/0 or if add ammo it says 52/0 for example on broken stations.

Many thanks.
User avatar
Nort The Fragrent
Posts: 954
Joined: Fri, 5. Jan 18, 21:00
x4

Re: Station Ammo/Turrets.

Post by Nort The Fragrent »

My stations have no amo requirement, also I have no defence drones as they are a waist of time.
Just loads of shards, plasmas, and Beams. ( like loads and loads of them )
Anything red that gets close is toast.

Brilliant to watch, as the station lights up like guy folks night, and the red is then an ember.

Like fly’s to the slaughter.

:roll:
csaba
Posts: 1256
Joined: Fri, 26. Aug 05, 22:39
x4

Re: Station Ammo/Turrets.

Post by csaba »

I just managed to stock some stations with missiles and drones. I saw note under the budget in the logical overview that said "supply budget" or something that apparently didn't work from the normal one so I just transferred some money to the construction budget and the trade listings suddenly appeared and now I have stations stocked with 1600 heavy missiles....

Some still stayed unstocked so I think it's glitchy.

All stations had already finished construction this might be a factor as well.

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