Release version [2.50] Wharf Storage Full. No Buy Orders for Materials Required for Ship Building

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Steve5845
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Release version [2.50] Wharf Storage Full. No Buy Orders for Materials Required for Ship Building

Post by Steve5845 »

Hello, I am unable to sell materials required for ship construction to ALI Paranid Wharf CRG-802.

I scanned the wharf to 100% and found that Filled Capacity is 2M / 2M.

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Antimatter Converters are the required ware for ship construction. Missing Resources states there is a deficit of 116 Antimatter Converters.

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The Buy offer shown for the wharf is 1 unit of Antimatter Converters.
I have a Mercury Hauler that is able to provide 820 Antimatter Converters.

Image

I found a similar issue reported in version [1.31/1.32] and have provided the link below. I was unable to find any other bug report that closely matched my described issue for version [2.50]

viewtopic.php?f=180&t=407412

I am currently running my game from Steam.

Please let me know:
  • if you require any further information
  • if this issue has already been reported for version 2.5
  • if there will be a fix provided in version 2.6
  • if there are any available workarounds
  • if this is or is not a bug
This game is great! Thank you devs for your attention.

-Steve
Alan Phipps
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Re: Release version [2.50] Wharf Storage Full. No Buy Orders for Materials Required for Ship Building

Post by Alan Phipps »

I wonder if that 2M/2M filled capacity is just rounding to nearest integer for display purposes. If you do the maths using the ware volumes, the totals come to
2,199,698 stored out of 2,444,592 cubic metres max using the cap figures. The (albeit tenuous) indicative evidence for my hypothesis is that there are over 2M volume wares stored already and so 2,000,000 is not a hard maximum stopping deliveries.

Antimatter Converters at vol 10 and less than 2k qty would hardly seem a likely storage issue compared to say Scanning Arrays at almost 4 times the vol and 10 times the qty. Maybe you need some scanner products produced for somebody to free up space?
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Raevyan
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Re: Release version [2.50] Wharf Storage Full. No Buy Orders for Materials Required for Ship Building

Post by Raevyan »

Hack the storage and see if buy offer for antimatter converters goes up and sell them
Steve5845
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Re: Release version [2.50] Wharf Storage Full. No Buy Orders for Materials Required for Ship Building

Post by Steve5845 »

Hi Alan, and thanks for your reply!

I'm not understanding your reply and it doesn't look like you answered my questions:-(
Alan Phipps wrote: Sun, 29. Sep 19, 22:16 If you do the maths using the ware volumes, the totals come to
2,199,698 stored out of 2,444,592 cubic metres max using the cap figures. The (albeit tenuous) indicative evidence for my hypothesis is that there are over 2M volume wares stored already and so 2,000,000 is not a hard maximum stopping deliveries.
There are no buy orders.
Alan Phipps wrote: Sun, 29. Sep 19, 22:16 Maybe you need some scanner products produced for somebody to free up space?
Was this intended to be a solution to the issue? Are wharfs supposed to reach maximum storage capacity preventing ship construction and requiring the player to order products using the excess stored wares?

Thank you so much for your time! If you wouldn't mind, would you be able to respond to the questions I submitted in my first request, and maybe the second one as well? :D
Thanks again!
-Steve
Falcrack
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Re: Release version [2.50] Wharf Storage Full. No Buy Orders for Materials Required for Ship Building

Post by Falcrack »

There could be a large NPC ship inbound with 1594 antimatter converters at the time you checked, or several freighters with some combination that add up to 1594. That could cause the issue you are seeing. They are not yet in the stoarge for the station because they are inbound, but the station has already reserved its maximum minus one from other ships that have not yet unloaded their orders.

I'm not sure how you could verify whether this was the case, other than watch the station like a hawk for a while and check it whenever a NPC ship docks.
Alan Phipps
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Re: Release version [2.50] Wharf Storage Full. No Buy Orders for Materials Required for Ship Building

Post by Alan Phipps »

Hi Steve, I'm a player and volunteer moderator not a dev so I don't know what is going on in your game. All we can do is offer opinions and guesses such as the good one by Falcrack. The only people who could find out what is really happening would be the devs and then only if prepared to analyse a save and other info that you shared in the Tech Sp forum - and the devs are a little busy with 2.60/3.00/DLC just now. :wink:
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zazie
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Re: Release version [2.50] Wharf Storage Full. No Buy Orders for Materials Required for Ship Building

Post by zazie »

@Steve5845
Have you tried to buy some wares from the Wharf first?
If there are no selling offers, go and hack control panel and storage (?) enabling you to steal some cargo.
Normally this will trigger the "buy"-options of the station.
Steve5845
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Re: Release version [2.50] Wharf Storage Full. No Buy Orders for Materials Required for Ship Building

Post by Steve5845 »

Hi guys,
Falcrack wrote: Mon, 30. Sep 19, 02:04 There could be a large NPC ship inbound with 1594 antimatter converters at the time you checked, or several freighters with some combination that add up to 1594. That could cause the issue you are seeing. They are not yet in the stoarge for the station because they are inbound, but the station has already reserved its maximum minus one from other ships that have not yet unloaded their orders.

I'm not sure how you could verify whether this was the case, other than watch the station like a hawk for a while and check it whenever a NPC ship docks.
Thanks for your reply! That's possible. I did as you asked and watched the station for an hour with SETA on. I saw many traders come and go, which included many tech traders, and the inventory did change slightly. Most significant changes where when the Soja Husk and Medical Supplies ticked down. However, tech ware quantities did not vary by more than 11 units(Scanning Arrays). Here is an image from an hour later with SETA having been left on.

Image

Soja Husks were depleted around the 30 minute mark and no longer appear on the inventory list.
Alan Phipps wrote: Sun, 29. Sep 19, 22:16 the totals come to 2,199,698 stored out of 2,444,592 cubic metres max using the cap figures.
I did the math myself and here are my findings:

Image

It appears that the total storage capacity is able to accommodate all wares listed to their maximum with a little room left over. I used the in game encyclopedia to determine m3 per ware. So the wharf is not full, but its Filled Capacity shows 2m of 2m(full).
zazie wrote: Mon, 30. Sep 19, 15:37 Have you tried to buy some wares from the Wharf first?
There are no orders.
zazie wrote: Mon, 30. Sep 19, 15:37 If there are no selling offers, go and hack control panel and storage (?) enabling you to steal some cargo.
Normally this will trigger the "buy"-options of the station.
rene6740 wrote: Sun, 29. Sep 19, 23:02 Hack the storage and see if buy offer for antimatter converters goes up and sell them
Thanks for the workaround! Hacking the storage released the stations wares and buy orders returned, although I would still like to determine if this is the solution the developers had in mind to solve an intended mechanic or if there is some more significant issue here. Have you guys noticed this issue at all?
Alan Phipps wrote: Mon, 30. Sep 19, 11:05 The only people who could find out what is really happening would be the devs and then only if prepared to analyse a save and other info that you shared in the Tech Sp forum - and the devs are a little busy with 2.60/3.00/DLC just now.
Thanks Alan, it would seem i posted in the wrong forum:-( Would there be any way for you to move my post to the tech support forum?

Thanks again everyone for you help and suggestions!

-Steve
Shagrath912
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Re: Release version [2.50] Wharf Storage Full. No Buy Orders for Materials Required for Ship Building

Post by Shagrath912 »

My guess would be that actually the storage room is already full of other goods. I currently have a similar situation in beta 2.60 where I presented a similar case to the developers. I'm waiting there for an explanation on how exactly warehouse management works. See here: viewtopic.php?f=192&t=419144
Alan Phipps
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Re: Release version [2.50] Wharf Storage Full. No Buy Orders for Materials Required for Ship Building

Post by Alan Phipps »

Steve, your spreadsheet has unexplained figures for smart chips. I make it 107,641 x 5 = 538,205 cu m both stored and max volume. You seem to have used different figures for smart chips to those in the screenshot. Maybe THEY are the storage problem if your figures should be the correct ones but the UI in the screenshot is showing incorrectly. :?

Let's see how this aspect pans out before moving to Tech Sp where, in any case, a link to a save showing the issue would be handy for the devs.

EDIT: You might find this explanation by a dev in a beta thread of some interest (should it apply in your situation).
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