Effects of completing war missions?

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Falcrack
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Joined: Wed, 29. Jul 09, 00:46
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Effects of completing war missions?

Post by Falcrack »

What effect does completing war missions have on faction behavior? Does it make them behave more aggressively towards the other factions, such as launching large scale invasions? Or are they just fluff which have no actual bearing on the behavior of the factions? Anybody know for sure with this? I am hoping that by doing enough war missions, I will trigger some sort of more warlike behavior on behalf of my chosen faction, but I do not know if it will. If not, I'll just wage war directly on their enemy, not bothering with actual war missions, which IMO do not actually do anything to tangibly help out your faction.
radcapricorn
Moderator (English)
Moderator (English)
Posts: 3230
Joined: Mon, 14. Jul 08, 13:07
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Re: Effects of completing war missions?

Post by radcapricorn »

Considering that they aren't even using the ships you bring via the "Assemble Fleet" missions, and the... um, dubious nature of most of their requests, I'd say fluff.
Falcrack
Posts: 5739
Joined: Wed, 29. Jul 09, 00:46
x4

Re: Effects of completing war missions?

Post by Falcrack »

radcapricorn wrote: Sat, 21. Sep 19, 18:41 Considering that they aren't even using the ships you bring via the "Assemble Fleet" missions, and the... um, dubious nature of most of their requests, I'd say fluff.
I know the missions are fluff, I was just wondering if completing some early war missions would unlock more interesting, substantive missions later, or if completing missions would trigger the AI factions to launch bigger invasions.
SPiDER
Posts: 578
Joined: Mon, 7. Jan 19, 11:35
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Re: Effects of completing war missions?

Post by SPiDER »

No wont make any difference..there is no scaling in missions..

the 3.0 update will overhaul missions EGO said earlier
XTC0R
Posts: 401
Joined: Sat, 1. Dec 18, 19:58
x4

Re: Effects of completing war missions?

Post by XTC0R »

I really hope this improves. In the survey after release one of the top points was that players want to see an impact of what they do. Especially that missions are useful and changing something.

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