X4 ships actually have roots in X-Rebirth?
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X4 ships actually have roots in X-Rebirth?
I was browsing the screenshot of X-Rebirth Lost Sectors mod that frequently use original parts from X-Rebirth ship to kitbash them into new models.
One model drew my attention - see these pair of Lost sector screenshots and my X4 screenshots - I think this one is kitbashed from Omicron Lyrae ship parts:
https://i.imgur.com/FzYowLd.jpg
https://steamuserimages-a.akamaihd.net/ ... A3F522BE6/
https://i.imgur.com/fh5zVKT.jpg
https://steamuserimages-a.akamaihd.net/ ... F1E77FADD/
https://i.imgur.com/R0vsQzC.jpg
https://steamuserimages-a.akamaihd.net/ ... 98C165D18/
One model drew my attention - see these pair of Lost sector screenshots and my X4 screenshots - I think this one is kitbashed from Omicron Lyrae ship parts:
https://i.imgur.com/FzYowLd.jpg
https://steamuserimages-a.akamaihd.net/ ... A3F522BE6/
https://i.imgur.com/fh5zVKT.jpg
https://steamuserimages-a.akamaihd.net/ ... F1E77FADD/
https://i.imgur.com/R0vsQzC.jpg
https://steamuserimages-a.akamaihd.net/ ... 98C165D18/
Last edited by mr.WHO on Wed, 28. Aug 19, 17:23, edited 1 time in total.
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Re: X4 ships actually have roots in X-Rebirth?
This happens when the same artist works on similar sized ships of lre wise human races. The stlye is just very similar. (omicron lyrae ships compared to the argon ships in X4)
I am sure, that no kitbash from omicron ships was used for the X4 ship.
The only case where i know of a reuse of at least the design, was the argon mineral miner, where we used the XR counterpart as reference but remodeled it mostly.
EDIT: I also supsect the mod to have based the modded ship on the X4 counterpart (design wise).
I am sure, that no kitbash from omicron ships was used for the X4 ship.
The only case where i know of a reuse of at least the design, was the argon mineral miner, where we used the XR counterpart as reference but remodeled it mostly.
EDIT: I also supsect the mod to have based the modded ship on the X4 counterpart (design wise).
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Re: X4 ships actually have roots in X-Rebirth?
They share the same universe and are around the same time more or less just different systems.
The Rebirth Wiki also hints that before the Gate shutdown several research Projects happend to be shared between different research bureau.
To see designs that look a like in X4 and X:R but do not have stat parity would be in lore possible and likely.
The same applies to the Teladi Ships fun fact the dome/egg like shapes had been hinted in the Books by Helge Kautz prior to X³ iirc.
So yes in terms of fictional lore Having some of the Ships not look like X³ clones makes more sense as for them look like as they did in X³ in the first place.
The Rebirth Wiki also hints that before the Gate shutdown several research Projects happend to be shared between different research bureau.
To see designs that look a like in X4 and X:R but do not have stat parity would be in lore possible and likely.
The same applies to the Teladi Ships fun fact the dome/egg like shapes had been hinted in the Books by Helge Kautz prior to X³ iirc.
So yes in terms of fictional lore Having some of the Ships not look like X³ clones makes more sense as for them look like as they did in X³ in the first place.
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Re: X4 ships actually have roots in X-Rebirth?
Also uh, the entire teladi capital roster is basically identical to the Rebirth ones, design wise. Sure they have different segments but the big flying mushroom design originated there.
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Re: X4 ships actually have roots in X-Rebirth?
Indeed the XL capital teladi ships were taken from X Rebith. With changes made to have them compatible with the surface elements/modules and docks.
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Re: X4 ships actually have roots in X-Rebirth?
Also Xenon and Khaak ships.
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Re: X4 ships actually have roots in X-Rebirth?
Well, the thing is that that's a mod, and that ship was based on the Argon Behemoth from X4 and not vice versa.
However, yes, some ships really are rooted from Rebirth. The best example is the aforementioned PMC Nudung/Argon Drill, which had its upper bridge section replaced with a bottom cockpit, the gas collector section from the bottom replaced with asteroid collector hatch on the front (Liquid -> Bulk), it now has a lot more detail and the duo engines are now a single X4 compatible M-class engine.
The other ship that has a sort of resemblance to X4's is Rebirth's Olmekron that has a somewhat similar structure of the current Argon Colossus.
But honestly, it's not the ships that are interesting but the station modules. I would like to see a full comparison between the Rebirth station assets and X4's.
However, yes, some ships really are rooted from Rebirth. The best example is the aforementioned PMC Nudung/Argon Drill, which had its upper bridge section replaced with a bottom cockpit, the gas collector section from the bottom replaced with asteroid collector hatch on the front (Liquid -> Bulk), it now has a lot more detail and the duo engines are now a single X4 compatible M-class engine.
The other ship that has a sort of resemblance to X4's is Rebirth's Olmekron that has a somewhat similar structure of the current Argon Colossus.
But honestly, it's not the ships that are interesting but the station modules. I would like to see a full comparison between the Rebirth station assets and X4's.
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Re: X4 ships actually have roots in X-Rebirth?
The Rebirth station segments were, for my money, rather cooler than the X4 ones, I'd enjoy seeing them make a return as XL size modules.
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Re: X4 ships actually have roots in X-Rebirth?
Well the Olmecron/Fulmecron from X:R have the same shape as the Behemoth/Colossus. I for one am hoping for a DLC that connects to Omicron Lyrae and we get at least one of them. Lore wise Omicron was the focalpoint for Argon military so it could work. Then we get a true XL destroyer...or battleship..whatver you want to call it. Sadly the lore from X:R also stated that the Arawn was the last shipdesign coming out from "argon prime", if I remember correctly. It however was NOT a fighter carrier but a drone carrier. Sooooo gimme gimme gimme..... 

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Re: X4 ships actually have roots in X-Rebirth?
That one bizzare me - if the ship originated from Argon Prime, then why they didn't used it but switched to Colossus?
I know the from development sidie it would stand out from the rest of Argon ship, but lore wise this makes no sense unless you retcon the X-Rebirth encyclopedia description.
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Re: X4 ships actually have roots in X-Rebirth?
You have to understand that Rebirth tried to reinvent the wheel, something that the fans and devs disliked (after a while) in general alike. They had to rename everything, had to add a variety without the explanation of the previously used ships vanishing (or simply getting retconned), and basically everything had to be drastically fitted with details which is something that the X-X3 games didn't have and something that they've dropped again with X4 to generalise content for an easier outlook.mr.WHO wrote: ↑Thu, 29. Aug 19, 16:58That one bizzare me - if the ship originated from Argon Prime, then why they didn't used it but switched to Colossus?
I know the from development sidie it would stand out from the rest of Argon ship, but lore wise this makes no sense unless you retcon the X-Rebirth encyclopedia description.
So basically, I would say that ships like the Arawn haven't existed in the current lore at all. But yeah, if we want to get technical, they were dropped because they didn't fit the new gameplay elements (docking) and the overall narrative.
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Re: X4 ships actually have roots in X-Rebirth?
I wrote it already in another thread:
X4 needs new models created from the scratch. If you port models from X:R there are two possible outcomes:
- models are too big and if you place balanced amount of hardpoints on them, ship will look stupid: huge hull, small turrets, low amount of turrets.
- models are too big and you cover them with guns to look awesome and by this creating death-star, wich is out of balance with other ships completely.
So, good way, sadly, is only new models, which will be only slightly bigger, then current X4 ones, creating new classes heavy destroyers and heavy carriers, not a OMFGOP motherships.
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Re: X4 ships actually have roots in X-Rebirth?
they are the same general size...ScandyNav wrote: ↑Thu, 29. Aug 19, 17:59I wrote it already in another thread:X4 needs new models created from the scratch. If you port models from X:R there are two possible outcomes:
- models are too big and if you place balanced amount of hardpoints on them, ship will look stupid: huge hull, small turrets, low amount of turrets.
- models are too big and you cover them with guns to look awesome and by this creating death-star, wich is out of balance with other ships completely.
So, good way, sadly, is only new models, which will be only slightly bigger, then current X4 ones, creating new classes heavy destroyers and heavy carriers, not a OMFGOP motherships.
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Re: X4 ships actually have roots in X-Rebirth?
Arawan and Colosus? There is Arawan port in RoOR mod. And they don't even close to the same size.teleportationwars wrote: ↑Thu, 29. Aug 19, 18:03they are the same general size...ScandyNav wrote: ↑Thu, 29. Aug 19, 17:59I wrote it already in another thread:X4 needs new models created from the scratch. If you port models from X:R there are two possible outcomes:
- models are too big and if you place balanced amount of hardpoints on them, ship will look stupid: huge hull, small turrets, low amount of turrets.
- models are too big and you cover them with guns to look awesome and by this creating death-star, wich is out of balance with other ships completely.
So, good way, sadly, is only new models, which will be only slightly bigger, then current X4 ones, creating new classes heavy destroyers and heavy carriers, not a OMFGOP motherships.
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Re: X4 ships actually have roots in X-Rebirth?
The teladi carrier is pretty close to it in size. Maybe not a good comparison to pick the biggest xr ship and not the biggest x4 ship.
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Re: X4 ships actually have roots in X-Rebirth?
While yes, porting those ships into X4 could be problematic, I don't think the size is the problem. More that X:R ships were design with massive ammount of turrets in mind, X4 way less. Also the thing I don't understand why they thought all ships need landing pads, but I guess the drone system was one reason. Arawn could be easily be in the game if the dronebay/launcher/system would have been different. Yes I know about the mod for these. And btw have you guys looked at how much "free" areas on Behemoths hull there is for extra shield and turrets? You could design more slots in there and it wouldn't look out of place. So why so few turrets to begin with? Considering turrets are quite weak, both HP and damage.
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Re: X4 ships actually have roots in X-Rebirth?
mr.WHO wrote: ↑Wed, 28. Aug 19, 17:03 I was browsing the screenshot of X-Rebirth Lost Sectors mod that frequently use original parts from X-Rebirth ship to kitbash them into new models.
One model drew my attention - see these pair of Lost sector screenshots and my X4 screenshots - I think this one is kitbashed from Omicron Lyrae ship parts:
https://i.imgur.com/FzYowLd.jpg
https://steamuserimages-a.akamaihd.net/ ... A3F522BE6/
https://i.imgur.com/fh5zVKT.jpg
https://steamuserimages-a.akamaihd.net/ ... F1E77FADD/
https://i.imgur.com/R0vsQzC.jpg
https://steamuserimages-a.akamaihd.net/ ... 98C165D18/
Made a post about this several months ago that the Shikyru Large Freighter looks awfully similar to the Lyrnaea from X-Rebirth and of course the Colossus looks like the Fulmekron.
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Re: X4 ships actually have roots in X-Rebirth?
I'm glad they followed the Rebirth aesthetics. Graphics, ship designs, and models were probably one of the coolest parts of X:R.
Xenon and Khaak ships were a direct copy-paste, because... If it ain't broke, don't fix it? Other than their lack of module slots (fighters) or weird way new modules are slotted onto old models (capitals,) they look fine.
Another thing I loved about X:R was the little station details. Zoltek parts and communication/sensor array bits come to mind, just random efficiency modifiers that made every station look really unique. The production modules had a lot of detail too so I'm glad we kept them.
One thing I wish they directly ported were the Teladi ships, you can still see the spots where the engines used to be on the back of the dome, and their new designs just don't add up (Why aren't the freighters modular? Why does the Phoenix have a goldfish tail, with a huge surface area and guns that can't fire forward? That's the exact opposite of the X:R design philosophy.)
Tl;Dr their choice to use X: Rebirth to guide their designs was a good one, and they may have actually benefited from following it more closely.
Xenon and Khaak ships were a direct copy-paste, because... If it ain't broke, don't fix it? Other than their lack of module slots (fighters) or weird way new modules are slotted onto old models (capitals,) they look fine.
Another thing I loved about X:R was the little station details. Zoltek parts and communication/sensor array bits come to mind, just random efficiency modifiers that made every station look really unique. The production modules had a lot of detail too so I'm glad we kept them.
One thing I wish they directly ported were the Teladi ships, you can still see the spots where the engines used to be on the back of the dome, and their new designs just don't add up (Why aren't the freighters modular? Why does the Phoenix have a goldfish tail, with a huge surface area and guns that can't fire forward? That's the exact opposite of the X:R design philosophy.)
Tl;Dr their choice to use X: Rebirth to guide their designs was a good one, and they may have actually benefited from following it more closely.
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