I've done a bit of googling without finding anything very useful, should I just give up on the idea for now? I'm not sure how I'm going to help HOP in Holy Vision with the 5 Ks and multiple Xenon Defense Bases without working fleet commands

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I haven't kept up with mods (stopped playing during 2.5 beta), but I'd generally say that fleets are a complete waste of time, yes.
Also, with the lack of proper RRF, if you ever did get a fleet to work effectively, you could still faceroll the map, except for the non-destroyable stations and glitched out ships... so. I think you get the idea.
50? I can faceroll anything in the game with 15 plasmad out Oddys. The smaller ships are pretty much just a waste of time.graphicboy wrote: ↑Fri, 2. Aug 19, 15:48Unless you're blobbing 50 plasma behemoths and just facerolling the entire map, you will spend more time trying to recover from losses, figuring out where the ships went, getting death notifications from the wrong side of the map, having ships not dock on their carriers, or dock and not leave their carriers, or get stuck trying to dock at their carriers and dying as a result, or... AGH
Tend to disagree with that point, at least as regards S ships - they provide an invaluable role in my fleet.
True, but when I got to the point of wanting to uninstall, I didn't want to wait days to clear the map. I'm all about efficiency.MurryChang wrote: ↑Fri, 2. Aug 19, 21:1250? I can faceroll anything in the game with 15 plasmad out Oddys. The smaller ships are pretty much just a waste of time.
I'm also having a lot of fun & success with mixed unit tactics so far.GCU Grey Area wrote: ↑Sat, 3. Aug 19, 13:34Tend to disagree with that point, at least as regards S ships - they provide an invaluable role in my fleet.
I'm using small fleets with one heavyily modded carrier (Colossus) to tank attacks (~700.000 shields) and a mixture of Behemoths / Phoenix (3-4). All destroyers & carriers are outfitted with fighters (numbers equal to the available docking ports - I don't use internal docks due to docking operations being way too inefficient for my taste), mostly I'm using Buzzards but I'm also very fond of the Nodan.GCU Grey Area wrote: ↑Sat, 3. Aug 19, 13:34 Current fleet composition is 8x Phoenix V, 2x Condor V & 48x Buzzards (mostly Sentinels). Destroyers do the bulk of the damage, fighters are there primarily in a distraction role (but are IMO essential to avoid heavy losses among the capital ships), while carriers transport the fighters but ony rarely get involved in the fighting (main exception: assisting with station demolition after it's been disarmed).
Dont have much use for M class ships though - shields & hulls are too weak to survive long against Xenon L turrets, while also being too big to avoid much incoming fire (unlike fighters). Only M class ships currently in the fleet are 6x Osprey Sentinels perma-docked to the carriers to increase their firepower (mostly armed with Plasma turrets for faster station demolition).
Essentially shift-selection of groups of my ships & making heavy use of the queued order system to automate the battle as much as possible.RegisterMe wrote: ↑Sat, 3. Aug 19, 22:26 How do you guys actually "manage" multiple ship operations?
They're a huge pain to manage and don't do a single thing that a destroyer doesn't do except get blown up as soon as fighting starts. As soon as I saw the time it took for a whole ship's worth of small ships to dock with their carrier/destroyer I parked my carrier full of all my S/M class ships at one of my stations and basically never used it again.GCU Grey Area wrote: ↑Sat, 3. Aug 19, 13:34Tend to disagree with that point, at least as regards S ships - they provide an invaluable role in my fleet.
MurryChang wrote: ↑Mon, 5. Aug 19, 17:00They're a huge pain to manage and don't do a single thing that a destroyer doesn't do except get blown up as soon as fighting starts. As soon as I saw the time it took for a whole ship's worth of small ships to dock with their carrier/destroyer I parked my carrier full of all my S/M class ships at one of my stations and basically never used it again.GCU Grey Area wrote: ↑Sat, 3. Aug 19, 13:34Tend to disagree with that point, at least as regards S ships - they provide an invaluable role in my fleet.
Eh, each sector takes like 10 minutes on SATA.graphicboy wrote: ↑Sat, 3. Aug 19, 17:54True, but when I got to the point of wanting to uninstall, I didn't want to wait days to clear the map. I'm all about efficiency.MurryChang wrote: ↑Fri, 2. Aug 19, 21:1250? I can faceroll anything in the game with 15 plasmad out Oddys. The smaller ships are pretty much just a waste of time.
In what way? No different to managing other warships - shift-select a bunch of them & then right-click on an enemy & order the attack. No more complicated than that.MurryChang wrote: ↑Mon, 5. Aug 19, 17:00They're a huge pain to manage...GCU Grey Area wrote: ↑Sat, 3. Aug 19, 13:34
Tend to disagree with that point, at least as regards S ships - they provide an invaluable role in my fleet.
They're pretty good at dodging bullets, whereas my capitals are really, really crap at doing that....and don't do a single thing that a destroyer doesn't do...
Not in my experience. Started out with the premise that the fighters were semi-disposable chaff. However in practice, as long as you use enough of them (recommend around 8-12 per enemy capital), it's hard for the enemy to focus fire on any individual fighter to do enough sustained damage to destroy them. Occasionally happens but nowhere near as often as I initially anticipated - most battles don't lose a single one....except get blown up as soon as fighting starts.
'Dock & Wait' default behaviour really speeds up fighter retrieval - since fighters are returning & docking automatically whenever each enemy capital is destroyed, the only fighters I'm waiting for at the end of the battle are the 8-12 I assigned to distract the last enemy capital on the field & really doesn't take all that long to retrieve the final batch. Generally by the time I'm done hoovering up all the loot after the battle all my fighters are safely back inside their carriers. Would advise however never using destroyers to transport fighters - they don't have nearly enough docking bays & lack of fast launch tubes means they just can't do the job efficiently.As soon as I saw the time it took for a whole ship's worth of small ships to dock with their carrier/destroyer I parked my carrier full of all my S/M class ships at one of my stations and basically never used it again.
Indeed - we might miss one detail here. I'm talking about IS experience only.MurryChang wrote: ↑Mon, 5. Aug 19, 21:20 I feel like we're talking about 2 different things. Since X3 I always fight large battles OOS and it's especially important to do that in X4 so that your plasma cannons can actually hit stuff and the battles don't take forever. OOS small fighters don't do anything against cap ships. IS is probably a much different beast.
I don't appreciate having a half dozen Oddys take 15+ minutes to kill one K when I can jump in, take control and kill the K in less than a minute with a single Oddy because I don't stop firing every 10 seconds to rutch the ship around. Way better to just sit OOS and watch the battle play out with numbers than to get frustrated with my 4 star captains who have no clue how to fly a ship.