[MOD] PotatoFactories - LowFX Station Modules

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h2odragon3
Posts: 22
Joined: Tue, 9. Apr 19, 15:43
x4

[MOD] PotatoFactories - LowFX Station Modules

Post by h2odragon3 »

With sincere apologies to the EGOSOFT art team. Your work is awesome
and lovely, but I play on a potato.

Source and docs https://github.com/h2odragon/potatofactories

Also available on steam


PotatoFactory (**PTF**) modules act like the vanilla station modules,
but without the pretty animations, lights, and mass traffic.
  • All modules build in 60 seconds (if you have enough build drones)
  • All factions sell all PTF modules
    • No Advanced / Military licenses needed
    • Prices are the same as vanilla
  • PTF versions of all 45 Production modules
    • all use the ARG Cross 01 model with no FX
    • build requirements, inputs and outputs unchanged from vanilla
    • Medical Supplies variants and Refined Metals / Teladanium users
  • Docks with no glow, no shimmer, no announcments, no little civillian
    ships puttering about
    • 3M6S LowTech dock
    • 8M ARG Trade Station dock
    • ARG Single, 3 T, and 3 E Piers
  • ARG / PAR / TEL Habitats
    • Size S models, maximum 1,000 population.
  • Connectors without animated ads, elevators, or mass traffic
    • ARG base 01, 02, and 03, Vertical 01 and 02
    • PAR Cross 02 (ring) and Cross 03 (the Y)
  • TEL size L Container, Solid, and Liquid Storage
  • ARG Defense Disc
NOTE: PTF modules show up in the Construction Planner with the
unknown "?" icon; you'll have to read the labels to tell them
apart.

Saves containing stations built with this mod will not work without
it.

I have found on Win7 this has to be packed in a .CAT file to run; I'm
told others can run it unpacked.
chip56
Posts: 500
Joined: Mon, 13. Apr 20, 21:52

Re: [MOD] PotatoFactories - LowFX Station Modules

Post by chip56 »

Hi, the mod seems to be no longer available on Steam nor with this github link.
Did you remove it? It was a quite nice mod for building stations with huge production

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