Revisit known stations

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sware
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Revisit known stations

Post by sware »

Hi there,
is anybody using this default behaviour to update trade offers and is seeing his ship fly around like a headless chicken?
I would expect to see the ship go from one station to another and get information about the route (showing its route like the trade command for example). My ship either stays in one place or flys in random patterns and ignoring some stations at all, even if the station is shown transparent in the map (trade offers outdated).
Should it only revisit the outdated stations or all of them?

It would also be nice to be able to use it with a jump gate range of 0 instead of only one sector. So it could be used to update all of hewa‘s twin sectors for example. Or a least an advanced version where it is possible to set the gate range.
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eMYNOCK
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Re: Revisit known stations

Post by eMYNOCK »

Should it only revisit the outdated stations or all of them?
Only Outdated and only in its respective Influence Cloud.

Lets say, when you have around 10 or 20 Stations in the Operational Bubble of a Scout this Scout will keep the Trade offer of those Stations up to date.

The more Spread stations are the More ships you will eventually need to keep Trade Offers up2date.


This method is good for Traders that don't want to clutter their entire Map with one Satellite for each Station.

Even better, given you have achieved at last +20 Reputation, is the Trade Subscription for the related FAction... this will reveal even undiscovered Stations and send you their Trade Offers.

Profit!
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Nort The Fragrent
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Re: Revisit known stations

Post by Nort The Fragrent »

An other gem, thank you.

Clarifying a bewildering option, Wouldn't it be nice if ES included this kind of information in the hopeless help. ( written so it makes sense, ) and not a stupid this is where the button is kind of help.

So many helps tell you that’s the button that you want, but not what the button does or how it is to be used. Or what the consequences are. If you press said button. ( the reference to a button is a generic term ! Governing most loop help conundrums )…..

Help, helps are written by those who know the obvious, yet omit the obvious in the useless help they are trying to purvey. Help,, needs to be written by an ignorant person, who has gone through all the hoops and loops and understands the frustration of the omitted obvious step.
:roll:
strask412
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Re: Revisit known stations

Post by strask412 »

eMYNOCK wrote: Sun, 7. Jul 19, 01:26 and only in its respective Influence Cloud.

Lets say, when you have around 10 or 20 Stations in the Operational Bubble of a Scout this Scout will keep the Trade offer of those Stations up to date.
Can you maybe define for me the terms "Influence Cloud" and/or "Operational Bubble"? I'm not sure I understood your post, and I think it's mostly due to my not understanding those terms. Are they synonymous? Do one or both of them relate directly to or identify an actual game object in the code? Do all ships have the same size/scope for the Influence Cloud and/or Operational Bubble?

From Nort's response, it seems like they understood you just fine, but for me it raised more questions than answers.
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graphicboy
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Re: Revisit known stations

Post by graphicboy »

eMYNOCK wrote: Sun, 7. Jul 19, 01:26
Are you !@#$ing me? :evil:

Thank you. I don't know why this hasn't been explained previously.
sware
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Re: Revisit known stations

Post by sware »

eMYNOCK wrote: Sun, 7. Jul 19, 01:26 Only Outdated and only in its respective Influence Cloud.

Lets say, when you have around 10 or 20 Stations in the Operational Bubble of a Scout this Scout will keep the Trade offer of those Stations up to date.
You mean the same bubble as in the explore command?

This only shows up when you give the ship the command "update trade offers". When the default behaviour "revisit known stations" (which is a one star behaviour) is used nothing shows up and the ship does strange things. So this looks like a bug to me, because you have to define a sector in which it is working and not a bubble/point.
Like i said the ship is ignoring stations at all and floats around like a brick in space...
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eMYNOCK
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Re: Revisit known stations

Post by eMYNOCK »

sware wrote: Sun, 7. Jul 19, 12:09 You mean the same bubble as in the explore command?
Exact this "Bubble".

That Orb, influence Cloud, Field of Operation.. how ever you want to call it... represents the maximum 3d Range of a Ship.

The Explore Command is able to break the Boundaries of that Bubble but the "Visit known Stations" Command will try to stay in that Range.

Even if you can not see the Bubble when using the default command, it is there... it has the very same boundaries as when you would give the normal command via map, also the position you have to click when choosing a Sector always represents the "center" of the imaginary Bubble.
graphicboy wrote: Sun, 7. Jul 19, 07:05
eMYNOCK wrote: Sun, 7. Jul 19, 01:26
Are you !@#$ing me? :evil:

Thank you. I don't know why this hasn't been explained previously.
Honestly, nobody has asked for it previously... i personally thought it would be very self eplanatory.. guess you prooved me wrong with my assumption.
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sware
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Re: Revisit known stations

Post by sware »

Then I think this orb should be displayed when setting up the behaviour, because how is one supposed to know this.
Like I said for me (and i think the most of the other players) this is not clear at all.

Or this command should be changed to visit all known stations in this sector instead of this bubble. Which would make more sense and would be more helpful.
graphicboy
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Re: Revisit known stations

Post by graphicboy »

eMYNOCK wrote: Sun, 7. Jul 19, 14:23self eplanatory
Nope, because the stations in-sector are "known", but are no longer providing known trade offers (I wrote a mod to do what this feature should be doing). No bubble is needed - they're already in my map.

Unlike the explore command, where the point is to find things that are "unknown". Having revisit use a bubble, much less be stuck to a single sector, is rather stupid IMO.
sware
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Re: Revisit known stations

Post by sware »

I have seen that you can see the orb when you issue a command like „fly to“. I seems to be a bug that the orb is not shown when setting up the behaviour otherwise i can‘t explain this.

Like graphicboy said, the bubble shouldn‘t even be used for this.... just let the ship visit all known outdated stations in the sector/range and let it dock somewhere when nothing is there to update.
Falcrack
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Re: Revisit known stations

Post by Falcrack »

sware wrote: Sun, 7. Jul 19, 14:42 Or this command should be changed to visit all known stations in this sector instead of this bubble. Which would make more sense and would be more helpful.
That's how I assumed it would work. The fact that it is a "bubble" instead of this is baffling. Easy program, just tell ship to fly to the station in the sector that is closest to the 5 hour trade update countdown. Even better, a high level pilot could be given a multi-sector radius (maybe up to 3 sectors) and would just spend all its time trying to keep trade data updated.
Buzz2005
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Re: Revisit known stations

Post by Buzz2005 »

since the trade offers are kept for hours a 5 star should do the whole universe
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
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Dirk-Jan
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Re: Revisit known stations

Post by Dirk-Jan »

In my game the trade offer subsriptions seem to be a waste of credits if credits were hard to come by (which they aren't as we all know).
I have all subscriptions that are available/sold by faction representatives but most stations still show the questionmarks in the tradeoffer menu. This doesn't seem to bother the auto/sector/miners/traders by the way.
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