Shipyard idea

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SPiDER
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Shipyard idea

Post by SPiDER »

I had a thought regarding how to further refine ( Improve ??) the shipyard/shipbuilding aspect of the game.

The game itself keeps a record of the blueprints that you PLAYER owns which then enables those types of ships/Equipment to be printed..if that list of Blueprints was implemented as a check list it would enable the PLAYER to have much greater control as to where and what type of ships can be ordered at their respective 'Yards ......
Falcrack
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Re: Shipyard idea

Post by Falcrack »

I don't really care what type of ships the AI orders, I just want the ability to allow ship sales to some factions, while restricting sales to others. Say for example, if I want to support the war effort of HOP, but not Argon.
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mr.WHO
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Re: Shipyard idea

Post by mr.WHO »

How about adding "recycle" option to dismantle ships for construction resources?
BlackRain
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Re: Shipyard idea

Post by BlackRain »

Falcrack wrote: Wed, 3. Jul 19, 15:03 I don't really care what type of ships the AI orders, I just want the ability to allow ship sales to some factions, while restricting sales to others. Say for example, if I want to support the war effort of HOP, but not Argon.
Yes, I have been thinking the same exact thing as this for a while.
Falcrack
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Re: Shipyard idea

Post by Falcrack »

BlackRain wrote: Wed, 3. Jul 19, 17:11
Falcrack wrote: Wed, 3. Jul 19, 15:03 I don't really care what type of ships the AI orders, I just want the ability to allow ship sales to some factions, while restricting sales to others. Say for example, if I want to support the war effort of HOP, but not Argon.
Yes, I have been thinking the same exact thing as this for a while.
I had heard a dev say earlier that this would be in a future update, if I am not mistaken.
linolafett
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Re: Shipyard idea

Post by linolafett »

I can not confirm that.

I asked around and it just seems to be missing UI functionality, the ai backend should be there (unconfirmed though, burnit will take a look tomorrow).
I will ask even more around, to see if its a small thing to expose this additional contol in the UI, too.
01001100 01101001 01101110 01100101 01110011 00100000 01101111 01100110 00100000 01110100 01101001 01101101 01100101 01110011 00101110 00101110 00101110

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Elvenwolf
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Re: Shipyard idea

Post by Elvenwolf »

Just curious...

Another feature to Shipyard that could be added (both AI and player owned) is to have a location where NPC's hang out. Make it bit easier for us to find NPC in of variety in one spot rather than running around in a deserted landing pad. Sure there is a bar. but not every station has it. So maybe have Bar enabled in all station or at least in player owned station? Unless the lack of NPC on landing pad/wharf is something dev needs to adjust?

Alternative: Add Hiring listing UI at the station. Looking for a capt? One click on the menu gives you list of pilots at the station looking for work. Comm and hire.

The less mod I have to use, it's a win.
ShoC
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Re: Shipyard idea

Post by ShoC »

Hiring list. All day every day..
they have had almost 1000 years to terraform Aldrin, why are they all still sitting around a giant rock?

Catra wrote:
because you cant terraform a rock.
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mr.WHO
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Re: Shipyard idea

Post by mr.WHO »

Elvenwolf wrote: Thu, 4. Jul 19, 18:44 Just curious...

Another feature to Shipyard that could be added (both AI and player owned) is to have a location where NPC's hang out. Make it bit easier for us to find NPC in of variety in one spot rather than running around in a deserted landing pad. Sure there is a bar. but not every station has it. So maybe have Bar enabled in all station or at least in player owned station? Unless the lack of NPC on landing pad/wharf is something dev needs to adjust?

Alternative: Add Hiring listing UI at the station. Looking for a capt? One click on the menu gives you list of pilots at the station looking for work. Comm and hire.

The less mod I have to use, it's a win.
Both hiring list and bar at every station full of NPC crew would be great.
BlackRain
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Re: Shipyard idea

Post by BlackRain »

A hiring list would be great, I have also been hoping for a while now we could see uniforms of some kind. More customization of our own factions please.
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mr.WHO
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Re: Shipyard idea

Post by mr.WHO »

BlackRain wrote: Thu, 4. Jul 19, 22:32 A hiring list would be great, I have also been hoping for a while now we could see uniforms of some kind. More customization of our own factions please.
Yup, customized uniforms with chosable colors and your faction logo (we already have space suit with logo, so this can't be hard).
Buzz2005
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Re: Shipyard idea

Post by Buzz2005 »

man that would be great, when the teleport door opens and all the NPCs are in star trek uniforms and you go sit at the captains chair, but not the you personally fly the damn big thing chair, but the sit comfortably and give orders chair and you just look at the pilot and go Engage :lol: :mrgreen:
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
BlackRain
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Re: Shipyard idea

Post by BlackRain »

Buzz2005 wrote: Fri, 5. Jul 19, 18:43 man that would be great, when the teleport door opens and all the NPCs are in star trek uniforms and you go sit at the captains chair, but not the you personally fly the damn big thing chair, but the sit comfortably and give orders chair and you just look at the pilot and go Engage :lol: :mrgreen:
Heh, well maybe with modding. I would just be happy to get a few options to choose from with everyone wearing the same uniform, maybe different styles for their specific job.
Buzz2005
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Re: Shipyard idea

Post by Buzz2005 »

with or without the uniforms when I get that chair im going to do it 8)
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
Elvenwolf
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Re: Shipyard idea

Post by Elvenwolf »

I think the different style of clothing is limited to game assets. Another factor which I believe should be added is have the NPC update their clothing based on their skill level and not based on the clothing they were hired. Or at least have that option if we want to /shrug. Same thing with faces, hair styles, etc... too many damn clones. Game should be renamed to X4 Clone Wars.

Anyways, the mer fact that game assets are lacking we get to see clcones and lack of variety. Hopefully at 3.0 or after 3.0 they have added more variety and some assets to the game to break the monotone of unskilled clones.

Suggestion:
I have noticed that the stations already have a "massive" list of civilians living on the station (both AI and POS). Just add job and star number next to the names and add basic job filter to the list?
BlackRain
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Re: Shipyard idea

Post by BlackRain »

Elvenwolf wrote: Sat, 6. Jul 19, 20:30 I think the different style of clothing is limited to game assets. Another factor which I believe should be added is have the NPC update their clothing based on their skill level and not based on the clothing they were hired. Or at least have that option if we want to /shrug. Same thing with faces, hair styles, etc... too many damn clones. Game should be renamed to X4 Clone Wars.

Anyways, the mer fact that game assets are lacking we get to see clcones and lack of variety. Hopefully at 3.0 or after 3.0 they have added more variety and some assets to the game to break the monotone of unskilled clones.

Suggestion:
I have noticed that the stations already have a "massive" list of civilians living on the station (both AI and POS). Just add job and star number next to the names and add basic job filter to the list?
It could be much like they did for the ship skins. They could have a set uniform but offer it in several colors and you can pick or something,.
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Nort The Fragrent
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Re: Shipyard idea

Post by Nort The Fragrent »

Having your logo on your staff would be cool, and to have a selection of uniform colours to chose would also sit well I think.

If thats too hard, how about blue boots all round !

Whilst we on the subject of colours and uniforms, can we have some coloured caps for the fish ?

:roll:

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