Has weapon lock been changed in 2.5?

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Scoob
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Joined: Thu, 27. Feb 03, 22:28
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Has weapon lock been changed in 2.5?

Post by Scoob »

Hey all,

Another thing I've noticed since starting a fresh 2.5 game is that weapons don't seem to lock on like they once did.

I.e. I have a target ship locked, I'm following it and leading the target slightly, yet the two tracking dots (I'm in a Disco) very very rarely seem to lock on to the target. Doing so was so trivial previously I'd not even thought about it. I at first assumed I had some software or something missing on my ship, but no, it's got all the software.

Note: I'm using the Mouse as usual and I have the "Aim Assist" setting on, so I don't really understand why none of the weapons I've tried even attempt to track the target most of the time.

What am I missing? I didn't suck this bad at hitting target even when I first played. The dot(s) always used to lock on to the target ship just fine.

Edit: I think the game has somehow overwritten my mapping...I doubled checked an my mouse fire button - configured to one of the side buttons - is now "fire at cursor" and NOT "fire primary weapons as defined. Also the secondary control for "Fire primary weapons" is showing as "Z rotation (-)" which is also odd....perhaps the two are linked. Going to remap my keys back to their original settings.

Scoob.
Scoob
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Re: Has weapon lock been changed in 2.5?

Post by Scoob »

Update: well, I thought it was a simple mapping issue after the update with something being reset. However, even putting things back how they were sees me missing far far more often that not. The two tracking dots simply don't lock on to my target properly. They're often not even trying to track it...what's going on?

Scoob.
taztaz502
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Re: Has weapon lock been changed in 2.5?

Post by taztaz502 »

i've noticed the same thing, trying to shoot turrets off a xenon i with a pulsar and the funs were aiming way below the xenon Is components, also the small square targeting box is now missing too (Not the missile lock)
Ezarkal
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Re: Has weapon lock been changed in 2.5?

Post by Ezarkal »

I've noticed the "weapon lock" boxes does not always appear, but I didn't notice any issue with the tracking dots yet.
I'll keep an eye out.
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nickolaiproblem
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Re: Has weapon lock been changed in 2.5?

Post by nickolaiproblem »

Scoob wrote: Fri, 31. May 19, 22:40 Update: well, I thought it was a simple mapping issue after the update with something being reset. However, even putting things back how they were sees me missing far far more often that not. The two tracking dots simply don't lock on to my target properly. They're often not even trying to track it...what's going on?

Scoob.
Personally I haven't seen anything with the tracking dots are these the forward mounted weapons. What type of weapon did you use? I'll see if I can replicate it
Last edited by nickolaiproblem on Sat, 1. Jun 19, 15:26, edited 1 time in total.
Scoob
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Re: Has weapon lock been changed in 2.5?

Post by Scoob »

I've just been struggling to hit stuff whereas before it was a trivial matter. Perhaps small ships are simply dodging better and rarely fly straight now? That said, the targetting dots should do just more than simply lead the target - which is fine in a straight line - no, they should also allow for any other movement too, as much as possible, to predict target track properly.

For example, a ship flying straight - which is rare - can generally be hit just fine, but if it's turning too it cannot. Initially you think fair enough, but really no. The targetting should readily calculate where to shoot on target doing a nice smooth turn, but it doesn't at the moment.

I had just as much luck manually aiming my guns - so, ZERO guidance - as I did with aim assist and fire at target used. Doesn't seem right.

As an aside, I notice my own small ships probably only hit their target 5% (optimistically) of the time. Quite often enemy ships seem to get stuck in some sort of evasive mode, they never attack again and are near impossible to hit with normal "bullet" type guns. I expect lasers would be fine, but they're so weak. If an enemy ship does actually continue to attack, it makes them a little easier to hit but not by much.

Oh, I captured a Corvette last night - I could hit it easily in my Discoverer, yet it barely landed a shot on me, despite having laser turrets. I was trying to stay out of range naturally, but it only scored the odd hit when I got too close.

Scoob.
nickolaiproblem
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Re: Has weapon lock been changed in 2.5?

Post by nickolaiproblem »

Scoob wrote: Sat, 1. Jun 19, 15:21 I've just been struggling to hit stuff whereas before it was a trivial matter. Perhaps small ships are simply dodging better and rarely fly straight now? That said, the targetting dots should do just more than simply lead the target - which is fine in a straight line - no, they should also allow for any other movement too, as much as possible, to predict target track properly.

For example, a ship flying straight - which is rare - can generally be hit just fine, but if it's turning too it cannot. Initially you think fair enough, but really no. The targetting should readily calculate where to shoot on target doing a nice smooth turn, but it doesn't at the moment.

I had just as much luck manually aiming my guns - so, ZERO guidance - as I did with aim assist and fire at target used. Doesn't seem right.

As an aside, I notice my own small ships probably only hit their target 5% (optimistically) of the time. Quite often enemy ships seem to get stuck in some sort of evasive mode, they never attack again and are near impossible to hit with normal "bullet" type guns. I expect lasers would be fine, but they're so weak. If an enemy ship does actually continue to attack, it makes them a little easier to hit but not by much.

Oh, I captured a Corvette last night - I could hit it easily in my Discoverer, yet it barely landed a shot on me, despite having laser turrets. I was trying to stay out of range naturally, but it only scored the odd hit when I got too close.

Scoob.


I was able to fire but in 2.5 hmm try setting your cursor on your selected target for a few seconds and then try and fire. Also I do shift + t or just match my speed to my target that will usually allowing you space and the reach to attack your target even if they are being evasive. Also check settings I think you can turn off firing reticles or aim assist try that to see if any that works.
Scoob
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Re: Has weapon lock been changed in 2.5?

Post by Scoob »

Just noticed there's a hotfix out to address various issues:

"Fixed aim ahead indicator no longer being displayed and some other minor targeting glitches (problem introduced in 2.50)."

Not downloaded it yet, but it's great to see ES getting on top of this one quickly.

Scoob.
Scoob
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Re: Has weapon lock been changed in 2.5?

Post by Scoob »

Hi again,

I don't think the hotfix really helped in my case, I cannot tell if things are really any better or not.

However, I think I know why aim is off sometimes...

Quite often now, when I'm fighting a ship, I've noticed that the speed it reports it's doing is far different from its actual speed. For example, I'm following an SCA Kestrel that says it's doing over 500 and my ship can only do just over 400, yet I'm gaining on it like it's actually doing 200! Those aren't exact number of course, but you get the idea - there's a large speed differential than the game is reporting. I.e. I'm obviously faster than the ship I'm following yet it claims to be going faster than me.

It's like the lead target indicator is perhaps using the reported speed value, and missing the target, rather than the actual speed value.

Note: I do sometimes see ships make impossible manoeuvres, i.e. they insta-change direction from going 100's in one direction to 100's on the exact opposite vector with no acceleration / deceleration.

If others can substantiate my observations, it might lead to the devs getting to the bottom of this irksome issue - and explain why myself, and my ships, often miss targets even when using Lasers! Oddly, turrets seem to generally be a bit more effective at hitting nimble targets.

Scoob.
radcapricorn
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Re: Has weapon lock been changed in 2.5?

Post by radcapricorn »

I've mentioned ship's reported speed mismatching actual in this report, I've yet to find out/hear from devs if this mismatch is related to ship's general weird behavior. It's worth emphasizing that this is not just a display issue. If you use a hotkey to "match speed", your own speed will also be set to the displayed one, not actual target's speed.

Report about ships suddenly "jumping" displayed speeds here.
photomankc
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Re: Has weapon lock been changed in 2.5?

Post by photomankc »

I've noticed now that with at least the bolt cannons, that surface elements are hard to hit if targeted. At oblique angles the weapons are trained well below the element and hit the ship instead. To correct this I have to raise the nose until the gimbal range is reached to force them onto the target or I have to come at them from a nearly head on attack which is.... not very survivable... when dealing with L cannons and an M corvette/frigate.

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