Attacking hostile (red) ships STILL results in rep loss

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nubular
Posts: 17
Joined: Wed, 5. Dec 18, 09:44
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Attacking hostile (red) ships STILL results in rep loss

Post by nubular »

Whys is this still an issue?

I was really hoping this would be addressed with 2.50 but it hasn't. This is by far the biggest problem with the game for me but keeps being ignored by the devs. I have pirates harassing my trade ships, but when I go to attack the pirates, I always lose reputation with the wrong faction. I almost exclusively lose reputation with MIN even though the pirates I attack are NOT Ministry pirates.

Essentially my trade ships are being harassed with impunity since I am already at -5 rep with MIN and I don't want to make it worse by decreasing it further. I have never attacked or made any hostile action against MIN, only killed pirates attacking my trade ships. That is how I am at -5.

Honestly if the 3.00 update does nothing else but fix this problem, I would be happy. What is most frustrating is that there has been no feedback or acknowledgment from devs about this issue despite people on forums commenting on it since launch. Please fix this immediately.
Buzz2005
Posts: 2299
Joined: Sat, 26. Feb 05, 01:47
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Re: Attacking hostile (red) ships STILL results in rep loss

Post by Buzz2005 »

did you try scanning the ship before attacking?
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
Kernel Panic
Posts: 86
Joined: Tue, 2. May 06, 15:18
x3tc

Re: Attacking hostile (red) ships STILL results in rep loss

Post by Kernel Panic »

Buzz2005 wrote: Tue, 28. May 19, 23:34 did you try scanning the ship before attacking?
What if you don't have a police license for the sector yet? And what if you do have a license but you get hit with the bug where the ship doesn't change it's tag after being scanned? And what about when the attack comes from an escort assigned to the trade ship and you are out of sector? How do you scan it then? This shouldn't be happening at all. Just because it's part of some mostly broken game play element doesn't mean doesn't mean it's a good idea to leave it in.
nickolaiproblem
Posts: 246
Joined: Mon, 5. Nov 18, 23:12
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Re: Attacking hostile (red) ships STILL results in rep loss

Post by nickolaiproblem »

Kernel Panic wrote: Wed, 29. May 19, 01:23
Buzz2005 wrote: Tue, 28. May 19, 23:34 did you try scanning the ship before attacking?
What if you don't have a police license for the sector yet? And what if you do have a license but you get hit with the bug where the ship doesn't change it's tag after being scanned? And what about when the attack comes from an escort assigned to the trade ship and you are out of sector? How do you scan it then? This shouldn't be happening at all. Just because it's part of some mostly broken game play element doesn't mean doesn't mean it's a good idea to leave it in.
That a lot theoretical hypothesizing has this actually happened yet? Also where did he mention leaving the feature in that's literally what your supposed to do for pirate ships.
nickolaiproblem
Posts: 246
Joined: Mon, 5. Nov 18, 23:12
x4

Re: Attacking hostile (red) ships STILL results in rep loss

Post by nickolaiproblem »

nubular wrote: Tue, 28. May 19, 23:29 Whys is this still an issue?

I was really hoping this would be addressed with 2.50 but it hasn't. This is by far the biggest problem with the game for me but keeps being ignored by the devs. I have pirates harassing my trade ships, but when I go to attack the pirates, I always lose reputation with the wrong faction. I almost exclusively lose reputation with MIN even though the pirates I attack are NOT Ministry pirates.

Essentially my trade ships are being harassed with impunity since I am already at -5 rep with MIN and I don't want to make it worse by decreasing it further. I have never attacked or made any hostile action against MIN, only killed pirates attacking my trade ships. That is how I am at -5.

Honestly if the 3.00 update does nothing else but fix this problem, I would be happy. What is most frustrating is that there has been no feedback or acknowledgment from devs about this issue despite people on forums commenting on it since launch. Please fix this immediately.
Try this either cut out MIN as a trading partner in global orders or set all civilian ships to run away when they detect pirates also you can set it so that they run away if they detect any enemies in general that way they stay in safe zones.
Kernel Panic
Posts: 86
Joined: Tue, 2. May 06, 15:18
x3tc

Re: Attacking hostile (red) ships STILL results in rep loss

Post by Kernel Panic »

nickolaiproblem wrote: Wed, 29. May 19, 01:28 That a lot theoretical hypothesizing has this actually happened yet? Also where did he mention leaving the feature in that's literally what your supposed to do for pirate ships.
1.) Yes.

2.) He didn't.

3.) Google is your friend.
nickolaiproblem
Posts: 246
Joined: Mon, 5. Nov 18, 23:12
x4

Re: Attacking hostile (red) ships STILL results in rep loss

Post by nickolaiproblem »

Kernel Panic wrote: Wed, 29. May 19, 01:44
nickolaiproblem wrote: Wed, 29. May 19, 01:28 That a lot theoretical hypothesizing has this actually happened yet? Also where did he mention leaving the feature in that's literally what your supposed to do for pirate ships.
1.) Yes.

2.) He didn't.

3.) Google is your friend.
Okay then why getting huffy with him then if he didn't make that argument isn't that kinda of a strawman argument then.
Kernel Panic
Posts: 86
Joined: Tue, 2. May 06, 15:18
x3tc

Re: Attacking hostile (red) ships STILL results in rep loss

Post by Kernel Panic »

Answered before you asked. See 3.)
Warnoise
Posts: 675
Joined: Mon, 7. Mar 16, 23:47

Re: Attacking hostile (red) ships STILL results in rep loss

Post by Warnoise »

Buzz2005 wrote: Tue, 28. May 19, 23:34 did you try scanning the ship before attacking?
Thats very tedious.
Buzz2005
Posts: 2299
Joined: Sat, 26. Feb 05, 01:47
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Re: Attacking hostile (red) ships STILL results in rep loss

Post by Buzz2005 »

hehehe I knew that question was gonna raise some eyebrows :lol:

scan ships is super tedious and impossible using just a controller and as OP wrote above broken
the only thing I could do is install a mod remove encounters and forget about that so far stupid feature
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

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