Hello
Is it only me or is the precision of where the ship end up after a "fly to" order inversely proportional to how big the ship is?
I have noticed many times that fighters always fly directly to where I order them to. But the bigger the ship is the bigger the difference is between where the ship end up and where I wanted it to go.
Maybe per design, that a bigger ship is clumsier?
My carriers usually end up quite far from where I wanted them to go (4.5 star captains), and many times they stop like that and the move order never completes. Sometimes they sort of circle the place I ordered them to g o to but never get there.
But that doesn't make sense. A skilled captain should be able to navigate its ship directly to where I want it to go. Maybe bigger ships have to slow down a little more when arriving, but they should not miss the target.
Just look in real life and compare with boats, a speedboat gets there quickly and an oil tanker might have to be a little more careful. But the oil tanker does not stop 20km from the harbor or circle around the harbor.
[Question] Accuracy of "fly to"
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Re: [Question] Accuracy of "fly to"
It's not just you 

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Re: [Question] Accuracy of "fly to"
Also, since the map is 3D, we should be able to choose the vertical (Z) axis of the destination. Just saying. This game is not Rebel Galaxy where you are restricted to a plane!
Brazilian Linux-only user living in Poland, https://steamcommunity.com/id/patolinux on Steam. PC I use for playing: Ryzen 7 7800X3D with 64 GB 6GHz DDR5 CL30, AMD Radeon RX 7900 XTX, ArchLinux on KDE 6 Wayland
Controllers: steam controller via sc-controller or HOTAS set: Saitek X52 Pro + MFD F-16 + G29 pedals.
VR headset: Valve Index & Meta Quest 2. My other PC: Steam Deck OLED with nReal AIR AR headset
Controllers: steam controller via sc-controller or HOTAS set: Saitek X52 Pro + MFD F-16 + G29 pedals.
VR headset: Valve Index & Meta Quest 2. My other PC: Steam Deck OLED with nReal AIR AR headset