Queston about long term game

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Staur106
Posts: 246
Joined: Fri, 4. Jan 19, 08:27
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Queston about long term game

Post by Staur106 »

Hello, i have alot of hours in the game but i have started over alot trying out things, and my main queston is like paranid and teld, there seam to allways be Hull parts or engine part Needing, dose that improve late game or will it allways be a issue untill you have big station whit eather of the part your self?
zazie
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Joined: Mon, 7. Mar 05, 14:55
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Re: Queston about long term game

Post by zazie »

The AI will build a lot more Engine Parts- and Hull Parts-Factories after some IG-days. Result: If the player invested in those products he will hardly sell his own production.
The demand for Smart Chips though will not be satisfied by the AI-economy.
=> Investment-opportunity for Player.

On a side note: Engine- or Hull Parts are ofthen shown "yellow" in the infos about Wharfs and Shipyards. In later game, imo, it's not those missing ressources slowing down the AI-ship production but other products like Turret/Shield/Missile components.
Staur106
Posts: 246
Joined: Fri, 4. Jan 19, 08:27
x4

Re: Queston about long term game

Post by Staur106 »

zazie wrote: Mon, 13. May 19, 15:48 The AI will build a lot more Engine Parts- and Hull Parts-Factories after some IG-days. Result: If the player invested in those products he will hardly sell his own production.
The demand for Smart Chips though will not be satisfied by the AI-economy.
=> Investment-opportunity for Player.

On a side note: Engine- or Hull Parts are ofthen shown "yellow" in the infos about Wharfs and Shipyards. In later game, imo, it's not those missing ressources slowing down the AI-ship production but other products like Turret/Shield/Missile components.
So if i'm understanding you correctly i should not waste time and money in Engine and hull part stations?
Just bin wondering about this becouse i have allways playd paranid found there ships so cool. but i'm trying Teld now and i seam to be geting back into that part where buying my ships allways ends in waiting becouse of Hull or engine parts hehe
Falcrack
Posts: 5728
Joined: Wed, 29. Jul 09, 00:46
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Re: Queston about long term game

Post by Falcrack »

Staur106 wrote: Mon, 13. May 19, 22:54
zazie wrote: Mon, 13. May 19, 15:48 The AI will build a lot more Engine Parts- and Hull Parts-Factories after some IG-days. Result: If the player invested in those products he will hardly sell his own production.
The demand for Smart Chips though will not be satisfied by the AI-economy.
=> Investment-opportunity for Player.

On a side note: Engine- or Hull Parts are ofthen shown "yellow" in the infos about Wharfs and Shipyards. In later game, imo, it's not those missing ressources slowing down the AI-ship production but other products like Turret/Shield/Missile components.
So if i'm understanding you correctly i should not waste time and money in Engine and hull part stations?
Just bin wondering about this becouse i have allways playd paranid found there ships so cool. but i'm trying Teld now and i seam to be geting back into that part where buying my ships allways ends in waiting becouse of Hull or engine parts hehe
Your game may play out differently. But, I would say avoid building massive engine or hull part factories to begin with. Be modest with just a few modules each, and let it play out for a while to see if there is still demand after some time.
Kernel Panic
Posts: 86
Joined: Tue, 2. May 06, 15:18
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Re: Queston about long term game

Post by Kernel Panic »

I have just over 5 game-days in my current save. My PHQ is also my shipyard and right now it is always short on weapon components. It's a bit surprising considering that I have a huge amount of production going on. 15x ore refineries, 10x graphene, 15x hull parts, 15x engine parts, 10x weapon components, 5x each for shields, drones, turrets, and I have all the stuff to keep them supplied. My silicon wafers(5x), microchips(5x), advanced electronics(5x), and smartchips(33x) are in a station right next to the PHQ. The PHQ has 2x wharf production, 2x L production, and 1X XL production. I think I'll need to add another 5x weapon components to overcome the current bottleneck. After that there might another one someone else in my supply chain but I'll deal with it when it's an issue.

I currently have smart chips well supplied to my universe and NPC prices for them are starting to fall. My own stock levels are slowly creeping up as well.

So my point is that the needs of economy will change over time. If HOP ever stops loosing so many ships then I can stop worrying about keeping 16 lanes of production stocked on my wharves and sell off the excess wares. I wonder if that would crash the economy? Only one way to find out...
Gregorovitch
Posts: 629
Joined: Mon, 5. Sep 11, 21:18
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Re: Queston about long term game

Post by Gregorovitch »

Staur106 wrote: Mon, 13. May 19, 22:54
zazie wrote: Mon, 13. May 19, 15:48 The AI will build a lot more Engine Parts- and Hull Parts-Factories after some IG-days. Result: If the player invested in those products he will hardly sell his own production.
The demand for Smart Chips though will not be satisfied by the AI-economy.
=> Investment-opportunity for Player.

On a side note: Engine- or Hull Parts are ofthen shown "yellow" in the infos about Wharfs and Shipyards. In later game, imo, it's not those missing ressources slowing down the AI-ship production but other products like Turret/Shield/Missile components.
So if i'm understanding you correctly i should not waste time and money in Engine and hull part stations?
Just bin wondering about this becouse i have allways playd paranid found there ships so cool. but i'm trying Teld now and i seam to be geting back into that part where buying my ships allways ends in waiting becouse of Hull or engine parts hehe
I'm at about three days in in my second game. I have found so far:

1. Game started with major shortages of hull and engine parts.
2. Those wares are now not so much in demand
3. Instead it's weapons components mainly now
4. Demand for smart chips was sky high at game start. Now not so much.

However does that mean my stations are not making money anymore? No. They still are, Just not ridiculous amounts like they did making smart chips early game when I could sell every chip full price the moment it was produced. It's a more competative market.

Conclusions:

1. There is still demand for all wares on a regular basis but it's difficult to quantify since the trade overlay only provides a snapshot of current requirements, not long term consumption trends. But there seems to be consistent demand for everything in at least modest quantities providing your price is right.

2. It is probably best to diversify your station's product portfolios rather than chase a killing on one or two wares. If some wares are not required right now, others will be.

3. The bigger your station is the more end product modules can share intermediate ware production capacity which enables more cost effective production of multiple end product wares in smaller quantities.

4. I'm not sure about this but I think large freighters are important 'cos when a new station or a bunch of ships are built there will be a big short term spike in demand - and also no shortage of NPC's going after the resultant deals. Having a couple of big freighters as station traders means you are more likely to nab a bigger slice of that pie when it materialises.
Staur106
Posts: 246
Joined: Fri, 4. Jan 19, 08:27
x4

Re: Queston about long term game

Post by Staur106 »

Thanks for all the informason GUys really thankfull for it, i only have one more queston i have allways bin trying to figure out, these station Repair Drones and such, do i need some special factory for that like Drone one or something, all stations i have had thro the gameplays i have had i have never seen this Drone change from or is it simble just bug or my Stations not old enough? Sorry if my english is hard to understand.
Karmaticdamage
Posts: 718
Joined: Fri, 16. Sep 11, 00:15
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Re: Queston about long term game

Post by Karmaticdamage »

Hull parts, engine parts, smart chips, advanced electronics, and weapon components. My shipyard/wharf just doesn't seem to get enough. The more I supply, the faster the empires buy ships and then get them killed, sometimes on the undock. If you haven't hit one of those resource walls yet, you will eventually. The walls come in waves. First the engine part hull part wall, then the advanced electronics wall, followed by the weapons component wall. The smart chip wall begins from the start and never goes away.

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