Shipyards

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

User avatar
Scorpion1948
Posts: 112
Joined: Fri, 30. Nov 18, 19:33
x4

Shipyards

Post by Scorpion1948 »

I have got 4 shipyards L/M/S and the repair modules for both, also almost all ship and module blueprints. Argon/Parinid/Teladi.

All 4 yards are self sufficient and always full of what it takes to build, but very few orders are coming through.

My question is is it best to build/repair at 100% or 150% cost or somewhere in between.
visi
Posts: 684
Joined: Mon, 28. Nov 05, 21:24
x4

Re: Shipyards

Post by visi »

150% the npc are very generous.
Especially hop
burger1
Posts: 3272
Joined: Fri, 21. Aug 09, 22:51
x3tc

Re: Shipyards

Post by burger1 »

Your shipyards should almost never be empty if you sell to hop. Do you have all their small and medium sentinel ship blueprints and small/medium weapon, thruster and shield blue prints? Hop will buy like crazy at 150%. Other factions will have few orders and it might depend on what the HOP ships do. I had no xl ship orders (never bought the building ship blueprint or level 3 thrusters/engines) but lots for HOP L size destroyers. HOP also buys non combat ships. The small/medium ship yard should be busy.

Did you destroy the xenon sector by HOPs area? If there's xenon there you can hide in a station and afk while the xenon blow up all the HOP ships in true light or whatever their shipyard sector is. You can also watch ships be produced and fight by the shipyards.
Falcrack
Posts: 5739
Joined: Wed, 29. Jul 09, 00:46
x4

Re: Shipyards

Post by Falcrack »

Since the factions have unlimited credits, it does not matter to them if they pay you 1 million credits or 1 billion credits. They do not order any less if you increase the cost from 100% to 150%.

All of this begs the questions, why does that price slider even exist at all? All I can see is it penalizes those who are unaware of the AI behavior as far as ship buying.

Now, if AI would actually place orders based on trying to get the best price, and you had to compete with other shipyards based on cost, then the slider would make sense.
User avatar
Scorpion1948
Posts: 112
Joined: Fri, 30. Nov 18, 19:33
x4

Re: Shipyards

Post by Scorpion1948 »

Thanks, I will make sure that I have a lot more hop blueprints.
User avatar
MakerLinux
Posts: 304
Joined: Tue, 14. Nov 17, 13:10
x4

Re: Shipyards

Post by MakerLinux »

How do you set up these prices? Prices for repairing other people's ships and for selling ships? I couldn't find it anywhere.
Brazilian Linux-only user living in Poland, https://steamcommunity.com/id/patolinux on Steam. PC I use for playing: Ryzen 7 7800X3D with 64 GB 6GHz DDR5 CL30, AMD Radeon RX 7900 XTX, ArchLinux on KDE 6 Wayland
Controllers: steam controller via sc-controller or HOTAS set: Saitek X52 Pro + MFD F-16 + G29 pedals.
VR headset: Valve Index & Meta Quest 2. My other PC: Steam Deck OLED with nReal AIR AR headset
Falcrack
Posts: 5739
Joined: Wed, 29. Jul 09, 00:46
x4

Re: Shipyards

Post by Falcrack »

MakerLinux wrote: Sun, 12. May 19, 21:31 How do you set up these prices? Prices for repairing other people's ships and for selling ships? I couldn't find it anywhere.
Go to logical overview for the shipyard, click on the module (S/m, l, or xl). There will be a little slider where you can set the prices. Default is 100% of the average price, but there is no reason not to set it to 150%, as you will get the same amount of orders regardless of what prices you set.
Mysterial
Posts: 666
Joined: Wed, 6. Nov 02, 20:31
x4

Re: Shipyards

Post by Mysterial »

Falcrack wrote: Sun, 12. May 19, 20:04 Since the factions have unlimited credits, it does not matter to them if they pay you 1 million credits or 1 billion credits. They do not order any less if you increase the cost from 100% to 150%.

All of this begs the questions, why does that price slider even exist at all? All I can see is it penalizes those who are unaware of the AI behavior as far as ship buying.

Now, if AI would actually place orders based on trying to get the best price, and you had to compete with other shipyards based on cost, then the slider would make sense.
They're supposed to, but a combination of flaws in the way the AI is set up plus the reality that most of the faction shipyards are almost never idle means that none of the price considerations matter.
User avatar
MakerLinux
Posts: 304
Joined: Tue, 14. Nov 17, 13:10
x4

Re: Shipyards

Post by MakerLinux »

Falcrack wrote: Sun, 12. May 19, 21:52
MakerLinux wrote: Sun, 12. May 19, 21:31 How do you set up these prices? Prices for repairing other people's ships and for selling ships? I couldn't find it anywhere.
Go to logical overview for the shipyard, click on the module (S/m, l, or xl). There will be a little slider where you can set the prices. Default is 100% of the average price, but there is no reason not to set it to 150%, as you will get the same amount of orders regardless of what prices you set.
Thank you very much. To be frank I have got in that screen before but I could not understand where you would set prices; thing is, I had to scroll it sideways to see the S/M module. And even then, it was not obvious that it was configurable.
Brazilian Linux-only user living in Poland, https://steamcommunity.com/id/patolinux on Steam. PC I use for playing: Ryzen 7 7800X3D with 64 GB 6GHz DDR5 CL30, AMD Radeon RX 7900 XTX, ArchLinux on KDE 6 Wayland
Controllers: steam controller via sc-controller or HOTAS set: Saitek X52 Pro + MFD F-16 + G29 pedals.
VR headset: Valve Index & Meta Quest 2. My other PC: Steam Deck OLED with nReal AIR AR headset

Return to “X4: Foundations”