Just a PSA for all those wondering whether to put habitation modules on their shipyards. I built two L habitation modules at my shipyard which had no production modules, just S/M wharfs and L shipyards. There were ~1200 workforce present. I spent an hour and a half watching my shipyard and its workforce levels like a hawk. Ordered several ships myself with full crew, and had many NPC ships made too. At no point, either when the order was placed, when the order started getting built, or when the order completed and the ship left the shipyard, did workforce levels ever decrease. I watched very carefully. So no, you do not need workforce present for crews on ships.
In fact, when I deleted the habitation modules with 1200 workers, it made zero difference to the speed at which ships were built. So having workers at a shipyard that is a pure shipyard (no production modules) is worse than useless. They are in fact parasites who consume expensive food and medicine and provide NO benefit whatsoever. The only reason to have them is if you have a shipyard which is combined with production modules. In this case, they will make a difference for the production modules, but not for ship production.
Workforce at shipyards worse than useless
Moderator: Moderators for English X Forum
-
- Posts: 477
- Joined: Mon, 22. Oct 18, 13:54
Re: Workforce at shipyards worse than useless
Have you checked crew qty on your finished ship.
I will be very surprised if u have crew other than captain.
I build all my own ships but always have to send them to npc shipyards for crew.
I will be very surprised if u have crew other than captain.
I build all my own ships but always have to send them to npc shipyards for crew.
SPA - Split Paranid Alliance
Death to Teladi and Boron
Enslave the rest
Death to Teladi and Boron
Enslave the rest
-
- Posts: 5742
- Joined: Wed, 29. Jul 09, 00:46
Re: Workforce at shipyards worse than useless
Yes I have checked the crew on the finished ship. I just tested again. There was 1501 workforce on my shipyard. I deleted both habitation modules, then after they were deleted, I built an Odysseus with 48 crew. When it finished, there were 1501 workforce on my shipyard, and 48 crew in my finished ship. Deleting the habitation modules did not immediately reduce my workforce to 0 unfortunately, for the purpose of the test. But, the workforce number did not change with the construction of new ships with crew.Kpla Keltak wrote: ↑Thu, 2. May 19, 08:22 Have you checked crew qty on your finished ship.
I will be very surprised if u have crew other than captain.
I build all my own ships but always have to send them to npc shipyards for crew.
Telling people they need to have habitation modules for their shipyards in order to provide crew for the ships is useless, false advice. All it accomplishes is adding an extra cost both in terms of construction material and the ongoing cost of food and medicine, with no added benefit.