Pirate destroyers

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Faustov
Posts: 126
Joined: Fri, 25. Jan 19, 00:40
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Pirate destroyers

Post by Faustov »

It took me a while to notice the SCA have destroyers flying around as "Behemoth Plunderer". Since my strategy was to not start any wars (well, other than Khaak and Xenon) to maximize on profits first, these seem to be the only reasonable ships to board.

What would be really cool is if they were anyhow unique, maybe with special, exotic mods? Something similar I remember in some mod to X3, where pirates had all kinds of vessels, from junkyard stuff (beginning pirates?) to proper large ships (pirate warlords?). It also seems unrealistic for pirates to have such low impact on the universe, mainly kestrels here and there, struggling to take over M class cargo ships. If I can have a feature request, that'd be it ;)
Imperial Good
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Re: Pirate destroyers

Post by Imperial Good »

There are always 10 SCA Behemoth Vanguards, 20 SCA Minotaur Raiders and some number of SCA S ships. They respawn at gates so trying to keep the numbers down is futile at best.

Pirates do have a larger impact on the universe economy than you may think. They rob resources from NPC stations, especially Shipyards and Warfs, which helps cause shortages. They also shoot up S and M delivery ships which can negatively effect the NPC supply chains.

I suspect pirate mechanics will be improved in future versions of the game. Hopefully they will not magically spawn there might be other interactions one can have with them.
Faustov
Posts: 126
Joined: Fri, 25. Jan 19, 00:40
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Re: Pirate destroyers

Post by Faustov »

Imperial Good wrote: Tue, 30. Apr 19, 16:32 There are always 10 SCA Behemoth Vanguards, 20 SCA Minotaur Raiders and some number of SCA S ships. They respawn at gates so trying to keep the numbers down is futile at best.
I don't plan to keep their numbers down, just take their ships for collection ;)
Pirates do have a larger impact on the universe economy than you may think. They rob resources from NPC stations, especially Shipyards and Warfs, which helps cause shortages. They also shoot up S and M delivery ships which can negatively effect the NPC supply chains.
Maybe, but comparing to that mod in X3, I remember a fully pirate sectors where it was extremely risky to fly in, with some ships junky, other ready to take on capital ships. That was cool, I miss it.
I suspect pirate mechanics will be improved in future versions of the game. Hopefully they will not magically spawn there might be other interactions one can have with them.
That I don't mind, I just wish they had their own, piratish technology, ranging like I described in the first post. I remember in X3AP I was sneaking to a pirate sector to board the ship which had mostly the most expensive cannons (incinerary?) for example, only to fly out quickly from the sector from the other powerful pirate destroyers.
Sanshy
Posts: 102
Joined: Thu, 14. Mar 19, 16:07
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Re: Pirate destroyers

Post by Sanshy »

+1

We want X4 to be an improved X3. Please hear our voice.
Give the pirate ships the raider modification so they are different then the normal factions one. Or even better give them also their own ship types and capabilities to build.

:-)
shinral
Posts: 24
Joined: Fri, 17. Jul 09, 00:40
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Re: Pirate destroyers

Post by shinral »

Faustov wrote: Tue, 30. Apr 19, 15:04 It took me a while to notice the SCA have destroyers flying around as "Behemoth Plunderer". Since my strategy was to not start any wars (well, other than Khaak and Xenon) to maximize on profits first, these seem to be the only reasonable ships to board.

What would be really cool is if they were anyhow unique, maybe with special, exotic mods? Something similar I remember in some mod to X3, where pirates had all kinds of vessels, from junkyard stuff (beginning pirates?) to proper large ships (pirate warlords?). It also seems unrealistic for pirates to have such low impact on the universe, mainly kestrels here and there, struggling to take over M class cargo ships. If I can have a feature request, that'd be it ;)
you can board every l-xl ship without rep lost. just use a large unarmed freighter, follow your target and when it stops launch marines
Faustov
Posts: 126
Joined: Fri, 25. Jan 19, 00:40
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Re: Pirate destroyers

Post by Faustov »

shinral wrote: Wed, 1. May 19, 01:25 you can board every l-xl ship without rep lost. just use a large unarmed freighter, follow your target and when it stops launch marines
Thanks for the tip... but don't you need to take it's shields and hull down to certain level? Usually during that process lots of things turn red.
martimus
Posts: 361
Joined: Wed, 15. Feb 12, 15:46
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Re: Pirate destroyers

Post by martimus »

It would be cool to get the Carracks and Galleons again. Or even the Titurel from X Rebirth.
shinral
Posts: 24
Joined: Fri, 17. Jul 09, 00:40
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Re: Pirate destroyers

Post by shinral »

Faustov wrote: Wed, 1. May 19, 15:04
shinral wrote: Wed, 1. May 19, 01:25 you can board every l-xl ship without rep lost. just use a large unarmed freighter, follow your target and when it stops launch marines
Thanks for the tip... but don't you need to take it's shields and hull down to certain level? Usually during that process lots of things turn red.
no, just launch marines, run until the target turn blue and wait the long boarding process. just be sure every boarding pod reach the target, if you are unarmed the target usually will not fire (maybe turrets are set to defend). from the start you can shot minotaur raider until the pilot bail, then you can board the pirate behemoth and with that a large freighter like a selene or a shuyaku. with 70-100 marines every L-XL, capital or destroyer is an easy target.

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