Imperial Good wrote: ↑Tue, 30. Apr 19, 16:32
There are always 10 SCA Behemoth Vanguards, 20 SCA Minotaur Raiders and some number of SCA S ships. They respawn at gates so trying to keep the numbers down is futile at best.
I don't plan to keep their numbers down, just take their ships for collection
Pirates do have a larger impact on the universe economy than you may think. They rob resources from NPC stations, especially Shipyards and Warfs, which helps cause shortages. They also shoot up S and M delivery ships which can negatively effect the NPC supply chains.
Maybe, but comparing to that mod in X3, I remember a fully pirate sectors where it was extremely risky to fly in, with some ships junky, other ready to take on capital ships. That was cool, I miss it.
I suspect pirate mechanics will be improved in future versions of the game. Hopefully they will not magically spawn there might be other interactions one can have with them.
That I don't mind, I just wish they had their own, piratish technology, ranging like I described in the first post. I remember in X3AP I was sneaking to a pirate sector to board the ship which had mostly the most expensive cannons (incinerary?) for example, only to fly out quickly from the sector from the other powerful pirate destroyers.