Shipyard Queue Questions
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Shipyard Queue Questions
My first question is for late game players when after wars mechanics slowly draw down is there a shorter wait time for ship construction or more access to shipbuilding materials?
My second question is for all players late or early game: I noticed while playing is that both teladi and HOP ports are usually tied up is that consistent with what happened in your game?
Finally, my last question do you experience the same wait times when selecting minimum or low presets for the same type of ship?
My second question is for all players late or early game: I noticed while playing is that both teladi and HOP ports are usually tied up is that consistent with what happened in your game?
Finally, my last question do you experience the same wait times when selecting minimum or low presets for the same type of ship?
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Re: Shipyard Queue Questions
The wait time is based on the available materials in storage. So lower presets should have lower wait times.
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Re: Shipyard Queue Questions
Have you experienced faster wait times for teladi and HOP warfs. Because Im only 12 hours in and haven't seen that as of yet and I've been working with most recent beta.
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Re: Shipyard Queue Questions
Early game, Argon usually has little to no wait times, since they aren't really involved heavily in any war. HOP is always bad, because they are at war on multiple fronts. PAR is better, but not great. TEL is tough because they are hit the hardest by Xenon, but they were ok early in my game. MIN started off in terrible shape, and I was never able to buy a ship from them (18 Billion). ALI always has ships available.
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Re: Shipyard Queue Questions
Oh okay that's makes sense. So do these times get better later in the game? For example do the teladi or HOP start to make a rebound as the major conflicts die down later in the game.martimus wrote: ↑Sat, 27. Apr 19, 17:38Early game, Argon usually has little to no wait times, since they aren't really involved heavily in any war. HOP is always bad, because they are at war on multiple fronts. PAR is better, but not great. TEL is tough because they are hit the hardest by Xenon, but they were ok early in my game. MIN started off in terrible shape, and I was never able to buy a ship from them (18 Billion). ALI always has ships available.
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Re: Shipyard Queue Questions
The Teladi usually rebound. HOP probably won't unless you help them in their war. They usually get their butts whooped.Nifhtyeq wrote: ↑Sat, 27. Apr 19, 18:44Oh okay that's makes sense. So do these times get better later in the game? For example do the teladi or HOP start to make a rebound as the major conflicts die down later in the game.martimus wrote: ↑Sat, 27. Apr 19, 17:38Early game, Argon usually has little to no wait times, since they aren't really involved heavily in any war. HOP is always bad, because they are at war on multiple fronts. PAR is better, but not great. TEL is tough because they are hit the hardest by Xenon, but they were ok early in my game. MIN started off in terrible shape, and I was never able to buy a ship from them (18 Billion). ALI always has ships available.
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Re: Shipyard Queue Questions
Okay thanksmartimus wrote: ↑Sat, 27. Apr 19, 19:08The Teladi usually rebound. HOP probably won't unless you help them in their war. They usually get their butts whooped.Nifhtyeq wrote: ↑Sat, 27. Apr 19, 18:44Oh okay that's makes sense. So do these times get better later in the game? For example do the teladi or HOP start to make a rebound as the major conflicts die down later in the game.martimus wrote: ↑Sat, 27. Apr 19, 17:38
Early game, Argon usually has little to no wait times, since they aren't really involved heavily in any war. HOP is always bad, because they are at war on multiple fronts. PAR is better, but not great. TEL is tough because they are hit the hardest by Xenon, but they were ok early in my game. MIN started off in terrible shape, and I was never able to buy a ship from them (18 Billion). ALI always has ships available.
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Re: Shipyard Queue Questions
My question/issue is kind of along the line of the OP.
I order ships at Various Yards, and many are faster building than others, while it seems some are at a Stand Still For Days on End. (Often a Week or more of Play, and No Ship done there)
One of those is a Story Line Necessity... Liquid Freighter.
I see a post about WAR Causing one sect or another to Slow down on Progress, but I don't see that it says it stops until the War is Over??
I should think if you Pay for a Ship, The Yard Manager should send out word that X, Y, and Z, Parts are in Need, and those parts would get delivered to the yard.
When I first started this game, I saw the shortages at the yards, and after I got my First Freighter, I ran around Buying The Parts, and Materials Needed, and when I would get Back to the Yard, They NEVER Bought Any of those from me...
Eventually, I got Perturbed, and dropped the goods into Space, and went back to my Fighter ship.
There has to be a More Sane way to Buy Ships...
Lately I have started to Build Production Stations for the things Ship Yards Need, In Hopes that this move will speed things up some.
I order ships at Various Yards, and many are faster building than others, while it seems some are at a Stand Still For Days on End. (Often a Week or more of Play, and No Ship done there)
One of those is a Story Line Necessity... Liquid Freighter.
I see a post about WAR Causing one sect or another to Slow down on Progress, but I don't see that it says it stops until the War is Over??
I should think if you Pay for a Ship, The Yard Manager should send out word that X, Y, and Z, Parts are in Need, and those parts would get delivered to the yard.
When I first started this game, I saw the shortages at the yards, and after I got my First Freighter, I ran around Buying The Parts, and Materials Needed, and when I would get Back to the Yard, They NEVER Bought Any of those from me...
Eventually, I got Perturbed, and dropped the goods into Space, and went back to my Fighter ship.
There has to be a More Sane way to Buy Ships...
Lately I have started to Build Production Stations for the things Ship Yards Need, In Hopes that this move will speed things up some.
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Re: Shipyard Queue Questions
It technically does in the form of buy orders which NPCs then fill. I think that if you park in front of a npc station with seta on you will find stations over time will gain engine and hull parts over time.Lone_Wolf_3115 wrote: ↑Sat, 27. Apr 19, 22:53 My question/issue is kind of along the line of the OP.
I order ships at Various Yards, and many are faster building than others, while it seems some are at a Stand Still For Days on End. (Often a Week or more of Play, and No Ship done there)
One of those is a Story Line Necessity... Liquid Freighter.
I see a post about WAR Causing one sect or another to Slow down on Progress, but I don't see that it says it stops until the War is Over??
I should think if you Pay for a Ship, The Yard Manager should send out word that X, Y, and Z, Parts are in Need, and those parts would get delivered to the yard.
When I first started this game, I saw the shortages at the yards, and after I got my First Freighter, I ran around Buying The Parts, and Materials Needed, and when I would get Back to the Yard, They NEVER Bought Any of those from me...
Eventually, I got Perturbed, and dropped the goods into Space, and went back to my Fighter ship.
There has to be a More Sane way to Buy Ships...
Lately I have started to Build Production Stations for the things Ship Yards Need, In Hopes that this move will speed things up some.
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Re: Shipyard Queue Questions
I'll repost here what I posted in reddit. Hope the devs are looking at this issue and don't consider what they have to be the final, finished form for the shipyard queue system.
I’ve noticed that many times, ships will cut in front of my ship orders at NPC shipyards. In many cases, I’ve observed it is possible for my ship to never get built, no matter how many engine parts or hull parts or whatever scare resource the shipyard needs get supplied. I know this is happening because I have checked the “Ships in construction” tab for the wharf where my ship was being built. A bunch of dirty line cutter kept moving ahead of me, getting their ships built. My ship was stuck in perpetual limbo because of this.
What are the reasons for this? One thing I’ve heard, is that NPC shipyards will prioritize their own race ships. I’m not sure this is the reason. If it is the reason, I think it is a sucky one. I think the more likely reason though is that the shipyard may not have enough parts to begin work right away on my large project, but they do have enough to begin work on smaller projects. So they will move the smaller projects ahead in line ahead of the larger projects.
There is a problem with this approach. Large projects may never get started because the resources used to construct them are constantly getting used up by smaller projects that keep cutting in line ahead of them. If there were no line cutting, the resources for the large projects would accumulate over time until there was enough to get the large project started. The large project would get what it needs, and the smaller projects after it would eventually get their turn.
There is so much complaining about ships never getting done, and I think this is the core of the problem. I really, really hope Egosoft does something to address this, because it is more than just a minor annoyance. For many, it is a gamebreaking bug/feature that results in them never getting the ship they ordered. In some cases, the common advice that is offered to simply supply the shipyard with missing wares fails to fix the problem because there may be such a large demand for ships from the NPCs that feeding the shipyard simply results in a lot of NPC ships being built, with your ship forever stuck at the end of the queue.
There are some cases where line cutting is justified. For example, if your ship is being retrofitted at an equipment dock, perhaps getting a software upgrade only, and there are ships stuck in the queue ahead of you due to lack of resources, you should be moved ahead. There is a simple logical check for this. If any of the resources needed for your ship upgrade are required for any of the ships waiting in the queue ahead of you, you must wait, but if not, then you can move ahead. This way, you would not be depleting any resources needed for the ship ahead of you by moving ahead in line.
I’ve noticed that many times, ships will cut in front of my ship orders at NPC shipyards. In many cases, I’ve observed it is possible for my ship to never get built, no matter how many engine parts or hull parts or whatever scare resource the shipyard needs get supplied. I know this is happening because I have checked the “Ships in construction” tab for the wharf where my ship was being built. A bunch of dirty line cutter kept moving ahead of me, getting their ships built. My ship was stuck in perpetual limbo because of this.
What are the reasons for this? One thing I’ve heard, is that NPC shipyards will prioritize their own race ships. I’m not sure this is the reason. If it is the reason, I think it is a sucky one. I think the more likely reason though is that the shipyard may not have enough parts to begin work right away on my large project, but they do have enough to begin work on smaller projects. So they will move the smaller projects ahead in line ahead of the larger projects.
There is a problem with this approach. Large projects may never get started because the resources used to construct them are constantly getting used up by smaller projects that keep cutting in line ahead of them. If there were no line cutting, the resources for the large projects would accumulate over time until there was enough to get the large project started. The large project would get what it needs, and the smaller projects after it would eventually get their turn.
There is so much complaining about ships never getting done, and I think this is the core of the problem. I really, really hope Egosoft does something to address this, because it is more than just a minor annoyance. For many, it is a gamebreaking bug/feature that results in them never getting the ship they ordered. In some cases, the common advice that is offered to simply supply the shipyard with missing wares fails to fix the problem because there may be such a large demand for ships from the NPCs that feeding the shipyard simply results in a lot of NPC ships being built, with your ship forever stuck at the end of the queue.
There are some cases where line cutting is justified. For example, if your ship is being retrofitted at an equipment dock, perhaps getting a software upgrade only, and there are ships stuck in the queue ahead of you due to lack of resources, you should be moved ahead. There is a simple logical check for this. If any of the resources needed for your ship upgrade are required for any of the ships waiting in the queue ahead of you, you must wait, but if not, then you can move ahead. This way, you would not be depleting any resources needed for the ship ahead of you by moving ahead in line.
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Re: Shipyard Queue Questions
Do you set your ships to build at highest settings or do you go minimum and low presets then refit at an equipment dock?Falcrack wrote: ↑Sun, 28. Apr 19, 04:39 I'll repost here what I posted in reddit. Hope the devs are looking at this issue and don't consider what they have to be the final, finished form for the shipyard queue system.
I’ve noticed that many times, ships will cut in front of my ship orders at NPC shipyards. In many cases, I’ve observed it is possible for my ship to never get built, no matter how many engine parts or hull parts or whatever scare resource the shipyard needs get supplied. I know this is happening because I have checked the “Ships in construction” tab for the wharf where my ship was being built. A bunch of dirty line cutter kept moving ahead of me, getting their ships built. My ship was stuck in perpetual limbo because of this.
What are the reasons for this? One thing I’ve heard, is that NPC shipyards will prioritize their own race ships. I’m not sure this is the reason. If it is the reason, I think it is a sucky one. I think the more likely reason though is that the shipyard may not have enough parts to begin work right away on my large project, but they do have enough to begin work on smaller projects. So they will move the smaller projects ahead in line ahead of the larger projects.
There is a problem with this approach. Large projects may never get started because the resources used to construct them are constantly getting used up by smaller projects that keep cutting in line ahead of them. If there were no line cutting, the resources for the large projects would accumulate over time until there was enough to get the large project started. The large project would get what it needs, and the smaller projects after it would eventually get their turn.
There is so much complaining about ships never getting done, and I think this is the core of the problem. I really, really hope Egosoft does something to address this, because it is more than just a minor annoyance. For many, it is a gamebreaking bug/feature that results in them never getting the ship they ordered. In some cases, the common advice that is offered to simply supply the shipyard with missing wares fails to fix the problem because there may be such a large demand for ships from the NPCs that feeding the shipyard simply results in a lot of NPC ships being built, with your ship forever stuck at the end of the queue.
There are some cases where line cutting is justified. For example, if your ship is being retrofitted at an equipment dock, perhaps getting a software upgrade only, and there are ships stuck in the queue ahead of you due to lack of resources, you should be moved ahead. There is a simple logical check for this. If any of the resources needed for your ship upgrade are required for any of the ships waiting in the queue ahead of you, you must wait, but if not, then you can move ahead. This way, you would not be depleting any resources needed for the ship ahead of you by moving ahead in line.
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Re: Shipyard Queue Questions
In the case where I was noticing the most problems, it was a high preset ship. I cancelled and built a low preset. But my point is, that shouldn't matter, as long as the shipyard gets supplied eventually, it should get built, high or low preset. Low preset ships should not skip ahead in the queue, because that makes it so that the high end orders potentially never get built. IMO, the queue order should not be changed around to accommodate smaller orders, because when this is the case, those smaller orders can keep larger orders in the queue perpetually.nickolaiproblem wrote: ↑Sun, 28. Apr 19, 06:11 Do you set your ships to build at highest settings or do you go minimum and low presets then refit at an equipment dock?
The only case where orders should be able to skip ahead is in cases where the order in the back of the queue uses NONE of the resources required for ANY of the ships ahead it in the queue. If that was the case, and the order at the front of the queue was stalled, then it could conceivably move ahead without depriving the ships ahead of it of resources. This could apply in circumstances such as a simple software upgrade, so it doesn't get stuck behind an order being held up by missing engine parts, for example. If the ship at the back of the queue needed both software and engine parts, no matter how few, it should need to wait its turn behind the ship that is stuck with a large engine parts order.
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Re: Shipyard Queue Questions
AMEN!!Falcrack wrote: ↑Sun, 28. Apr 19, 04:39 I'll repost here what I posted in reddit. Hope the devs are looking at this issue and don't consider what they have to be the final, finished form for the shipyard queue system.
I’ve noticed that many times, ships will cut in front of my ship orders at NPC shipyards. In many cases, I’ve observed it is possible for my ship to never get built, no matter how many engine parts or hull parts or whatever scare resource the shipyard needs get supplied. I know this is happening because I have checked the “Ships in construction” tab for the wharf where my ship was being built. A bunch of dirty line cutter kept moving ahead of me, getting their ships built. My ship was stuck in perpetual limbo because of this.
What are the reasons for this? One thing I’ve heard, is that NPC shipyards will prioritize their own race ships. I’m not sure this is the reason. If it is the reason, I think it is a sucky one. I think the more likely reason though is that the shipyard may not have enough parts to begin work right away on my large project, but they do have enough to begin work on smaller projects. So they will move the smaller projects ahead in line ahead of the larger projects.
There is a problem with this approach. Large projects may never get started because the resources used to construct them are constantly getting used up by smaller projects that keep cutting in line ahead of them. If there were no line cutting, the resources for the large projects would accumulate over time until there was enough to get the large project started. The large project would get what it needs, and the smaller projects after it would eventually get their turn.
There is so much complaining about ships never getting done, and I think this is the core of the problem. I really, really hope Egosoft does something to address this, because it is more than just a minor annoyance. For many, it is a gamebreaking bug/feature that results in them never getting the ship they ordered. In some cases, the common advice that is offered to simply supply the shipyard with missing wares fails to fix the problem because there may be such a large demand for ships from the NPCs that feeding the shipyard simply results in a lot of NPC ships being built, with your ship forever stuck at the end of the queue.
There are some cases where line cutting is justified. For example, if your ship is being retrofitted at an equipment dock, perhaps getting a software upgrade only, and there are ships stuck in the queue ahead of you due to lack of resources, you should be moved ahead. There is a simple logical check for this. If any of the resources needed for your ship upgrade are required for any of the ships waiting in the queue ahead of you, you must wait, but if not, then you can move ahead. This way, you would not be depleting any resources needed for the ship ahead of you by moving ahead in line.
I saw another post from One Player recently who Was Quitting The Game because they could not get ships done in a Reasonable Process, and just Gave Up...
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Re: Shipyard Queue Questions
I'm pretty sure the reason for this was explained in the reddit post. I will try to explain it again though. The purchase system is NOT a first in, first out system. The stations now will produce the first order that they have the materials for so they don't have down time while they are waiting for material. This means that if your ship is especially expensive on a type of material that is scarce, it may never get built as cheaper ships will get in front of it. To counter this, you can build your ships at shipyards that have more resources, build it to minimum specs, then upgrade at an equipment dock, supply enough material to build your ship all at once (so smaller ships don't get in front of you), or build your own shipyard and make it yourself.Falcrack wrote: ↑Sun, 28. Apr 19, 04:39 I'll repost here what I posted in reddit. Hope the devs are looking at this issue and don't consider what they have to be the final, finished form for the shipyard queue system.
I’ve noticed that many times, ships will cut in front of my ship orders at NPC shipyards. In many cases, I’ve observed it is possible for my ship to never get built, no matter how many engine parts or hull parts or whatever scare resource the shipyard needs get supplied. I know this is happening because I have checked the “Ships in construction” tab for the wharf where my ship was being built. A bunch of dirty line cutter kept moving ahead of me, getting their ships built. My ship was stuck in perpetual limbo because of this.
What are the reasons for this? One thing I’ve heard, is that NPC shipyards will prioritize their own race ships. I’m not sure this is the reason. If it is the reason, I think it is a sucky one. I think the more likely reason though is that the shipyard may not have enough parts to begin work right away on my large project, but they do have enough to begin work on smaller projects. So they will move the smaller projects ahead in line ahead of the larger projects.
There is a problem with this approach. Large projects may never get started because the resources used to construct them are constantly getting used up by smaller projects that keep cutting in line ahead of them. If there were no line cutting, the resources for the large projects would accumulate over time until there was enough to get the large project started. The large project would get what it needs, and the smaller projects after it would eventually get their turn.
There is so much complaining about ships never getting done, and I think this is the core of the problem. I really, really hope Egosoft does something to address this, because it is more than just a minor annoyance. For many, it is a gamebreaking bug/feature that results in them never getting the ship they ordered. In some cases, the common advice that is offered to simply supply the shipyard with missing wares fails to fix the problem because there may be such a large demand for ships from the NPCs that feeding the shipyard simply results in a lot of NPC ships being built, with your ship forever stuck at the end of the queue.
There are some cases where line cutting is justified. For example, if your ship is being retrofitted at an equipment dock, perhaps getting a software upgrade only, and there are ships stuck in the queue ahead of you due to lack of resources, you should be moved ahead. There is a simple logical check for this. If any of the resources needed for your ship upgrade are required for any of the ships waiting in the queue ahead of you, you must wait, but if not, then you can move ahead. This way, you would not be depleting any resources needed for the ship ahead of you by moving ahead in line.
Changing the system back to First in, First out will have two main consequences. First, getting ships early game will become extremely difficult again. They made this change due to the difficulty in getting small early ships before a player is set up. Second, it would reduce the profits on a player owned wharf or shipyard, since it would increase the down time on production. This second part probably isn't a big deal, but be aware that it exists.
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Re: Shipyard Queue Questions
Just because it was explained there, does not mean I am happy with egosoft's implementation of shipyard queues. I understand the logic behind it, but I think it is a bad idea nevertheless. The proposed solution (buy low preset and upgrade elsewhere) is unintuitive and tiresome because of the extra steps involved, and unless someone has looked into the issue and knows why their ship is never getting built, extremely frustrating to watch as the order they placed days or weeks ago never gets built, despite resources coming in to the station, due to smaller projects getting built first and consuming the resources needed to begin their large project.martimus wrote: ↑Sun, 28. Apr 19, 15:22 I'm pretty sure the reason for this was explained in the reddit post. I will try to explain it again though. The purchase system is NOT a first in, first out system. The stations now will produce the first order that they have the materials for so they don't have down time while they are waiting for material. This means that if your ship is especially expensive on a type of material that is scarce, it may never get built as cheaper ships will get in front of it. To counter this, you can build your ships at shipyards that have more resources, build it to minimum specs, then upgrade at an equipment dock, supply enough material to build your ship all at once (so smaller ships don't get in front of you), or build your own shipyard and make it yourself.
Changing the system back to First in, First out will have two main consequences. First, getting ships early game will become extremely difficult again. They made this change due to the difficulty in getting small early ships before a player is set up. Second, it would reduce the profits on a player owned wharf or shipyard, since it would increase the down time on production. This second part probably isn't a big deal, but be aware that it exists.
So what if the shipyard gets delayed starting a bit because it is waiting for resources to begin a large project? Is making it so small projects skip ahead and the large project never gets started a better solution? I don't think so. I would much prefer the shipyard has to wait a bit before it can get started, to ensure that the large project eventually does start and not get stuck in line cutting purgatory. At least under a first come, first served system, everyone eventually gets their project started, even though it means the shipyard may have more downtime as it waits for materials to begin construction of a large order stuck at the front of the queue.
A lot of folks have issues with getting the ships they want, when they want them in this game. This is a common theme in complaint threads for X4. There is a rather simple solution to this that I am surprised the devs have not considered, that would still preserve the whole realistic X4 economy model. If there were dealerships that existed alongside wharfs and shipyards, that had prebuilt stocks of ships with a standard configuration, this would help ensure that the player would always have ships they could straight up buy without having to wait for their construction. During times of plenty when the AI does not have a lot of demand, the shipyards would be producing ships to be able to fill up the dealerships to their max stock level. In times of very high demand, there could be a special rule that NPCs are not allowed to purchase the last copy of each ship type at a dealership, so that the player would always have at least one ship they could buy in a pinch.
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Re: Shipyard Queue Questions
He didn't quit he just didn't buy because he had a fundamental misunderstanding of the game.Lone_Wolf_3115 wrote: ↑Sun, 28. Apr 19, 13:13AMEN!!Falcrack wrote: ↑Sun, 28. Apr 19, 04:39 I'll repost here what I posted in reddit. Hope the devs are looking at this issue and don't consider what they have to be the final, finished form for the shipyard queue system.
I’ve noticed that many times, ships will cut in front of my ship orders at NPC shipyards. In many cases, I’ve observed it is possible for my ship to never get built, no matter how many engine parts or hull parts or whatever scare resource the shipyard needs get supplied. I know this is happening because I have checked the “Ships in construction” tab for the wharf where my ship was being built. A bunch of dirty line cutter kept moving ahead of me, getting their ships built. My ship was stuck in perpetual limbo because of this.
What are the reasons for this? One thing I’ve heard, is that NPC shipyards will prioritize their own race ships. I’m not sure this is the reason. If it is the reason, I think it is a sucky one. I think the more likely reason though is that the shipyard may not have enough parts to begin work right away on my large project, but they do have enough to begin work on smaller projects. So they will move the smaller projects ahead in line ahead of the larger projects.
There is a problem with this approach. Large projects may never get started because the resources used to construct them are constantly getting used up by smaller projects that keep cutting in line ahead of them. If there were no line cutting, the resources for the large projects would accumulate over time until there was enough to get the large project started. The large project would get what it needs, and the smaller projects after it would eventually get their turn.
There is so much complaining about ships never getting done, and I think this is the core of the problem. I really, really hope Egosoft does something to address this, because it is more than just a minor annoyance. For many, it is a gamebreaking bug/feature that results in them never getting the ship they ordered. In some cases, the common advice that is offered to simply supply the shipyard with missing wares fails to fix the problem because there may be such a large demand for ships from the NPCs that feeding the shipyard simply results in a lot of NPC ships being built, with your ship forever stuck at the end of the queue.
There are some cases where line cutting is justified. For example, if your ship is being retrofitted at an equipment dock, perhaps getting a software upgrade only, and there are ships stuck in the queue ahead of you due to lack of resources, you should be moved ahead. There is a simple logical check for this. If any of the resources needed for your ship upgrade are required for any of the ships waiting in the queue ahead of you, you must wait, but if not, then you can move ahead. This way, you would not be depleting any resources needed for the ship ahead of you by moving ahead in line.
I saw another post from One Player recently who Was Quitting The Game because they could not get ships done in a Reasonable Process, and just Gave Up...
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Re: Shipyard Queue Questions
Well honestly I'm okay with low preset ships in beginning I think your idea should be later towards the end of war. It makes sense for there to be major shortages during a war. Maybe if you have reputation your place ships will be put first and built first. Neutrals will have to use lower presets in the during and the beginning of the wars. As the conflict does die down you can buy more ships at higher presets.Falcrack wrote: ↑Sun, 28. Apr 19, 15:55Just because it was explained there, does not mean I am happy with egosoft's implementation of shipyard queues. I understand the logic behind it, but I think it is a bad idea nevertheless. The proposed solution (buy low preset and upgrade elsewhere) is unintuitive and tiresome because of the extra steps involved, and unless someone has looked into the issue and knows why their ship is never getting built, extremely frustrating to watch as the order they placed days or weeks ago never gets built, despite resources coming in to the station, due to smaller projects getting built first and consuming the resources needed to begin their large project.martimus wrote: ↑Sun, 28. Apr 19, 15:22 I'm pretty sure the reason for this was explained in the reddit post. I will try to explain it again though. The purchase system is NOT a first in, first out system. The stations now will produce the first order that they have the materials for so they don't have down time while they are waiting for material. This means that if your ship is especially expensive on a type of material that is scarce, it may never get built as cheaper ships will get in front of it. To counter this, you can build your ships at shipyards that have more resources, build it to minimum specs, then upgrade at an equipment dock, supply enough material to build your ship all at once (so smaller ships don't get in front of you), or build your own shipyard and make it yourself.
Changing the system back to First in, First out will have two main consequences. First, getting ships early game will become extremely difficult again. They made this change due to the difficulty in getting small early ships before a player is set up. Second, it would reduce the profits on a player owned wharf or shipyard, since it would increase the down time on production. This second part probably isn't a big deal, but be aware that it exists.
So what if the shipyard gets delayed starting a bit because it is waiting for resources to begin a large project? Is making it so small projects skip ahead and the large project never gets started a better solution? I don't think so. I would much prefer the shipyard has to wait a bit before it can get started, to ensure that the large project eventually does start and not get stuck in line cutting purgatory. At least under a first come, first served system, everyone eventually gets their project started, even though it means the shipyard may have more downtime as it waits for materials to begin construction of a large order stuck at the front of the queue.
A lot of folks have issues with getting the ships they want, when they want them in this game. This is a common theme in complaint threads for X4. There is a rather simple solution to this that I am surprised the devs have not considered, that would still preserve the whole realistic X4 economy model. If there were dealerships that existed alongside wharfs and shipyards, that had prebuilt stocks of ships with a standard configuration, this would help ensure that the player would always have ships they could straight up buy without having to wait for their construction. During times of plenty when the AI does not have a lot of demand, the shipyards would be producing ships to be able to fill up the dealerships to their max stock level. In times of very high demand, there could be a special rule that NPCs are not allowed to purchase the last copy of each ship type at a dealership, so that the player would always have at least one ship they could buy in a pinch.
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Re: Shipyard Queue Questions
I begin to see the Real Life Comparison in this game the Egosoft is said to have built into their games.
The Dynamic Trade System, where you Pay More for Rare Items, and Less if there are plenty, and More if you are trading with someone who does not like you as much as someone who does....
You go to a Car Dealer, and Order a car with "Your Required Specs", and the dealer says That has to come from the Factory. Pay The $100K up Front, and we can Place The Order...
You Call back Wednesday, and are told The Car Should be there Friday. You Call back early Friday, and The Stereo System You Ordered went into The $50K Car of Another Buyer, so Your Car is on Back Order...
The Dynamic Trade System, where you Pay More for Rare Items, and Less if there are plenty, and More if you are trading with someone who does not like you as much as someone who does....
You go to a Car Dealer, and Order a car with "Your Required Specs", and the dealer says That has to come from the Factory. Pay The $100K up Front, and we can Place The Order...
You Call back Wednesday, and are told The Car Should be there Friday. You Call back early Friday, and The Stereo System You Ordered went into The $50K Car of Another Buyer, so Your Car is on Back Order...
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Re: Shipyard Queue Questions
Yea but the comparison is even more complex because your country is at war and all nessacary components for ships and weapons are being put to the war effort. So when you go to dealership for a new car they tell they can make they just don't know when. They don't know if they will have the parts to make a tricked out tires and speakers. Because almost all parts are going to war now if you know them and dealer and you are friends they might be more willing to pull some strings. That is the situation that teladi and HOP shipyards and alot of other shipyards in x4 are in.Lone_Wolf_3115 wrote: ↑Sun, 28. Apr 19, 18:53 I begin to see the Real Life Comparison in this game the Egosoft is said to have built into their games.
The Dynamic Trade System, where you Pay More for Rare Items, and Less if there are plenty, and More if you are trading with someone who does not like you as much as someone who does....
You go to a Car Dealer, and Order a car with "Your Required Specs", and the dealer says That has to come from the Factory. Pay The $100K up Front, and we can Place The Order...
You Call back Wednesday, and are told The Car Should be there Friday. You Call back early Friday, and The Stereo System You Ordered went into The $50K Car of Another Buyer, so Your Car is on Back Order...
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- Joined: Thu, 21. Mar 19, 01:32
Re: Shipyard Queue Questions


Nifhtyeq wrote: ↑Mon, 29. Apr 19, 03:54Yea but the comparison is even more complex because your country is at war and all nessacary components for ships and weapons are being put to the war effort. So when you go to dealership for a new car they tell they can make they just don't know when. They don't know if they will have the parts to make a tricked out tires and speakers. Because almost all parts are going to war now if you know them and dealer and you are friends they might be more willing to pull some strings. That is the situation that teladi and HOP shipyards and alot of other shipyards in x4 are in.Lone_Wolf_3115 wrote: ↑Sun, 28. Apr 19, 18:53 I begin to see the Real Life Comparison in this game the Egosoft is said to have built into their games.
The Dynamic Trade System, where you Pay More for Rare Items, and Less if there are plenty, and More if you are trading with someone who does not like you as much as someone who does....
You go to a Car Dealer, and Order a car with "Your Required Specs", and the dealer says That has to come from the Factory. Pay The $100K up Front, and we can Place The Order...
You Call back Wednesday, and are told The Car Should be there Friday. You Call back early Friday, and The Stereo System You Ordered went into The $50K Car of Another Buyer, so Your Car is on Back Order...
