Player HQ no-clipping issue - save provided - Seems OK in new game now

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CosmicBox
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Joined: Wed, 3. Oct 18, 13:42
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Player HQ no-clipping issue - save provided - Seems OK in new game now

Post by CosmicBox »

Hi :),

I have searched the forums before posting, and didn't find the same problem here. If it is there and I didn't find it, please excuse me...


I have an issue with Player Headquarters clipping issue, or the lack of it..
This happened only in this save game, in any other starting games I did everything worked fine

I have started a new game, The Young Gun, unmodified.
Have played a previous save with 2 mods (unmodified before as well), but not altering the game field as much as I know.
Haven't had a problem before, in other saves, unmodified or not.
Version 2.21(341463) English

I have started a new game, and made Bosa Ta's missions as always.
Got the PHQ, and started planning it.
At first added a dock only. was a 1M3S basic, as I had no money. and no money to hire a construction vessel. So I only saved the configuration for now.
later I earned some money from quests and inventory trading, and paid for construction.
The problem was seen as soon as it has finished building.

The station turned to be a "spirit station", it is there but you cannot touch it or land it.
I thought maybe it is a piece issue on the PHQ, and only temporary.
So I continued to play and after some time had enough money to build more...
I rebuilt the station, and dismantled the old dock.
Planned a connection structure and a 3M6S luxury dock, Refined Metals production module, 2 S storage pieces (Solid and container).
But the issue remained...

The NPC's however do not seem to have a problem with it, it functions as a normal station, a normal dock, and the production module works.
NPC ships dock the dock like always, and trade with the station without a problem. And you can manage it without any problem.

The problem is only for the player, and only physical.

There is a workaround however... and it is simply to "summon" the station from the "spirit dimension" by asking for "permission to dock".
At which point the whole station gets the density back, and you can land and interact with the station like any other.
You can undock and dock back again... As long as you haven't distanced yourself for more than 3km's away from the station, at which point it camouflages back to the "spirit realm".

I really hope there is a fix, and that the save file is not corrupted... :cry:

I mean, it's a cool concept, a station that vanishes when you do not need it, a sort of "Room of requirement" idea, but applied to a station haha

Video of the problem from my game

The game hasn't crashed, but I can give DxDiag and other stuff if needed
Last edited by CosmicBox on Sat, 11. May 19, 12:28, edited 2 times in total.
Alan Phipps
Moderator (English)
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Re: Player HQ no-clipping issue

Post by Alan Phipps »

Is it anything like this or this? Those are more of a station planner issue though.
A dog has a master; a cat has domestic staff.
CosmicBox
Posts: 4
Joined: Wed, 3. Oct 18, 13:42
x4

Re: Player HQ no-clipping issue

Post by CosmicBox »

Nope. When building and planning the PHQ, everything seemed fine.

I tried building a new station in another sector, clear of anything, and the bugs you posted, have happened once.
The modules would disappear, once, when conforming configuration.
On subsequent tries, they did not, and everything works. The dock as well and doesn't disappear.

The PHQ still bugged though.

I linked a video on youtube of the problem. It's from my game.
Alan Phipps
Moderator (English)
Moderator (English)
Posts: 31812
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Re: Player HQ no-clipping issue - save needed

Post by Alan Phipps »

Thanks. Can you please provide a link to an uploaded vanilla save that shows the issue so that the devs can look for the cause?
A dog has a master; a cat has domestic staff.
CosmicBox
Posts: 4
Joined: Wed, 3. Oct 18, 13:42
x4

Re: Player HQ no-clipping issue - save needed

Post by CosmicBox »

Of course. :)

Here's a link to google drive : LINK

Beware though, there's a Xenon small-squad about 25-30km from my savepoint.
Probably engaged with a Teladi ship...
CosmicBox
Posts: 4
Joined: Wed, 3. Oct 18, 13:42
x4

Re: Player HQ no-clipping issue - save needed

Post by CosmicBox »

Also, started since then a new game, and everything seems to work fine for now.

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