Why do I need engine parts to add crew members?

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

User avatar
Fenris321
Posts: 324
Joined: Sat, 1. Jun 13, 15:23
x4

Why do I need engine parts to add crew members?

Post by Fenris321 »

I forced a pilot to bail and then flew the ship to a wharf to add crew members. I get to the wharf, go into the upgrade screen to add a crew, only to be told that the station is lacking resources ... engine parts.

Is this intentional, a bug, or an oversight?
Last edited by Fenris321 on Tue, 16. Apr 19, 17:04, edited 1 time in total.
LameFox
Posts: 3640
Joined: Tue, 22. Oct 13, 15:26
x4

Re: Why do I need engine parts to add crew members?

Post by LameFox »

I ignore that if the resource sounds irrelevant. It still does my upgrades.
***modified***
User avatar
Général Grievous
Posts: 4029
Joined: Tue, 14. Dec 04, 17:06
x4

Re: Why do I need engine parts to add crew members?

Post by Général Grievous »

It is true it has no sense. Crew members could cost some foods, or just money, but ne engine parts...
But as it is irrelevant, just don't pay attention to this. :D
Il vaut mieux mobiliser son intelligence sur des conneries plutot que de mobiliser sa connerie sur des choses intelligentes...
Alan Phipps
Moderator (English)
Moderator (English)
Posts: 31802
Joined: Fri, 16. Apr 04, 19:21
x4

Re: Why do I need engine parts to add crew members?

Post by Alan Phipps »

I think that is another example of this problem which the devs are aware of.
A dog has a master; a cat has domestic staff.
User avatar
Fenris321
Posts: 324
Joined: Sat, 1. Jun 13, 15:23
x4

Re: Why do I need engine parts to add crew members?

Post by Fenris321 »

Thanks everyone. I just ran around the station and manually hired crew since the ship could only hold 5. If there is a next time I'll just ignore it and see if that works.
Ezarkal
Posts: 1610
Joined: Wed, 22. Apr 15, 02:27
x4

Re: Why do I need engine parts to add crew members?

Post by Ezarkal »

The way I see it, (and I may be totally wrong), the shipyard have a queue of ordered ship, and must build the oldest orders before the more recent ones. So if an order before your ship needs engine part, then you'll need to supply the station with engine part, so it can build the other ship, so it can then move on to your order and add your crew members.

I had some freighters building stuck by lack of missiles. At least, for crew, you can hire manually.
If you have time and a free freighter, it usually makes for a few good trades.
If you have more time and ressources, it makes prime locations for some stations if you look carefully at what's always missing at the shipyard.

My early-mid game moneymakers is usually 1-2 stations per system with shipyards/wharfs, supplying with what they need the most. If planned carefully, each stations will generate around 1M/h. Once this is set up, then I can move on to my true station network/war plans.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.
florianlt
EGOSOFT
EGOSOFT
Posts: 1355
Joined: Mon, 22. Aug 11, 14:05
x4

Re: Why do I need engine parts to add crew members?

Post by florianlt »

Ezarkal wrote: Tue, 16. Apr 19, 14:34 The way I see it, (and I may be totally wrong), the shipyard have a queue of ordered ship, and must build the oldest orders before the more recent ones. So if an order before your ship needs engine part, then you'll need to supply the station with engine part, so it can build the other ship, so it can then move on to your order and add your crew members.
This is mostly correct, but more complicated due to the fact that most shipyards can build multiple ships at the same time. So if there is at least one build slot free, adding crew will never have to wait for another build. If all slots are full and waiting for resources, adding crew may take a long time.
Ezarkal
Posts: 1610
Joined: Wed, 22. Apr 15, 02:27
x4

Re: Why do I need engine parts to add crew members?

Post by Ezarkal »

florianlt wrote: Tue, 16. Apr 19, 14:39
Ezarkal wrote: Tue, 16. Apr 19, 14:34 The way I see it, (and I may be totally wrong), the shipyard have a queue of ordered ship, and must build the oldest orders before the more recent ones. So if an order before your ship needs engine part, then you'll need to supply the station with engine part, so it can build the other ship, so it can then move on to your order and add your crew members.
This is mostly correct, but more complicated due to the fact that most shipyards can build multiple ships at the same time. So if there is at least one build slot free, adding crew will never have to wait for another build. If all slots are full and waiting for resources, adding crew may take a long time.
Thanks for the precision.
I had noticed that wharfs could build multiple ships at once, but still had to batch large orders despite having enough ressources and free docks.
This explains that. :)
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.

Return to “X4: Foundations”