2.50 beta 1!
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2.50 beta 1!
Just saw a 138 MB patch download a few minutes ago. Loading up the game, the version said 2.50 beta!
viewtopic.php?f=192&t=405397
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viewtopic.php?f=192&t=405397
<I saved you a lot of forum space! Alan Phipps>
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Re: 2.50 beta 1!
Woooowww This patch is huuugee!!! Thanks for this Egosoft!!!
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Re: 2.50 beta 1!
I spy with my little eye some new features I want to try...
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Re: 2.50 beta 1!
Hope they nail the extensive def platform building this time, would be nice to go on with my game.
How are supply ships? Does that add much to the gameplay?
Is station turret attack/defend setting included?
How are supply ships? Does that add much to the gameplay?
Is station turret attack/defend setting included?
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Re: 2.50 beta 1!
If it isn't mentioned in the changelog linked then it won't be changed in this beta. Where change is mentioned, it is now up to the public beta testers to try things out in vanilla gameplay, confirm it works and maybe say where it doesn't and in what way along with repro steps and info for the devs - but all that goes in the Public Beta forum; things could change again before 2.50 release.
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Re: 2.50 beta 1!
Now Carriers make realistic sense... A good start.New Feature: Resupply ships are now available and carriers can also resupply their fighters.
Having just bought VR I am now wishing for VR implementation.... Don`t worry, Devs, I know it`s likely not to be in.
1. Please do more on NPC civilian/uniform variety, and bio customisations, Devs.
2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)
"No problem can withstand the assault of sustained thinking."
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2. Stations need sirens/warnings when enemy is close in numbers or Station in danger of destruction (in Sandbox).
Yes, for immersion. Thankyou ahead of time. (Edit: This is actually happening!!!)
"No problem can withstand the assault of sustained thinking."
"Before acting 'out of the box', consider why the box was there in the first place."
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Re: 2.50 beta 1!
Anything else interesting besides resupply ships and carriers?
Edit: what about this?
Added categories to object list and property owned in the map.
Edit: what about this?
Added categories to object list and property owned in the map.
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Re: 2.50 beta 1!
Besides that, my personal favourite points are:
- Partial encyclopedia entries (/lore) for Systems.
- NPC inventory, being able to autocollect and trade items with NPCs. As well as a safe stash on stations for illegal wares.
- And being able to blacklist clusters for AI controlled ships is also neat.
- And of course all the fixes and improvements is a big one for me.
- Partial encyclopedia entries (/lore) for Systems.
- NPC inventory, being able to autocollect and trade items with NPCs. As well as a safe stash on stations for illegal wares.
- And being able to blacklist clusters for AI controlled ships is also neat.
- And of course all the fixes and improvements is a big one for me.
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Re: 2.50 beta 1!
Why dont you try it out?
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
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Re: 2.50 beta 1!
Yup, this plus the new filtering options. The fleet tab is welcome. If only fleets where acting as such, though... Could you pretty please make it so that an order given to a fleet makes all subordinates follow that command NO MATTER WHAT!Tamina wrote: ↑Fri, 12. Apr 19, 22:32 Besides that, my personal favourite points are:
- Partial encyclopedia entries (/lore) for Systems.
- NPC inventory, being able to autocollect and trade items with NPCs. As well as a safe stash on stations for illegal wares.
- And being able to blacklist clusters for AI controlled ships is also neat.
- And of course all the fixes and improvements is a big one for me.
A next step for the encyclopedia would be to add faction information/lore.
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Re: 2.50 beta 1!
So with this 2 fixes, I see xenon flying all over nobody is bothering them on the way, highway is fullFixed ships attacking targets outside their engagement area when on their way to their engagement area.
Fixed squadron subordinates getting distracted by hostile targets encountered while on their way to join their commander.

They seem to exchange ships since xenon are 1 faction with 4 wharfs and 4 shipyards
Now they actually get to there sector
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
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Re: 2.50 beta 1!
I hope they could check out the music. I'm still getting way to often that the game cuts off "old"-music tracks and plays the ambient. It is better than before, but it could still be improved. Oh and the volym on these tracks 

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Re: 2.50 beta 1!
Don't they still get attacked when they near gates by patrols though.Buzz2005 wrote: ↑Fri, 12. Apr 19, 22:54So with this 2 fixes, I see xenon flying all over nobody is bothering them on the way, highway is fullFixed ships attacking targets outside their engagement area when on their way to their engagement area.
Fixed squadron subordinates getting distracted by hostile targets encountered while on their way to join their commander.
They seem to exchange ships since xenon are 1 faction with 4 wharfs and 4 shipyards
Now they actually get to there sector
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Re: 2.50 beta 1!
It seems the do not, Im seeing Ps going to matrix#451 from somewhere elsenickolaiproblem wrote: ↑Sat, 13. Apr 19, 12:52Don't they still get attacked when they near gates by patrols though.Buzz2005 wrote: ↑Fri, 12. Apr 19, 22:54So with this 2 fixes, I see xenon flying all over nobody is bothering them on the way, highway is fullFixed ships attacking targets outside their engagement area when on their way to their engagement area.
Fixed squadron subordinates getting distracted by hostile targets encountered while on their way to join their commander.
They seem to exchange ships since xenon are 1 faction with 4 wharfs and 4 shipyards
Now they actually get to there sector
OOS its not that hard to go past defenses
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
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Re: 2.50 beta 1!
Is it just resupply (missiles and consumables) or also repair?
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Re: 2.50 beta 1!
I've heard from other players that it is both resupply and repair. I haven't tried carrier stuff with it yet, I just started a new vanilla game with 2.5, so have not gotten that far yet!
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Re: 2.50 beta 1!
I just started game again after almost 4 months and I got bored after 30 minutes.... Those features are pretty useful but it is still plain boring universe
I think they should start improving quality of life features like easy access to missions or easy crew transfer (controlling turrets when piloting is right step ).
Anyway as soon as I noticed that we still need to fly from station to station to get missions I turned game off... I still don't know why would anyone think this is good idea
I thought they would lean from XR by now
Anyway is there mod or something to change this because obviously devs are neglecting game in this department 

Anyway as soon as I noticed that we still need to fly from station to station to get missions I turned game off... I still don't know why would anyone think this is good idea



It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
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Re: 2.50 beta 1!
get in the highway, open missions tab, profitsssss 

Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
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Re: 2.50 beta 1!
The abandoned ships are gone, its safe to join guilds again. These new aux ships open up some new combat potential. Two aux cruisers with tracking turrets, filled with wares to make missiles/drones, docked transporters filled with the same, then load them with a ton of defense drones. They can spam missiles and drones for days and just rearm/resupply off each other.