Roger L.S. Griffiths wrote: ↑Sat, 6. Apr 19, 19:08
I have not seen the auto-closing issue often but I have seen it and it is probably related to the flawed mouse-click hit-box issues, most likely a pure maths issue as opposed to processor starvation (though it can not be completely ruled out as a potential root cause of some incidents).
Definitely not a HW resource issue, have that from the start on games where i have a single ship and smooth fps both on menus and 3D render.
I can maybe use the trade window normally in 30% of the time or even less.
Think it has to do with mouse movement, or mouse over events. Also my HOTAS might have something to do with it.
If i use the trade window with keyboard interaction only then the auto close never occurs. Even with mouse sometimes i have to move the cursor over certain UI elements to trigger the close (like moving it above the amount selection bars). Sometimes right when i move the mouse the auto close happens.
In cases the whole map closes not just the trade window, which seems like a more severe lua error (though i never checked logs for this).
The click issue is probably different, seems like the data describing the click is not stored well/"quick" enough (maybe there is an async call there as well which allows for the target change).