Production Module Synergies

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RodentofDoom
Posts: 407
Joined: Sat, 27. Feb 16, 09:37
x4

Production Module Synergies

Post by RodentofDoom »

So I've finally gotten around to tinkering with station building.
I've noticed a few synergies for minimal planning and wondered if I'd missed any that need nothing other than +Energy & Mining Ships

Refined Metal + Graphene --> Advanced Composites + Hull Parts
Superfluid Coolant + Graphene --> Plasma Conductors + Quantum Tubes --> Shield Components + Field Coils
Silicon Wafer --> Microchip + Smart Chip



Yeah I know .. none of them are 'super complexes' but I need to keep things simple.
Imperial Good
Moderator (English)
Moderator (English)
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Joined: Fri, 21. Dec 18, 18:23
x4

Re: Production Module Synergies

Post by Imperial Good »

You might find a lot of them with food. Since basically all food intermediates and even most of the foods are made from just Water and Energy cells.

Water + Energy Cells will let you make the following...
  • Spices
  • Wheat
  • Meat
  • Maja Snails
  • Soja Beans
  • Sunrise Flowers
From these all foods can be made, and medicine can be made in multiple different ways.

Like wise illegal products can be made in a similar way, sharing some of the above. However without sector black list one can get into trouble or have an annoying "assign trader" reminder for making such products.

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