1.) The economy side of things is reasonably good. I can trade pretty well, the trade ships make decent money just on the legal stuff and I'm making money with a couple of stations. Not close to a billionaire yet, but enough that buying a few fighters is not a major concern. However pilot leveling is completely broken in my game. I've never seen one level up at all on piloting only morale. That sucks. I have to play dice by buying 4 or so ships at a time and stuffing the decent pilots into a freighter to warehouse them and I've never seen a 5 star pilot, ever. Egosoft - Fix this. Mining and Auto-trading for multiple 10s of hours should be worth upgrading a pilot. Managers and Crew do level up at least but crew seem to only get better if I get damaged, not just in fighting. Again, this should be fixed dang-it. But overall the trade side is workable and runs pretty smoothly.
2.) Fleet action is a nightmarish box of broken glass labeled as rock-candy. I struggle to find much that works right AT ALL.
- Attack this station - 10 minutes later, ships still sitting close to where they were without orders. Repeat, sometimes they will sometimes not who the hell knows? You can be positive that the station will not ever actually be destroyed though, that much I can be sure of
- Wing leader: Attack this ship - This means the wing leader alone should fly 5km past the ship stop, turn around and cruise towards it without travel or boost and follow it into it's home territory to be destroyed. Once engaged in hostile territory it will remain there no matter what as it queues it's own orders over the top of yours (HTF does that make sense?)
- Wing leader and shift select the wing members - This indicates the UI should select some random list of other ships as well and launch them into combat. Great - I'm glad my transports could join the battle against the K today. That's the spirit! The highlighting makes zero sense, as does the sector object list in a crowded fight with wings and docked fighters
- Docking and drones - Mother of GOD, just don't bother. They are an unmanageable crowd of worthlessness. Primarily they make it impossible to tell what my fighters are really doing. Please give them their own icon
- Capitol ship wings - This is apparently secret code for annoy me to the point of cussing like a drunk sailor. "Awaiting orders" every 30 seconds in rotation for everyone following the leader. This starts whenever they desire and ends only when I remove them from the wing. Great
- Destroyers won't destroy - Order them to attack a station and they will take an hour or two to get what they can done. Why? Because my captains are r*******. They stay at range for the main battery and 'pew, pew, pew' away at the station. I have to teleport on to the ship take the helm and get into range for all the turrets and then we can get things done. Eventually the turrets will all stop, leaving obvious modules in place and a station at 0% hull. "Awaiting Orders" is the reply from everyone asked to finish it off
- Some ships seem to have different rules. I watch as my ships score hits OOS strip the shields, do hull damage, and the transport then rockets away on travel drive and my ships then plod along and follow it wherever it wants to go. For me if one single pulse laser hits it's max deceleration into the windshield and time-out. My boost is also very dependent on shields, no shields, no bueno. I guess some have different rules
I sold off the majority of my warships. I'll keep a few destroyers around to take on solo fights, and a frigate/corvette or two, but a mixed fleet is like herding cats. It's just not worth the aggravation right now. Please put the work into fixing this stuff. Without the fleet action it's a workable space flight shooter and space trucking company simulator and it's fun in that regard but a whole dimension is missing that's the most fun to me really.
I'm hoping for good stuff to come because on the whole I'm hooked.