[feedback] I P(eed) myself: "Slightly" overcrowded Xenon sector - Fix in a future build

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LennStar
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[feedback] I P(eed) myself: "Slightly" overcrowded Xenon sector - Fix in a future build

Post by LennStar »

A picture says more than 100 P's...

https://steamuserimages-a.akamaihd.net/ ... F420FCC13/
:idea: BUG REPORT INFO: I play X4 vanilla. You can find all my bug report files in there:
All X4 files: https://www.dropbox.com/sh/83j3cjfhkdlf ... w6HLa?dl=0
uscgpeterson
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Re: [feedback] I P(eed) myself: "Slightly" overcrowded Xenon sector

Post by uscgpeterson »

BRO..... Them robots going to pound town. :lol: :lol: :lol:
CBJ
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Re: [feedback] I P(eed) myself: "Slightly" overcrowded Xenon sector

Post by CBJ »

Savegame, please?
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LennStar
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Re: [feedback] I P(eed) myself: "Slightly" overcrowded Xenon sector

Post by LennStar »

CBJ wrote: Mon, 1. Apr 19, 10:31 Savegame, please?
Here:
https://www.file-upload.net/download-13 ... ml.gz.html
:idea: BUG REPORT INFO: I play X4 vanilla. You can find all my bug report files in there:
All X4 files: https://www.dropbox.com/sh/83j3cjfhkdlf ... w6HLa?dl=0
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LennStar
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Re: [feedback] I P(eed) myself: "Slightly" overcrowded Xenon sector

Post by LennStar »

Looks like someone else has the same Xenons
https://steamuserimages-a.akamaihd.net/ ... 54519F2E4/
:idea: BUG REPORT INFO: I play X4 vanilla. You can find all my bug report files in there:
All X4 files: https://www.dropbox.com/sh/83j3cjfhkdlf ... w6HLa?dl=0
Mysterial
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Re: [feedback] I P(eed) myself: "Slightly" overcrowded Xenon sector

Post by Mysterial »

@Egosoft, this is the reason:

Code: Select all

  <job id="xenon_frigate_patrol_m_zone_everywhereelse" name="{20204,3401}" disabled="false" comment="possibly everywhere other than xenon territory">
    <modifiers commandeerable="false"/>
    <orders>
      <order order="Patrol" default="true">
        <param name="range" value="class.zone"/>
        <param name="includeroute" value="true"/>
      </order>
    </orders>
    <category faction="xenon" tags="[factionlogic, military, frigate]" size="ship_m"/>
    <quota galaxy="41" sector="3"/>
    <!--<quota galaxy="150" cluster="4" sector="2"/>-->
    <location class="galaxy" macro="xu_ep2_universe_macro" faction="xenon" relation="self" comparison="not"/>
    <!--<location class="galaxy" macro="xu_ep2_universe_macro"/>-->
    <environment buildatshipyard="true"/>
    <ship>
      <select faction="xenon" tags="[military, medium]" size="ship_m"/>
      <owner exact="xenon" overridenpc="true"/>
    </ship>
    <subordinates>
      <!--<subordinate job="xenon_fighter_escort_s_frigate"/>-->
      <subordinate job="xenon_fighter_escort_s_patrol"/>
    </subordinates>
  </job>
Note that the job has tags for factionlogic but it is not commandeerable. So faction logic will request it, but if the goal gets aborted, the ship will linger there forever until destroyed because it cannot be commandeered to re-use it elsewhere. Additionally, this is the job that creates the roaming P/M wings so that will eventually stop happening since they'll all be floating around some Xenon sector instead of going off into the wild like they're supposed to.
Xenon_Slayer
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Re: [feedback] I P(eed) myself: "Slightly" overcrowded Xenon sector

Post by Xenon_Slayer »

Thanks for the info. Funnily enough, we fixed this last week as a part of this issue. It will be in the next beta.
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LennStar
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Re: [feedback] I P(eed) myself: "Slightly" overcrowded Xenon sector

Post by LennStar »

Xenon_Slayer wrote: Tue, 2. Apr 19, 10:43 Thanks for the info. Funnily enough, we fixed this last week as a part of this issue. It will be in the next beta.
But the Ps that are already there will remain?
:idea: BUG REPORT INFO: I play X4 vanilla. You can find all my bug report files in there:
All X4 files: https://www.dropbox.com/sh/83j3cjfhkdlf ... w6HLa?dl=0

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