A picture says more than 100 P's...
https://steamuserimages-a.akamaihd.net/ ... F420FCC13/
[feedback] I P(eed) myself: "Slightly" overcrowded Xenon sector - Fix in a future build
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[feedback] I P(eed) myself: "Slightly" overcrowded Xenon sector - Fix in a future build

All X4 files: https://www.dropbox.com/sh/83j3cjfhkdlf ... w6HLa?dl=0
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Re: [feedback] I P(eed) myself: "Slightly" overcrowded Xenon sector
BRO..... Them robots going to pound town.




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- EGOSOFT
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Re: [feedback] I P(eed) myself: "Slightly" overcrowded Xenon sector
Savegame, please?
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Re: [feedback] I P(eed) myself: "Slightly" overcrowded Xenon sector

All X4 files: https://www.dropbox.com/sh/83j3cjfhkdlf ... w6HLa?dl=0
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Re: [feedback] I P(eed) myself: "Slightly" overcrowded Xenon sector
Looks like someone else has the same Xenons
https://steamuserimages-a.akamaihd.net/ ... 54519F2E4/
https://steamuserimages-a.akamaihd.net/ ... 54519F2E4/

All X4 files: https://www.dropbox.com/sh/83j3cjfhkdlf ... w6HLa?dl=0
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Re: [feedback] I P(eed) myself: "Slightly" overcrowded Xenon sector
@Egosoft, this is the reason:
Note that the job has tags for factionlogic but it is not commandeerable. So faction logic will request it, but if the goal gets aborted, the ship will linger there forever until destroyed because it cannot be commandeered to re-use it elsewhere. Additionally, this is the job that creates the roaming P/M wings so that will eventually stop happening since they'll all be floating around some Xenon sector instead of going off into the wild like they're supposed to.
Code: Select all
<job id="xenon_frigate_patrol_m_zone_everywhereelse" name="{20204,3401}" disabled="false" comment="possibly everywhere other than xenon territory">
<modifiers commandeerable="false"/>
<orders>
<order order="Patrol" default="true">
<param name="range" value="class.zone"/>
<param name="includeroute" value="true"/>
</order>
</orders>
<category faction="xenon" tags="[factionlogic, military, frigate]" size="ship_m"/>
<quota galaxy="41" sector="3"/>
<!--<quota galaxy="150" cluster="4" sector="2"/>-->
<location class="galaxy" macro="xu_ep2_universe_macro" faction="xenon" relation="self" comparison="not"/>
<!--<location class="galaxy" macro="xu_ep2_universe_macro"/>-->
<environment buildatshipyard="true"/>
<ship>
<select faction="xenon" tags="[military, medium]" size="ship_m"/>
<owner exact="xenon" overridenpc="true"/>
</ship>
<subordinates>
<!--<subordinate job="xenon_fighter_escort_s_frigate"/>-->
<subordinate job="xenon_fighter_escort_s_patrol"/>
</subordinates>
</job>
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- EGOSOFT
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Re: [feedback] I P(eed) myself: "Slightly" overcrowded Xenon sector
Thanks for the info. Funnily enough, we fixed this last week as a part of this issue. It will be in the next beta.
Come watch me on Twitch where I occasionally play several of the X games
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Re: [feedback] I P(eed) myself: "Slightly" overcrowded Xenon sector
But the Ps that are already there will remain?Xenon_Slayer wrote: ↑Tue, 2. Apr 19, 10:43 Thanks for the info. Funnily enough, we fixed this last week as a part of this issue. It will be in the next beta.

All X4 files: https://www.dropbox.com/sh/83j3cjfhkdlf ... w6HLa?dl=0