Why aren't player stations fully scanned from the start?

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Browser_ice
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Joined: Sun, 5. Feb 06, 17:15
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Why aren't player stations fully scanned from the start?

Post by Browser_ice »

I noticed that after building a station, none of the modules have a status of was-scanned-by-player = Yes (just making this up so its easier to understand)

It does not make sense since the player supplied the blueprints and hired a builder to construct it all. Why would we need to scan any of our owned module to get a discount since we manage the price or at least tell the manager how to manage it.

So by default, I think the idea of scanning player owned modules should be removed or have them all with a status scanned=yes from the start.
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Imperial Good
Moderator (English)
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Joined: Fri, 21. Dec 18, 18:23
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Re: Why aren't player stations fully scanned from the start?

Post by Imperial Good »

Likely a bug/oversight, since the player does correctly have access to all information of all the modules of their stations.

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