Supplying between player stations available?
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Supplying between player stations available?
Is there an option to have player stations supply each others ?
If so, is it selling/buying thing or a direct station-to-station transfer?
If so, is it selling/buying thing or a direct station-to-station transfer?
Ubuntu 24.04 playing with ProtonDB
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Intel I7-12700K
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Re: Supplying between player stations available?
I have found the only way to semi achieve this is to Stop NPC trading under Manage Funds.
Then your Station subordinate traders from your other stations will be the only ones trading with your station. Since 2.2 this is much more succesfull than pre
Alternately get yourself a Shuyaku Sentinel and set up the ware tranfers between stations Manually.
there is no Repeat option like previous X games.
Then your Station subordinate traders from your other stations will be the only ones trading with your station. Since 2.2 this is much more succesfull than pre
Alternately get yourself a Shuyaku Sentinel and set up the ware tranfers between stations Manually.
there is no Repeat option like previous X games.
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Re: Supplying between player stations available?
I disable my stations to trade with other factions and they fill each other quite greatly... In fact I have two "complex" producing every need for my shipyard and it''s getting filled up with needs by its subordinates from my complexes...
Works fine for me this way. No manage tô do yourself. All automatically supplied.
Works fine for me this way. No manage tô do yourself. All automatically supplied.
Miniding
X3 Reunion - X3 Terran Conflict - X3 Albion Prelude - X Rebirth - X4 CE...
X3 Reunion - X3 Terran Conflict - X3 Albion Prelude - X Rebirth - X4 CE...
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Re: Supplying between player stations available?
I have a station complex supplying all the primary goods (I call it my Primary station) and another one producing a bunch of tech goods (I call it my Seocndary station).
So based on what you said, I simply have to disable trading with other factions on my Primary so it will feed my secondary one.
But, will the transfer be done freely or be part of the economy? I am guessing the 2nd.
So based on what you said, I simply have to disable trading with other factions on my Primary so it will feed my secondary one.
But, will the transfer be done freely or be part of the economy? I am guessing the 2nd.
Ubuntu 24.04 playing with ProtonDB
Intel I7-12700K
32Gb Memory
Nvgidia RTX-3060
Intel I7-12700K
32Gb Memory
Nvgidia RTX-3060
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Re: Supplying between player stations available?
I'd use AutoTraders, not station traders.Browser_ice wrote: ↑Fri, 29. Mar 19, 16:54 I have a station complex supplying all the primary goods (I call it my Primary station) and another one producing a bunch of tech goods (I call it my Seocndary station).
So based on what you said, I simply have to disable trading with other factions on my Primary so it will feed my secondary one.
But, will the transfer be done freely or be part of the economy? I am guessing the 2nd.
Set sell price to min on primary, disable npc trade for the ware(s) you want to supply secondary with, and set up some ATs with the ware(s) you need, with appropriate buy/sell distance (distance is relative to the sector you start the trader in).
Assuming secondary is 2 gates from primary, for ex start the trader with 0 buy distance in primary's sector, and set sell distance to 2 gates.
You can restrict trade for secondary as well If you only want it to buy from primary and not sell the ware in question to NPCs, or play around with buy price settings so NPC traders will not go for the buy offers unless they sell really cheap. That way they can still buy the ware from secondary.
Why not keep the NPC eco rolling as well, i would not cut them off unless there is good reason..
This should work unless primary and secondary are far (more then 5 clusters if using 5* skilled pilots) away - in that case you need to do the supply runs manually.
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Re: Supplying between player stations available?
https://www.reddit.com/r/X4Foundations/ ... t_feature/
Here you go I don't think alot of people know about this so I posted this.
Here you go I don't think alot of people know about this so I posted this.
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Re: Supplying between player stations available?
Wow since when did that actually work?! People knew about it since it happened in XR but all attempts I seen to use it have been failures...Here you go I don't think alot of people know about this so I posted this.
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Re: Supplying between player stations available?
In XR it was free but in X4 you need cargo drone on both side for the stations to exchange goods on their mass transport route as well as distance I haven't trial and error how far the stations can go but for me I have done at least 12-15km like I wrote.Imperial Good wrote: ↑Sat, 30. Mar 19, 10:40Wow since when did that actually work?! People knew about it since it happened in XR but all attempts I seen to use it have been failures...Here you go I don't think alot of people know about this so I posted this.
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Re: Supplying between player stations available?
It''s how I supply my shipyard.
One big complex station making every goods needed by the shipyard. Few traders attached to it
And my shipyard in an other sector not very far with few traders too.
Both complex and shipyard have a few credits but not what they ask for...
I see both shipyard and complex traders transferring goods to the shipyard...
I don't see any credit transfer between them... the complex keep gaining few credits selling only e-cells but never when transferring goods to my shipyard...
Both are only forbiden to trade with other factions (except for e-cells)
That''s the way I do it!!!
One big complex station making every goods needed by the shipyard. Few traders attached to it
And my shipyard in an other sector not very far with few traders too.
Both complex and shipyard have a few credits but not what they ask for...
I see both shipyard and complex traders transferring goods to the shipyard...
I don't see any credit transfer between them... the complex keep gaining few credits selling only e-cells but never when transferring goods to my shipyard...
Both are only forbiden to trade with other factions (except for e-cells)
That''s the way I do it!!!
Miniding
X3 Reunion - X3 Terran Conflict - X3 Albion Prelude - X Rebirth - X4 CE...
X3 Reunion - X3 Terran Conflict - X3 Albion Prelude - X Rebirth - X4 CE...
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Re: Supplying between player stations available?
Nice trick to find a walk around but this could not be a satisfactory solution on the medium run. A proper command should be adressed. It’s really amazing the game got release with not such a function.
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Re: Supplying between player stations available?
Yeah I was also amazed, I started playing again and stoped when I saw that something basic like this is not even in the game lol This game just want's me dead x)
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Re: Supplying between player stations available?
Many of us just stopped playing and are awaiting the game to cook a bit more... unfortunately. I skipped rebirth and this one can have a huge potential but unexploited so far...
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Re: Supplying between player stations available?
This has nothing to do with what people are talking about... This topic is about using cargo drones to implicitly trade between nearby stations without needing to involve any assigned trade ships at all. In theory both stations could have no traders assigned to them and only use mass traffic to move their goods using this logic.Miniding wrote: ↑Sat, 30. Mar 19, 18:25 It''s how I supply my shipyard.
One big complex station making every goods needed by the shipyard. Few traders attached to it
And my shipyard in an other sector not very far with few traders too.
Both complex and shipyard have a few credits but not what they ask for...
I see both shipyard and complex traders transferring goods to the shipyard...
I don't see any credit transfer between them... the complex keep gaining few credits selling only e-cells but never when transferring goods to my shipyard...
Both are only forbiden to trade with other factions (except for e-cells)
That''s the way I do it!!!
When I played XR it most certainly did require Cargo Drones from the stations.In XR it was free but in X4 you need cargo drone on both side for the stations to exchange goods on their mass transport route as well as distance I haven't trial and error how far the stations can go but for me I have done at least 12-15km like I wrote.
A solution to what problem? This is just passive mechanic which existed back in XR. People theorized it existed since release but no one actually got it to work until this person. It is possible a recent patch fixed it.Nice trick to find a walk around but this could not be a satisfactory solution on the medium run. A proper command should be adressed. It’s really amazing the game got release with not such a function.
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Re: Supplying between player stations available?
its been working a goodly while..
occasionaly when checking logs I would come across ARgon Prime Shipyard buying 4000 hull parts from my complex....this has been happening ever since I started playing back in 1.5
No ship can carry 4000 Hull Parts so it always had to be the Mass Traffic between stations
I have also witnessed this happening between a complex and Build Storage
occasionaly when checking logs I would come across ARgon Prime Shipyard buying 4000 hull parts from my complex....this has been happening ever since I started playing back in 1.5
No ship can carry 4000 Hull Parts so it always had to be the Mass Traffic between stations
I have also witnessed this happening between a complex and Build Storage
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Re: Supplying between player stations available?
Saw this on reddit, 3 stations near an NPC shipyard currently being built to test it out. Food, resources and tech.Wraithzs wrote: ↑Sat, 30. Mar 19, 06:14 https://www.reddit.com/r/X4Foundations/ ... t_feature/
Here you go I don't think alot of people know about this so I posted this.
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Re: Supplying between player stations available?
Looking at the scripts as of 2.21 that govern cargo drone based trading the following apply. The file is "trade.station.xml".
- Station cargo drone trading can only sell wares to other stations. Stations may not use cargo drones to buy wares from other stations but the other stations may use their own cargo drones to sell to them. This is an important detail as it means the seller always gets to pocket the difference in price.
- If many buy offers are available at the same best price, a random one is selected.
- The maximum volume for a single station cargo lifter trade is 100,000. As such the maximum amount of ware per trade varies between ware types based on their unit volumes.
- Buyers must have an offer of at least 20% of their target amount. For stations with many large storages this might require a very large buying amount in terms of wares. Additionally one can expect fluctuations of 20% from maximum storage if relying on cargo drone trading to supply wares.
- Buyers must be within the same "zone". In XR this used to be obvious but in X4 it may be more difficult to determine which stations are considered in the same zone.
- Buyers which also are sellers for the same ware cannot be considered. This probably only really applies to Trade Stations since those can have huge buy and sell offers at the same time.
- Build storage buy offers are ignored, with exception of the station's own build storage. Hence one could in theory make a station which builds itself. In practice the results will likely be less than ideal as one needs to supply the build storage with credits in order for it to generate buy orders and there is no way to stop NPC traders from supply the storage in this state.
- The maximum duration of a cargo drone trade is 3 hours. Unsure what happens after if one is still happening, maybe only a partial trade? This will likely only happen if very few cargo drones are used to move a lot of cargo, eg 1 cargo drone moving 100,000 volume.
- There must be at least 1 cargo drone available for such trades to be possible.
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Re: Supplying between player stations available?
Hmmm not working for me yet.
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Re: Supplying between player stations available?
built 4 stations next to each other
1. Energy Cell Production
2. All the products that get built from ore/mineral
3. Next tier that get built from 2
and
4. all components and advanced electronics
So far energy cell are supplying 2 and 3, and 2 is supplying 3 but no refined metals (slow production and my autotraders are picking it up, no way to stop that!!!!)
Factory 4 is not getting anything and dont know why
So far its a gimmick and not a reliable way to exchange goods
I wanted to build a shipyard next to all 4 stations so it can be supplied only with cargo drones, guess not
1. Energy Cell Production
2. All the products that get built from ore/mineral
3. Next tier that get built from 2
and
4. all components and advanced electronics
So far energy cell are supplying 2 and 3, and 2 is supplying 3 but no refined metals (slow production and my autotraders are picking it up, no way to stop that!!!!)
Factory 4 is not getting anything and dont know why
So far its a gimmick and not a reliable way to exchange goods
I wanted to build a shipyard next to all 4 stations so it can be supplied only with cargo drones, guess not

Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.