Sanshy wrote: ↑Thu, 28. Mar 19, 13:52
- In the game we have S/M or L or XL MAINTENANCE modules and also the S/M or L or XL SHIP FAB modules. The question is, does the SHIP FAB also REP combining both ? Making the MAINTENANCE one obsolete.
Yes, you can use ship fabrication modules for repairs as well, maintenance modules is a cheaper alternative for when you cannot afford the fab modules, or when you need repair facilities at another location other than your shipyard. It would be more sensible to build maintenance modules in such cases instead of a second shipyard.
Sanshy wrote: ↑Thu, 28. Mar 19, 13:52
- I have decided to go against the TELADI and capture their systems, it worked fine until I realize how harassing is the Micro management to spot their new Defense stations they are trying to rebuild. Of course I try to kill them as fast as I can but those stations being under constructions, they are UNKILLIBLE. They also hire third party builders from other races to build it which is very annoying. An other issue is the lack of control we have at camping a gate. Despite I have 50 M ships and 10 L ships on the gate with a defense platform right in from of the gate with many bridges and disks, the enemy can pass trough very relax and go build their stations in my sector.
Being able to set the turret behaviour of stations is planned, I believe. That alone would already make a big difference with defensive infrastructure.
Sanshy wrote: ↑Thu, 28. Mar 19, 13:52
- PLEASE fix the station under construction being eternal and never killable. Teladi has like 50 Defense Stations unfinished under attack by the Xenon. They are luring my traders to deliver goods and being ganked on sight by Xenon. Their should be a time out of unfinished modules or just making it target-able and being destroyed when reaching zero HP.
Yes! PLEASE Egosoft!! this is a major issue that doesn't get the attention it deserves, I have so many unkillable build plots/unfinished PAR and SCA stations in my game that I was forced to stop playing and await a fix. It's a mess! I just could not go on playing like that.
Sanshy wrote: ↑Thu, 28. Mar 19, 13:52
- The SCA is of course a problem as we are locked at -5 and we can never be friend or enemy with them, making it very difficult to control our empire and their raid on us once again.
The game is in desperate need of proper pirates, yes. They should also start off hostile (unless you do a pirate gamestart). Unclaimed sectors will also become much more threatening since they're usually filled with pirates.
Sanshy wrote: ↑Thu, 28. Mar 19, 13:52
- Combat is very awkward, especially in the system. You can easily lose a lot of ships fighting a station. When you do the fight OOS it suddenly become much more smooth.
Difference in OOS and IS behaviour is annoying but, I'm sure this will be looked at once the game is patched up and balanced out. IS behaviour is the current focus.
Sanshy wrote: ↑Thu, 28. Mar 19, 13:52
- Auto traders have an issue, if they take a full load and fly t a station to sell it, and suddenly the station got this order fulfilled by someone else or if they do not buy anymore for what ever reason it is, the trader ship will be stuck in space turning on itself at the same place unable to get out of this logic and never trying to find an other station to sell this load. The walk around of this is to drop all the cargo of this ship and then it will restart to work properly. But please I do not want to monitor all my traders like that!!!
Station subordinate traders is another issue for me, if we could edit the ware lists to remove unnecessary wares, without the station manager resetting it after each trade, things would go much more smoothly.
Sanshy wrote: ↑Thu, 28. Mar 19, 13:52
- We want more control over the BUY and SELL of stations. I want to be able to remove the SELL or BUY from a product. If I have a full production line to claytronics for example, I do not want to sell or buy the intermediate product, so I want to be able to fine tune this more precisely. I know for now people put restrict trade to other races and they put manually SELL at max price and BUY at min price, but this is NOT a satisfactory solution on the long term. As well as the shipyard and warf, I want to be able to select the races I allow to buy from me.
Being able to restrict trade with specific factions was possible in previous X games I believe, it would be nice to have the option in X4 as well.
Sanshy wrote: ↑Thu, 28. Mar 19, 13:52
- It would be great to be able to rotate the station parts not only horizontally be also vertically or able to mirror them.
Yes, this would allow even more creativity.
“To be the first to enter the cosmos, to engage, single-handed, in an unprecedented duel with nature - could one dream of anything more?” - Yuri Gagarin