Change Camera-Level in Build-Screen

This forum is the ideal place for all discussion relating to X4. You will also find additional information from developers here.

Moderator: Moderators for English X Forum

User avatar
Retrox
Posts: 370
Joined: Thu, 9. Nov 06, 14:59
x4

Change Camera-Level in Build-Screen

Post by Retrox »

Is it possible to change the "level" the camera is on in the building screen? Somehow, its always fixed to the center of the station, so its hard to build multy-level-stations. Has anyone a solution for this?
Intel i7 8700, Gtx 1070, 16gb RAM. I think i'm ready for X4. Bring it on, Egosoft! [edit 2025: this signature didnt age well :lol: ]
RodentofDoom
Posts: 407
Joined: Sat, 27. Feb 16, 09:37
x4

Re: Change Camera-Level in Build-Screen

Post by RodentofDoom »

You can refocus the centre by selecting a placed module
the pan/rotation then uses that module as it's centre of reference

or you can just move your POV by using mouse controls to move where the cursor is

both work for me
Ezarkal
Posts: 1610
Joined: Wed, 22. Apr 15, 02:27
x4

Re: Change Camera-Level in Build-Screen

Post by Ezarkal »

RodentofDoom wrote: Wed, 27. Mar 19, 13:45 You can refocus the centre by selecting a placed module
the pan/rotation then uses that module as it's centre of reference

or you can just move your POV by using mouse controls to move where the cursor is

both work for me
Both only work on the horizontal pane. You can't change the vertical level of the center of reference. (Unless it's been patched recently.)

I also had issues with multi-layered complexes because of that.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.
foxxbl
Posts: 385
Joined: Sat, 8. May 10, 10:31
x4

Re: Change Camera-Level in Build-Screen

Post by foxxbl »

Ezarkal wrote: Wed, 27. Mar 19, 14:01 Both only work on the horizontal pane. You can't change the vertical level of the center of reference. (Unless it's been patched recently.)
Actually you can change vertical level of the center of reference. I need to confirm this 100% when I get home, but when you move vertically with the W S (or with Up Down arrows), the new structures are also created at that level.
In that way I was able to vertically position 2 E piers one below each other (in a distance from each other and without connection), without problems.
Defending Split brothers from Xenon since 2020.

X4:Foundations:
* Abandoned/Derelict ships and locations
* X4 Black Marketeer Finder
User avatar
ArboriusCZ
Posts: 195
Joined: Thu, 18. Feb 10, 16:50
x3tc

Re: Change Camera-Level in Build-Screen

Post by ArboriusCZ »

But you can't change vertical position of camera :)
"Hope Dies Last, But It Dies..."
Ezarkal
Posts: 1610
Joined: Wed, 22. Apr 15, 02:27
x4

Re: Change Camera-Level in Build-Screen

Post by Ezarkal »

foxxbl wrote: Wed, 27. Mar 19, 15:28
Ezarkal wrote: Wed, 27. Mar 19, 14:01 Both only work on the horizontal pane. You can't change the vertical level of the center of reference. (Unless it's been patched recently.)
Actually you can change vertical level of the center of reference. I need to confirm this 100% when I get home, but when you move vertically with the W S (or with Up Down arrows), the new structures are also created at that level.
In that way I was able to vertically position 2 E piers one below each other (in a distance from each other and without connection), without problems.
I wasn't aware W/S were working for module elevation, so thanks for that tip. You can also set your camera so you see your station from the side, then your modules will pan vertically instead of horizontally, and allow for precise movements.

It does not affect the camera's POV, though.

As the OP said, it's a PITA when you're trying to adjust stuff between 2 layers of a multi-layered compound.

Plus, if you buy a non-centered plot, (say if +Y = 5 ans -Y = 1), your camera will always be centered to Y = 0. This means in this example your POV's reference will always be at 1/6 or elevation of the whole plot. For a Y = 6 Km plot, it's manageable. For a Y = 15 Km plot, not so much.

I understand there are other priorities, and that there are ways to work along with the problem. I'm just pointing it out.
Humans are deuterostomes, which means that when they develop in the womb the first opening they develop is the anus.
This means that at one point you were nothing but an asshole.

Some people never develop beyond this stage.

Return to “X4: Foundations”