
(The plugin initialises itself and the .dll's are in the system32 folder)
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Thanks. That's what I thought. I just wanted to make sure that I hadn't missed something.Commander Jamieson wrote:If you mean EGOSOFT's own bob file ship models, you can't!
If it is a downloaded 3D model, it has to be in a max, 3ds or obj format (there might be others, just look in the import menu) to import into 3DMax 5. Then export it with the EGO dle plug in as a bod file per instructions in the Mod Kit's gfx.pdf file.
Cheers
Try this http://www.egosoft.com/x2/forum/viewtopic.php?t=39577 .esd wrote:CJ - I would be profoundly grateful if you could write a little walkthrough for replacing a ship ingame with another. There's a lot not covered in the PDF, and no matter what I try, I can't get it to work.![]()
Please help!