I noticed upon adding trades to my trading ship that it only takes in account the current cargo volume space. Meaning the following trade queues is not possible:
- trading ship-x volume 8000
- queue-1: buy ware-a occupying 7000 cargo space
- queue-2: sell 6000 cargo space worth of ware-a
- queue-3: buy ware-b occupying 6000 cargo space
instead when trying to queue up the 3rd trade before the 2nd one even got done, it sees its cargo space is 7000/8000 and when I tell it to get 6000 of another product it does not allow me.
Is this how it is design or a bug?
I think its a bad design and limits us to always double check what we are queuingvs what we want as next order.
Queuing up trades only taking in account present cargo volume space?
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Queuing up trades only taking in account present cargo volume space?
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Re: Queuing up trades only taking in account present cargo volume space?
I think you hit a bug.
I never had any trouble queuing up multiple full-load trade runs, even if the selected ship is at full load and in the middle of a run.
Only exception is the "mine" order. You can't queue a sell order for resources yet to be mined. But that's a different matter entirely.
I never had any trouble queuing up multiple full-load trade runs, even if the selected ship is at full load and in the middle of a run.
Only exception is the "mine" order. You can't queue a sell order for resources yet to be mined. But that's a different matter entirely.
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Re: Queuing up trades only taking in account present cargo volume space?
In my last game session, I did not seam to have this issue.Ezarkal wrote: ↑Tue, 26. Mar 19, 20:17 I think you hit a bug.
I never had any trouble queuing up multiple full-load trade runs, even if the selected ship is at full load and in the middle of a run.
Only exception is the "mine" order. You can't queue a sell order for resources yet to be mined. But that's a different matter entirely.
Ubuntu 24.04 playing with ProtonDB
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Re: Queuing up trades only taking in account present cargo volume space?
Trade offers can just vanish for various reasons ime.Browser_ice wrote: ↑Fri, 29. Mar 19, 17:02 In my last game session, I did not seam to have this issue.
For ex station module destruction, new module getting built, or anything that changes resource levels/requirements for your trade partner.
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Re: Queuing up trades only taking in account present cargo volume space?
The above mentioned issue does not exist from my experience.
What does exist is a bug that prevents one from rolling trades in 1 action. For example...
Trade 1: Full load of Energy Cells.
Trade 2: Empty Energy Cells, Full load of Refined Metal.
Trade 3: Empty Refined Metal
One cannot make Trade 2 in a single trade action. It will not let you buy wares in that same instance of the window being open. Instead you need to sell all wares and confirm, then immediately re-open the same window as before (same station) and buy the desired wares. As far as trade actions from the user goes it looks like...
Trade 1: Full load of Energy Cells.
Trade 2: Empty Energy Cells to X.
Trade 3: Full load of Refined Metal from X.
Trade 4: Empty Refined Metal
This only applies when cargo is full. Currently there is no problem when cargo is not full. Hence below is possible.
Trade 1: 90% load of Energy Cells.
Trade 2: Empty Energy Cells, Full load of Refined Metal.
Trade 3: Empty Refined Metal
What does exist is a bug that prevents one from rolling trades in 1 action. For example...
Trade 1: Full load of Energy Cells.
Trade 2: Empty Energy Cells, Full load of Refined Metal.
Trade 3: Empty Refined Metal
One cannot make Trade 2 in a single trade action. It will not let you buy wares in that same instance of the window being open. Instead you need to sell all wares and confirm, then immediately re-open the same window as before (same station) and buy the desired wares. As far as trade actions from the user goes it looks like...
Trade 1: Full load of Energy Cells.
Trade 2: Empty Energy Cells to X.
Trade 3: Full load of Refined Metal from X.
Trade 4: Empty Refined Metal
This only applies when cargo is full. Currently there is no problem when cargo is not full. Hence below is possible.
Trade 1: 90% load of Energy Cells.
Trade 2: Empty Energy Cells, Full load of Refined Metal.
Trade 3: Empty Refined Metal