I started playing this on release, I knew at the time that was probably a mistake as its obviously designed for DLC packs to make it the complete game, the playing experience would be massively better if I had waited for those packs as I did before playing rebirth.
Having said this Ive enjoyed the game for hundreds of hours, its a great game for the most part, the patches are good with fixes and features, the problem is each one seems to greatly change the game economy, I put hundreds of hours in identifying demand for various things, then a patch hits and suddenly my stations are taking very little as the things they were selling are suddenly no longer needed.
I recently started over(at patch 2.0) as too many things were becoming bugged in my original game of 384 hours played, I noticed a massive demand for engine parts and smart chips in my new game after 2.0 so I started working to satisfy that demand and get the paranid wharfs and shipyards working, now 2.2 hits and suddenly no one wants engine parts?!?!, how did that happen, so now my new game of 96 hours played has sort of ground to a halt, now yes - change and adapt etc, fine, but it feels a bit like the game economy isnt very "organic" at all if just one patch somehow kills demand for something stone dead, the challenge of these games was always to "fix" the economy wasnt it, identify the issues and smooth them out.
After 2 game starts now it feels like its not worth it anymore as the next patch will just scrap all the work you did.
These patches keep moving the goalposts..
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Re: These patches keep moving the goalposts..
I am still on 1.6. And I made the same observations: In the beginning of a game there is a massive need for engine parts but that need is satisfied (in my game too) by the NPC-economy building a lot of additional engine parts factories (my guess: +12 at least). To complete: In middle game (~5 IG days and more) the Chip market (Smart and Micro Chips) is booming, as well as Hull Parts.
So imo the changes on the engine parts-market are not caused by patches.
So imo the changes on the engine parts-market are not caused by patches.
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Re: These patches keep moving the goalposts..
Well as I had a freighters running back and forth from my engine parts factories to HOP wharf + shipyard, and PAR wharf and shipyard continually to meet the demand at 474(top price) for engine parts, and listing thousands as needed, then I patch that game to 2.20 and restart the game and all 4 now need zero engine parts and have no buy offers for them, so my freighters going to them to make the agreed sale now cant, Im thinking its the patch.....
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Re: These patches keep moving the goalposts..
Until the war scripts are enabled, my guess is the economy is going to flatten out even more - a natural result of fixing bugs that created artificial demand, or lack thereof. Right now, there is little to no full scale fights, aside from the occasional user getting something big destroyed. Those I think are accidents, rather than invasions.Reactivist wrote: ↑Fri, 22. Mar 19, 11:52 Well as I had a freighters running back and forth from my engine parts factories to HOP wharf + shipyard, and PAR wharf and shipyard continually to meet the demand at 474(top price) for engine parts, and listing thousands as needed, then I patch that game to 2.20 and restart the game and all 4 now need zero engine parts and have no buy offers for them, so my freighters going to them to make the agreed sale now cant, Im thinking its the patch.....
My advice in the near term would be to look into one of the war mods (I can't speak for any of them) which should drag material out of the economy like is intended. I'll probably plug one in myself soon.