1. The component for the Pulsar has one weapon hardpoint that is off position. (There's a small gap between the hull and the gun.)
Connection "con_weapon_01" has a Z offset of 4.004704, but should be 3.661433 like the other 3 on the side shells.
(assets\units\size_s\ship_arg_s_fighter_03.xml, line 1031)
2. In the map the "Object List" tab displays the wrong icon for player owned sectors.
(ui\addons\ego_detailmonitor\menu_map.lua, line 4448)
3. In the docked interaction menu the "trade" button does not enable when docked at a build storage.
Cause is the "cantrade" variable only checking for stations.
(ui\addons\ego_detailmonitor\menu_docked.lua, 234)
4. Also in the docked interaction menu, if "ware exchange" is different from "trade", stop thinking about having it fire off of the same button.
(ui\addons\ego_detailmonitor\menu_docked.lua, 869)
The player should be the one deciding whether they want to initiate "trade" or "ware exchange".
There are enough empty button slots. Split it off into a separate button.
(Note: There's another error in "ui\addons\ego_detailmonitor\menu_map.lua" that needs to be fixed for this to work. ...Which leads to...)
5. In the file ui\addons\ego_detailmonitor\menu_map.lua, line 3877, an undeclared variable "wareexchange" is being used at the end of the line. (Most definitely a copy-paste error from line 1949.)
[2.20] Some minor issues - Fixed in a build after 2.20
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Re: [2.20] Some minor issues
Issue number one fixed. Should be in an upcoming patch, latest in 2.50.
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Re: [2.20] Some minor issues
Remaining issues fixed in an upcoming version, probably 2.50