UX for easy task --> shipyard shortage analysis

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XTC0R
Posts: 401
Joined: Sat, 1. Dec 18, 19:58
x4

UX for easy task --> shipyard shortage analysis

Post by XTC0R »

Hello,

I think for the player it is interesting to check what a shipyard / wharf is currently producing and if it s stucked which product is missing. Today you always have to switch between two menus to see it.

1. You have to go to object list and check the production queue of the SY / wharf.
2. Then you have to right click the SY /wharf and open the info or logistics menu to see which ware is short.

I'm doing this all the time because HOP is under massive attack from all sides and I try to supply them with the wares they need to fight back. But it's very annoying to jump between menus all the time.

Proposals:

1. Add in production queue an addiotional "+" to open a menu where we can see which resources are missing to produce this ship. Similar to station construction where you see it for every module.
2. Give as an option to switch between different windows or at least an "back" option so we don't need to start the clicking adventure from the beginning again
3. Mirror the left navigation tabs to the right. So we can have two windows open seprately.

In general a navigation between the different menus like Total Commander / Free Commander / Speed Commander would be a great fit for this game.

PS: Give us a scan shortcut!!!

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