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After tests against Xenon "I". The Eclipse with 2 plasma and 2 guided missile launchers (Heavy guided missile loaded) were found the best. 10 pieces in manual target designation; first, the engines; then L turrets "I" spin very quickly when the engines are intact.captainpac1200 wrote: ↑Mon, 18. Mar 19, 19:10 Hi, thanks for replying.
The station does have a manager and I watched the Xenon I get to around 4km of a maxed out bridge without being fired on, so not sure what turret ranges are with the encyclopedia being empty?!?
This ship was just systematically working it's way around my station destroying module after module.
I think it must be linked to the xenon drone issue, something to do with the programme rules that is bugged in this sector making my property recognising xenon as friend not foe. Unfortunately the same has not applied to the xenon and they certainly recognise my property as foe!
Any tips for destroying the Xenon I with just a single HOP destroyer without missile launchers?