Explosions!

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Artean
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Explosions!

Post by Artean »

Cap ship fights in X:R looked marvelous - destroyed surface elements spewed out fire and smoke, the ending explosions felt enormous and looked impressive. Unluckily, this isn't really the case with cap ship battles in X4 - the look of them are really flat, not the least the explosions. Quite the let down. And who can say that explosions doesn't matter!? Of course they do!

While I can see this kind of graphical upgrade isn't prioritized here and now, I still really hope Egosoft will soon find the time to do something of the visual impact of cap ship battles to make them, at the very least, on par with X:R!
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A
Buzz2005
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Re: Explosions!

Post by Buzz2005 »

there are mods that adds exactly that
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
ZombiePotatoSalad
Posts: 590
Joined: Tue, 2. Sep 14, 09:15
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Re: Explosions!

Post by ZombiePotatoSalad »

Buzz2005 wrote: Sun, 17. Mar 19, 20:19 there are mods that adds exactly that
Do you have the names?
The Teladi are known for creating a standardized currency, ship insurance, and insurance fraud.
Tomonor
EGOSOFT
EGOSOFT
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Re: Explosions!

Post by Tomonor »

Actually, those mods are work in progress at the moment. But they are not hard to find, really. Even on this forum.
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Artean
Posts: 1120
Joined: Tue, 14. Feb 06, 17:41
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Re: Explosions!

Post by Artean »

Buzz2005 wrote: Sun, 17. Mar 19, 20:19 there are mods that adds exactly that
I'm sure modders some day can take X4 to the same levels as X:Rs explosions, weapon effects and damage models. I would much rather see Egosoft themselves do that, though.
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A
Buzz2005
Posts: 2299
Joined: Sat, 26. Feb 05, 01:47
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Re: Explosions!

Post by Buzz2005 »

Artean wrote: Mon, 18. Mar 19, 16:39
Buzz2005 wrote: Sun, 17. Mar 19, 20:19 there are mods that adds exactly that
I'm sure modders some day can take X4 to the same levels as X:Rs explosions, weapon effects and damage models. I would much rather see Egosoft themselves do that, though.
the assets form rebirth are in the game and mods just enable them

A ship mod puts rebirth ships in the game and on the nexus page there is rebirth explosions and texture mods

and a WIP mod where modder will bring back smoke to destroyed turrets
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.
ZombiePotatoSalad
Posts: 590
Joined: Tue, 2. Sep 14, 09:15
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Re: Explosions!

Post by ZombiePotatoSalad »

Buzz2005 wrote: Mon, 18. Mar 19, 16:42
Artean wrote: Mon, 18. Mar 19, 16:39
Buzz2005 wrote: Sun, 17. Mar 19, 20:19 there are mods that adds exactly that
I'm sure modders some day can take X4 to the same levels as X:Rs explosions, weapon effects and damage models. I would much rather see Egosoft themselves do that, though.
the assets form rebirth are in the game and mods just enable them

A ship mod puts rebirth ships in the game and on the nexus page there is rebirth explosions and texture mods

and a WIP mod where modder will bring back smoke to destroyed turrets
Yeah, but I don't know how stable those Rebirth ships are compared to the X4 ones. Also, it would be nice if those effects applied to all capital ships in X4. That's what I'm looking for.
The Teladi are known for creating a standardized currency, ship insurance, and insurance fraud.
Artean
Posts: 1120
Joined: Tue, 14. Feb 06, 17:41
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Re: Explosions!

Post by Artean »

ZombiePotatoSalad wrote: Mon, 18. Mar 19, 17:16
Buzz2005 wrote: Mon, 18. Mar 19, 16:42
Artean wrote: Mon, 18. Mar 19, 16:39

I'm sure modders some day can take X4 to the same levels as X:Rs explosions, weapon effects and damage models. I would much rather see Egosoft themselves do that, though.
the assets form rebirth are in the game and mods just enable them

A ship mod puts rebirth ships in the game and on the nexus page there is rebirth explosions and texture mods

and a WIP mod where modder will bring back smoke to destroyed turrets
Yeah, but I don't know how stable those Rebirth ships are compared to the X4 ones. Also, it would be nice if those effects applied to all capital ships in X4. That's what I'm looking for.
Same here.

Though, since this is such an obvious downgrade compared to X:R, it just must be on a list on someone's table at Egosoft waiting to be fixed/implemented. Epic explosions, weapon effects and smoking damage models are equally important to trade/economy fixes... or? ;)
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A
Buzz2005
Posts: 2299
Joined: Sat, 26. Feb 05, 01:47
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Re: Explosions!

Post by Buzz2005 »

https://www.nexusmods.com/x4foundations ... escription

nothing unstable about them, a ship is a ship is a ship :D and a nice addition where AI builds them with a massive fleet of xenons for some fun times

https://www.nexusmods.com/x4foundations ... escription

textures and explosions

and viewtopic.php?f=181&t=415301

for all ships and turrets, its a WIP but OP said soon
Fixed ships getting spawned away from ship configuration menu at resupply ships from automatically getting deployables.

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