Just Another Day In X4 2.0

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MHDriver
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Joined: Wed, 27. Feb 19, 19:39
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Just Another Day In X4 2.0

Post by MHDriver »

https://i.imgur.com/rJeArOa.png

Courtesy of Elysium Defense Services..


{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
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ei8htx
Posts: 143
Joined: Sun, 30. Dec 12, 04:46
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Re: Just Another Day In X4 2.0

Post by ei8htx »

I see the K's, what are the other 2 ships at the bottom right?
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Pesanur
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Re: Just Another Day In X4 2.0

Post by Pesanur »

ei8htx wrote: Sun, 17. Mar 19, 17:12 I see the K's, what are the other 2 ships at the bottom right?
They are K's, but from the upside.
MHDriver
Posts: 464
Joined: Wed, 27. Feb 19, 19:39
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Re: Just Another Day In X4 2.0

Post by MHDriver »

ei8htx wrote: Sun, 17. Mar 19, 17:12 I see the K's, what are the other 2 ships at the bottom right?
They are all K's, those two are just rolled on their sides
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ei8htx
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Re: Just Another Day In X4 2.0

Post by ei8htx »

Ah ok. I recently found the I last week (I've got over 400 hours and never saw one till last week).

Are there any other ships besides:
N
M
P
K
I

?
Yellowman
Posts: 627
Joined: Mon, 3. May 04, 12:54
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Re: Just Another Day In X4 2.0

Post by Yellowman »

ei8htx wrote: Sun, 17. Mar 19, 18:01 Ah ok. I recently found the I last week (I've got over 400 hours and never saw one till last week).

Are there any other ships besides:
N
M
P
K
I

?
S
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ei8htx
Posts: 143
Joined: Sun, 30. Dec 12, 04:46
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Re: Just Another Day In X4 2.0

Post by ei8htx »

Right, the S trader.

I did see the mostly intact remains of an --- in ---, which oddly enough, my fighters found hostile and attacked.
Spoiler
Show
M0 in Atiya's Misfortune III. If the gates form the top left and bottom right corners of a rectangle, it's in the debris field in the bottom left corner.

Doesn't show any kind of icon, but my fighters aggro/attack it mysteriously .
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mr.WHO
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Joined: Thu, 12. Oct 06, 17:19
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Re: Just Another Day In X4 2.0

Post by mr.WHO »

My version of "Just Another Day In X4 2.0":
freshly build HOP fighter leave my wharf
freshly build PAR fighter leave my wharf
both immediately start to murder eachother literally at the front door.

If I would have proper bar/window at my wharf I could just sit lauch and smoke spaceweed from rolled credits that HOP and PAR gave me.
MHDriver
Posts: 464
Joined: Wed, 27. Feb 19, 19:39
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Re: Just Another Day In X4 2.0

Post by MHDriver »

mr.WHO wrote: Sun, 17. Mar 19, 19:53 My version of "Just Another Day In X4 2.0":
freshly build HOP fighter leave my wharf
freshly build PAR fighter leave my wharf
both immediately start to murder eachother literally at the front door.

If I would have proper bar/window at my wharf I could just sit lauch and smoke spaceweed from rolled credits that HOP and PAR gave me.
The AI behavior code is very odd in this game. Waring factions will sometimes attack each other and other times completely ignore each other. In systems that I control like the silent witness block or Heretics end all of the factions just patrol around together not bothering each other. Meanwhile I am allied with the main factions including HOP and they are continually placing laser towers around all of my stations around the different sectors. I really don't see the method behind ES coding in this game.

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