Torpedoes can't catch up with their target.

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blin25
Posts: 123
Joined: Wed, 13. Feb 19, 15:43

Torpedoes can't catch up with their target.

Post by blin25 »

The speed of heavy torpedoes is 67 m / s, the usual speed of any ship in the game is more than 100 m / s, so if the target moves the torpedoes with difficulty or never will get into it.
Shehriazad
Posts: 784
Joined: Wed, 5. Dec 18, 00:56
x4

Re: Torpedoes can't catch up with their target.

Post by Shehriazad »

Heavy torps are to be used Vs stations and carriers.

I've never had trouble....but I'd prefer heavy swarm missiles....faster, more damage if all missiles hit...and sexy fireworks.



EDIT:
Bonus pic of swarm goodness
https://i.redd.it/l174h2c1plf21.jpg


{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
Last edited by Shehriazad on Sat, 16. Mar 19, 18:30, edited 1 time in total.
ZombiePotatoSalad
Posts: 590
Joined: Tue, 2. Sep 14, 09:15
x4

Re: Torpedoes can't catch up with their target.

Post by ZombiePotatoSalad »

They're meant to be used against stations. But if you must fire them at ships, try to hit them on the beam.
Or create a mod where they go faster. Possibly by coloring them red.
The Teladi are known for creating a standardized currency, ship insurance, and insurance fraud.
Imperial Good
Moderator (English)
Moderator (English)
Posts: 4936
Joined: Fri, 21. Dec 18, 18:23
x4

Re: Torpedoes can't catch up with their target.

Post by Imperial Good »

Fire them from a modified Gorgon with exceptional forward thrust and chassis mod. The Gorgon should fly around 800m/s so firing a Heavy Torpedo from it at that speed will cause the Heavy Torpedo to start at 867 m/s and very slowly decelerate down. Needless to say L and XL ships will almost certainly be hit. Of course make sure the first heavy torpedo is to the engines since that renders their speed 0m/s so one cannot miss.

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