[REQ] Colorful Weapons Visual FX

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Jaswolf
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[REQ] Colorful Weapons Visual FX

Post by Jaswolf »

Could it be possible to have a vivid and different color for each weapon's visual FX?

Everything is whitish/greyish, it makes me super sad.

I'd like:
- fiery orange pulse projectiles
- hot red laser
- glorious sapphire plasma balls
- majestic purple torpedoes
- sizzling yellow missiles
- visceral green flak clouds
etc...

A variation in color's brightness depending on the weapon's quality could be cool too.
A mk1 weapon would have a duller color while the mk3 would have the more vivid one.

Make space battles great again! 8)
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Général Grievous
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Re: [REQ] Colorful Weapons Visual FX

Post by Général Grievous »

Yeah, i would love that.
I'd never thought i would say that but I miss X Rebirth... (in term of battles, capital ships, weapon effects, local hull damages and explosions.)
Il vaut mieux mobiliser son intelligence sur des conneries plutot que de mobiliser sa connerie sur des choses intelligentes...
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Shuulo
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Re: [REQ] Colorful Weapons Visual FX

Post by Shuulo »

Hi, yeah, that's what I would like as well and something that I started myself.
But not only color, I plan to get rid of mk1-mk2 thing and change every weapon in the game to something unique, both in sound, feel and look. It will also pair with ship, shields and speed balancing to make combat more engaging (capitals engage at 10-15 km, and it works much better imo).
Here is a look at first tests on last week, currently I did all S weapons and some M,no changes in particle FX but ill come to that as well.
Also, the list of change to weapon naming (name should represent feel and function of the weapon):
Spoiler
Show
Ion Cannon / Ion S mk1
Arc Discharger / Ion S mk2
Pulse Beamer / Beam S mk1
Beamer / Beam S mk2
Chain Gun / Bolt S mk1
Autocannon / Bolt S mk2
Blaster / Pulse S mk1
Burst Cannon / Pulse S mk2
Plasma Gun / Plasma S mk1
Plasma Burster / Plasma S mk2
Scatter Gun / Shard S mk1
Heavy Scatter Gun / Shard S mk2
Xenon Laser Gun / Xen S

Heavy Ion Cannon / Ion M mk1
Heavy Arc Discharger / Ion M mk2
Cyclone Beamer / Beam M mk1
Lancer / Beam M mk2
Avenger Autocannon / Bolt M mk1
Reaper Cannon / Bolt M mk2
Fusion Blaster / Pulse M mk1
Fusion Repeater / Pulse M mk2
Plasma Cannon / Plasma M mk1
Plasma Incinirator / Plasma M mk2
Scatter Storm Cannon / Shard M mk1
Demolisher Scatter Cannon / Shard M mk2
Xenon Heavy Burster / Xen M

Cyclone Turret / Beam M turr
CIWS / Bolt M turr
Hunter Cannon Turret / Pulse M turr
Dual Plasma Turret / Plasma M turr
Dual Scatter Turret / Shard M turr
Xennon Repeater Turret / Xen M turr

Heavy Lance Turret / Beam L turr
Rail Gun Turret / Bolt L turr
Cyclic Cannon Turret / Pulse L turr
Annihilator Turret / Plasma L turr
Fragstorm turret / Shard L turr
Xenon Obliterator Turret / Xen L turr
Last edited by Shuulo on Thu, 14. Mar 19, 15:28, edited 1 time in total.
duders
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Re: [REQ] Colorful Weapons Visual FX

Post by duders »

Shuulo wrote: Thu, 14. Mar 19, 13:58 Hi, yeah, that's what I would like as well and something that I started myself.
But not only color, I plan to get rid of mk1-mk2 thing and change every weapon in the game to something unique, both in sound, feel and look. It will also pair with ship, shields and speed balancing to make combat more engaging (capitals engage at 10-15 km, and it works much better imo).
Here is a look at first tests on last week, currently I did all S weapons and some M,no changes in particle FX but ill come to that as well.
Also, the list of change to weapon naming (name should represent feel and function of the weapon):
Spoiler
Show
Ion Cannon / Ion S mk1
Arc Discharger / Ion S mk2
Pulse Beamer / Beam S mk1
Beamer / Beam S mk2
Chain Gun / Bolt S mk1
Autocannon / Bolt S mk2
Blaster / Pulse S mk1
Burst Cannon / Pulse S mk2
Plasma Gun / Plasma S mk1
Plasma Burster / Plasma S mk2
Scatter Gun / Shard S mk1
Heavy Scatter Gun / Shard S mk2
Xenon Laser Gun / Xen S
Heavy Ion Cannon / Ion M mk1
Heavy Arc Discharger / Ion M mk2
Cyclone Beamer / Beam M mk1
Lancer / Beam M mk2
Avenger Autocannon / Bolt M mk1
Reaper Cannon / Bolt M mk2
Fusion Blaster / Pulse M mk1
Fusion Repeater / Pulse M mk2
Plasma Cannon / Plasma M mk1
Plasma Incinirator / Plasma M mk2
Scatter Storm Cannon / Shard M mk1
Demolisher Scatter Cannon / Shard M mk2
Xenon Heavy Burster / Xen M
Cyclone Turret / Beam M turr
CIWS / Bolt M turr
Hunter Cannon Turret / Pulse M turr
Dual Plasma Turret / Plasma M turr
Dual Scatter Turret / Shard M turr
Xennon Repeater Turret / Xen M turr
Heavy Lance Turret / Beam L turr
Rail Gun Turret / Bolt L turr
Cyclic Cannon Turret / Pulse L turr
Annihilator Turret / Plasma L turr
Fragstorm turret / Shard L turr
Xenon Obliterator Turret / Xen L turr
Thats looking really promising, hope you continue the good work, this game is in desperate need of more diversity
Jaswolf
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Re: [REQ] Colorful Weapons Visual FX

Post by Jaswolf »

Shuulo wrote: Thu, 14. Mar 19, 13:58 Hi, yeah, that's what I would like as well and something that I started myself.
But not only color, I plan to get rid of mk1-mk2 thing and change every weapon in the game to something unique, both in sound, feel and look. It will also pair with ship, shields and speed balancing to make combat more engaging (capitals engage at 10-15 km, and it works much better imo).
Here is a look at first tests on last week, currently I did all S weapons and some M,no changes in particle FX but ill come to that as well.
It looks and sounds cool!

I'll definitely give it try when it'll be ready.
Jaswolf
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Re: [REQ] Colorful Weapons Visual FX

Post by Jaswolf »

Général Grievous wrote: Thu, 14. Mar 19, 12:29 Yeah, i would love that.
I'd never thought i would say that but I miss X Rebirth... (in term of battles, capital ships, weapon effects, local hull damages and explosions.)
Yes, I'm playing X Rebirth at the moment, it's so gorgeous and still fun to play. (Third playthrough and this time with almost no mods)
Sgt Hawker
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Re: [REQ] Colorful Weapons Visual FX

Post by Sgt Hawker »

Shuulo wrote: Thu, 14. Mar 19, 13:58 Hi, yeah, that's what I would like as well and something that I started myself.
But not only color, I plan to get rid of mk1-mk2 thing and change every weapon in the game to something unique, both in sound, feel and look. It will also pair with ship, shields and speed balancing to make combat more engaging (capitals engage at 10-15 km, and it works much better imo).
Here is a look at first tests on last week, currently I did all S weapons and some M,no changes in particle FX but ill come to that as well.
Also, the list of change to weapon naming (name should represent feel and function of the weapon):
Spoiler
Show
Ion Cannon / Ion S mk1
Arc Discharger / Ion S mk2
Pulse Beamer / Beam S mk1
Beamer / Beam S mk2
Chain Gun / Bolt S mk1
Autocannon / Bolt S mk2
Blaster / Pulse S mk1
Burst Cannon / Pulse S mk2
Plasma Gun / Plasma S mk1
Plasma Burster / Plasma S mk2
Scatter Gun / Shard S mk1
Heavy Scatter Gun / Shard S mk2
Xenon Laser Gun / Xen S

Heavy Ion Cannon / Ion M mk1
Heavy Arc Discharger / Ion M mk2
Cyclone Beamer / Beam M mk1
Lancer / Beam M mk2
Avenger Autocannon / Bolt M mk1
Reaper Cannon / Bolt M mk2
Fusion Blaster / Pulse M mk1
Fusion Repeater / Pulse M mk2
Plasma Cannon / Plasma M mk1
Plasma Incinirator / Plasma M mk2
Scatter Storm Cannon / Shard M mk1
Demolisher Scatter Cannon / Shard M mk2
Xenon Heavy Burster / Xen M

Cyclone Turret / Beam M turr
CIWS / Bolt M turr
Hunter Cannon Turret / Pulse M turr
Dual Plasma Turret / Plasma M turr
Dual Scatter Turret / Shard M turr
Xennon Repeater Turret / Xen M turr

Heavy Lance Turret / Beam L turr
Rail Gun Turret / Bolt L turr
Cyclic Cannon Turret / Pulse L turr
Annihilator Turret / Plasma L turr
Fragstorm turret / Shard L turr
Xenon Obliterator Turret / Xen L turr
Looking really good can't wait to use it. Maybe even have different laser colors, like blue, purple, orange, etc... I do like the route you are going. Keep up the great work. kudos.
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Shuulo
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Re: [REQ] Colorful Weapons Visual FX

Post by Shuulo »

Sgt Hawker wrote: Wed, 20. Mar 19, 23:48
Looking really good can't wait to use it. Maybe even have different laser colors, like blue, purple, orange, etc... I do like the route you are going. Keep up the great work. kudos.
Thanks, its coming together nicely.
Some more tests:
M weapons 1
M weapons 2
fleet combat
cap ship test
Jaswolf
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Re: [REQ] Colorful Weapons Visual FX

Post by Jaswolf »

The tease is real ! 8)
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Général Grievous
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Re: [REQ] Colorful Weapons Visual FX

Post by Général Grievous »

Shuulo wrote: Thu, 21. Mar 19, 01:10 Thanks, its coming together nicely.
Some more tests:
M weapons 1
M weapons 2
fleet combat
cap ship test
That is soo awesome!!! :o
Il vaut mieux mobiliser son intelligence sur des conneries plutot que de mobiliser sa connerie sur des choses intelligentes...
Artean
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Re: [REQ] Colorful Weapons Visual FX

Post by Artean »

Lovely!
"In the beginning the Universe was created. This has made a lot of people very angry and has been widely regarded as a bad move." - D.N.A
Sgt Hawker
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Re: [REQ] Colorful Weapons Visual FX

Post by Sgt Hawker »

Shuulo wrote: Thu, 21. Mar 19, 01:10
Sgt Hawker wrote: Wed, 20. Mar 19, 23:48
Looking really good can't wait to use it. Maybe even have different laser colors, like blue, purple, orange, etc... I do like the route you are going. Keep up the great work. kudos.
Thanks, its coming together nicely.
Some more tests:
M weapons 1
M weapons 2
fleet combat
cap ship test
Ok so now I can't play until I get these. lol
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mr.WHO
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Re: [REQ] Colorful Weapons Visual FX

Post by mr.WHO »

Shuulo wrote: Thu, 21. Mar 19, 01:10
Sgt Hawker wrote: Wed, 20. Mar 19, 23:48
Looking really good can't wait to use it. Maybe even have different laser colors, like blue, purple, orange, etc... I do like the route you are going. Keep up the great work. kudos.
Thanks, its coming together nicely.
Some more tests:
M weapons 1
M weapons 2
fleet combat
cap ship test

Wow, that is some seriously epic weapon mod. I love the blue laser heavy cannon - feels like proper capital grade weapon.
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Shuulo
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Re: [REQ] Colorful Weapons Visual FX

Post by Shuulo »

I have a bit for you all.
Ships are being being balanced to feel right with these weapons. Also, all ships will now have internal shield generators as in X3, so more variety between ships! Full shield rework already done.
another fleet combat
pimp my behemoth
Chris0132
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Re: [REQ] Colorful Weapons Visual FX

Post by Chris0132 »

I like the look of the extended weapon ranges and they're nice and colourful, visually distinct, shame about the effects lagging behind the guns though.

Is it possible also to improve visibility of impact effects? That's one of the weird things about X4 where you can't actually see any impact effects most of the time.
idofwsl
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Re: [REQ] Colorful Weapons Visual FX

Post by idofwsl »

Shuulo wrote: Sun, 24. Mar 19, 00:49 I have a bit for you all.
Ships are being being balanced to feel right with these weapons. Also, all ships will now have internal shield generators as in X3, so more variety between ships! Full shield rework already done.
another fleet combat
pimp my behemoth
It sounds cool! I love it .
I found a small issue on beam weapons. beam do not attach turret barrel when ship is moving,

this might be help.
vedder1993 wrote: Sat, 8. Dec 18, 15:06
Beam:
Spoiler
Show

Code: Select all

    <properties>
      <bullet speed="7000" lifetime="1" range="2550" amount="1" barrelamount="1" icon="weapon_beam_mk1" maxhits="1" ricochet="0" scale="1" attach="1" />
      <!-- speed= m/s, lifetime= beam length in sec, range = max range for beam weapon -->
      <reload time="3" />
      <damage value="58" repair="0" />
NOTE: Beam weapons are the only weapons on the game that have the scale=1 and attach=1 value if you create a new beam weapon make sure to set these to the right value.for this code, the max range for this weapon is 2550m if there was no max range indicated a 7000m long beam would travel infinitely.

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Shuulo
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Re: [REQ] Colorful Weapons Visual FX

Post by Shuulo »

Regarding the beam weapons disconnection - this is intentional, as AI usage of real beam weapons is sub par, they tend to jerk the beam a lot, change targets every few seconds, stop shooting after a split second after they start, this leads to many problems:
- jerking beams at long range looks off and breaks immersion.
- deciding to stop attack right after beginning leads to sound effect spam, also it looks silly when beam shows up for 0.3 sec while sound plays 3 sec
- they are very hard to balance due to jerking, they are rather very weak when ai changes targets every second or very powerful if ai stays on one target for few seconds.

SO I decided to go this way, while it looks a bit off (not critical from my perceptive) it counters all the problems I mentioned.
Chris0132 wrote: Sun, 24. Mar 19, 03:30 I like the look of the extended weapon ranges and they're nice and colourful, visually distinct, shame about the effects lagging behind the guns though.

Is it possible also to improve visibility of impact effects? That's one of the weird things about X4 where you can't actually see any impact effects most of the time.
As for weapon visuals - i changed really only L beam, pulse and plasma, everything else is vanilla, but used a bit more smart in conjunction with unique sounds, this makes a lot of difference
As for impact effect - this is something I will improve eventually, but its not the priority atm.
And a small bonus, K obliterates behemoth.
duders
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Re: [REQ] Colorful Weapons Visual FX

Post by duders »

I must admit, I much prefer the single pulse beam weapons you have created, as long as they are made more powerful to compensate for lack of firing time
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Shuulo
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Re: [REQ] Colorful Weapons Visual FX

Post by Shuulo »

duders wrote: Sun, 24. Mar 19, 15:04 I must admit, I much prefer the single pulse beam weapons you have created, as long as they are made more powerful to compensate for lack of firing time
do not afraid, they usually one-shot most S ships :)

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