Shipyard player management. 2.0

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blin25
Posts: 123
Joined: Wed, 13. Feb 19, 15:43

Shipyard player management. 2.0

Post by blin25 »

So far I have built myself a small port for S / M ships.
But in addition to the button, allow or prohibit other factions to build something and the price slider from 50% -150%.
I have no management and control. No information what ships were built and for what price in the logs there.
There is no information and control. What was built, who built it and for what price is all unknown to me.
There are also problems with the fact that many types of resources that the shipyards need are no longer for sale.
There is no information about the shipyard’s need for resources for construction, but the station manager reserves a volume of consumption for it.
There is no BP for cargo drones. Drones at the station are built randomly at random times and random numbers. Also with the number of missiles for rocket turrets.
letsplay
Posts: 39
Joined: Sat, 9. Feb 19, 15:25

Re: Shipyard player management. 2.0

Post by letsplay »

Bad news: the button does not (necessarily) stop AI building ships (for free at the moment) at your shipyard.
Only way I stopped them was to sack the ship trader. Self defeating to say the least.
SPiDER
Posts: 578
Joined: Mon, 7. Jan 19, 11:35
x4

Re: Shipyard player management. 2.0

Post by SPiDER »

Again rushed out without proper testing.

Sales need to be restricted by faction not all or none .
With ANT and ARG already broken building a Shipyard in their space almost assures their destruction.HOP have between 20 to 30 Destroyers active at any one time plus all their attendant S and M ships...Allow them to build 6 destroyers at a go in Argon Prime....really ???? really?????

Seriously needs fixing.

And having built god knows how many defense stations I still have not worked out what the formulas are for Drone Construction or Missile Construction.
If you load up a station earlier in its construction with the parts E-Cells,Drone Parts,Missile Components and Smart Chips you need way way less as it seems once they are in storage you can Magically make more missiles...Wait until the Station is finished and for 29000 Smart missiles in one build I had to supply 500,000 E-Cells.....

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