Auto Trader question

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Loneshade
Posts: 181
Joined: Sun, 16. Dec 18, 22:54
x4

Auto Trader question

Post by Loneshade »

I noticed that since 2.0 my auto traders have gone somewhat idle, used to be no problem before:

Right now, out of 33 Auto-Traders, 18 are just sitting around idle waiting for something (maybe a trade opportunity?). Some are sitting there like that for hours.

Any suggestion what might be the reason?
I usually don't use nav sats - are they mandatory now? (but I didn't before either and it worked)
Tantalus11
Posts: 362
Joined: Wed, 3. Mar 04, 19:33
x4

Re: Auto Trader question

Post by Tantalus11 »

Loneshade wrote: Fri, 8. Mar 19, 16:10 I noticed that since 2.0 my auto traders have gone somewhat idle, used to be no problem before:

Right now, out of 33 Auto-Traders, 18 are just sitting around idle waiting for something (maybe a trade opportunity?). Some are sitting there like that for hours.

Any suggestion what might be the reason?
I usually don't use nav sats - are they mandatory now? (but I didn't before either and it worked)
With 2.0, jump range has been changed, it is 5 jumps max now. So maybe they dont find any trades within their range anymore. Are they restricted to few ware types?
Es gibt keinen bequemen Weg, der zu den Sternen führt...
EterniaLogic
Posts: 26
Joined: Mon, 20. May 13, 17:49
x4

Re: Auto Trader question

Post by EterniaLogic »

Autotrader takes forever to assign from the menus.
Around 70% of the transport ships that I have ordered were all useless less than 3-star pilots so they get thrown into my station as trading distributors.

The 3-4 jump range is only based on the star level.
  • 3 jumps for 3-star pilots
  • 4 jumps for 4-star
  • 12-15 jumps for 5-stars
Because I can, I'm here to disturb your mind.
pref
Posts: 5625
Joined: Sat, 10. Nov 12, 17:55
x4

Re: Auto Trader question

Post by pref »

EterniaLogic wrote: Sun, 10. Mar 19, 23:58 12-15 jumps for 5-stars
Not 12-15 but 5 on 2.0.
Are you confusing traders with miners, or 2.2 increased max range?

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