[BUG] Instant Teleport when entering a Highway (V2.00)

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ragamer
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Joined: Wed, 6. Nov 02, 20:31
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[BUG] Instant Teleport when entering a Highway (V2.00)

Post by ragamer »

It's easy to reproduce:

- Assign a fly-to order from Unholy Retribution to Hewa's Twin I.
- Check what happens at Trinity Sanctum III. I have observed ALL kind of weird thigs:

a) The ship fails to transfer itself to the secondary highway (SH from now on) that leads to Hewa's Twin I Jump Gate (HT JG from now on), instead follow the Main Highway (MH from now on) until it jumps to Bright Promise (BP JG from now on).

b) Sometimes, on the return trip, it "Bounces" back to BP JG again right after exiting the MH next to Unholy Retribution Jumpgate (UH JG from now on).

c) When it approches the start of SH next to UH JG, it instantly teleports to the exit next to BP JG.

d) After a while it decides to go directly to HT JG using travel speed.

It's a real mess. The last test I just made was sit on the cockpit of a fighter that was docked in my cerberus frigate (the frigate was the one ordered to fly-to). When I have the time I will redo the test were the ship ordered to fly is also the one I'm in.

EDIT: Changed tittle after fine tuning initial conditions
Last edited by ragamer on Fri, 8. Mar 19, 12:35, edited 2 times in total.
ragamer
Posts: 523
Joined: Wed, 6. Nov 02, 20:31
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Re: [BUG] Instant Teleport at the end of Highway (V2.00)

Post by ragamer »

Ok, I fine tuned the above tests to isolate the specific setup of the Bug and this is what I found:

- Happens ONLY when the system considers the player is in a docked ship (sit on the command chair or as passenger on it. A.K.A. The ship with "bright green" color on properties is the Docked Ship).

- When the Carrier enters the Highways reported on the previous posts all kind of strange teleportations happen while the travelling animation should be happening on a normal trip. The teleportation IS REAL, space is explored and radar contacts are updated properly from the possition.

- At some point of this "Bounce", suddenly, the Carrier (and the Docked ship) reapear on the final destination of the highway.

Tested it extensively using fly-to orders from "Unholy Retribution" to "Hewa's Twin I" and from "Hewa's Twin I" to "Unholy Retribution".



If I do the same but with the player ON the Carrier as Passenger nothing strange happens. Could reproduce it 100% of the time on the above conditions.
Alan Phipps
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Re: [BUG] Instant Teleport when entering a Highway (V2.00)

Post by Alan Phipps »

It may be worth checking out the 2.20 beta as there are entries in the changelog that *might* apply to your tests:

[Beta 2] Improved subordinate handling in long distance movement.
[Beta 1] Fixed case that resulted in ships not going where they wanted to.
[Beta 3] Fixed inconsistent behaviour of subordinates moving over long distances. (Might not apply in your case as it addresses an issue introduced in Beta 1.)
A dog has a master; a cat has domestic staff.
ragamer
Posts: 523
Joined: Wed, 6. Nov 02, 20:31
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Re: [BUG] Instant Teleport when entering a Highway (V2.00)

Post by ragamer »

I'm afraid of opting in Betas ATM... Too many bad experiences in the past with broken saves :(... But as this looks like a critical bug... I will backup my saves as they are now on 2.00, activate the beta, try to check the same situation and report back.
ragamer
Posts: 523
Joined: Wed, 6. Nov 02, 20:31
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Re: [BUG] Instant Teleport when entering a Highway (V2.00)

Post by ragamer »

K... Repeated the tests on 2.20b3. I did this after importing my 2.00 savegame:

- Stopped all running scripts on BOTH ships.
- Undocked.
- Quicksaved on 2.20b3.
- Restarted the game on 2.20b3.
- Redocked and then issued the orders of the above tests so as much as I could was done following 2.20b3 code.

Things I COULDN'T change:

- The 3 sectors were discovered on the 2.00 game... So if something is fundamentally wrong with those particular highways connections it could have persisted over, just Mad Theory, ofc :).

That savegame (well, all i have ATM) carry the modified Tag... Not because I have been using any Mod, it's because early in this playthrough my Nemesis got stuck exchanging a ware and I had to remove the script and associated order to be able to keep playing... I don't think it may have affected anything else... But it would be better if some1 with a NEW game on 2.20b3 totally Vanilla, could double check.

EDIT: LOL... Forgot the most important report :lol:

The bug is still happening as reported in v2.00

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