Fighting the Tide

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MHDriver
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Fighting the Tide

Post by MHDriver »

So at this point the tide of Xeno K's just keeps streaming endlessly out of Tharka's and Matrix destroying stations and ships alike. Frankly I have run out of energy and interest in the endless fighting so from my perspective this game is done. I don't know what Egosoft's intent was but I am off to find a game with a point to it.
Thurgret
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Re: Fighting the Tide

Post by Thurgret »

That sounds pretty awesome. If you aren't really interested in combat yourself, it should at least have created a lot of economic opportunities to fill in, which will in turn help the organic races to hold their own. Have fun!
GCU Grey Area
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Re: Fighting the Tide

Post by GCU Grey Area »

Disagree about 'endless' - invade their sectors, smash their shipyards & no more Xenon.
At least that's what I've been doing - have recently cleared Matrix 9 & 451 & there's been a noticeable reduction in Xenon activity in Teladi sectors.
Horux
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Re: Fighting the Tide

Post by Horux »

GCU Grey Area wrote: Wed, 6. Mar 19, 23:18 Disagree about 'endless' - invade their sectors, smash their shipyards & no more Xenon.
At least that's what I've been doing - have recently cleared Matrix 9 & 451 & there's been a noticeable reduction in Xenon activity in Teladi sectors.
Did you do this with a new game after 2.0 or did you use your pre 2.0 save?
GCU Grey Area
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Re: Fighting the Tide

Post by GCU Grey Area »

Horux wrote: Wed, 6. Mar 19, 23:22 Did you do this with a new game after 2.0 or did you use your pre 2.0 save?
Current game was started when the 2.0 beta was first released.
SPiDER
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Re: Fighting the Tide

Post by SPiDER »

this would be OK if they didnt break ARG and ANT with 2.0 update b4 2.0 they were active..in defence and ship building now its broke.
waynetarlton
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Re: Fighting the Tide

Post by waynetarlton »

Take over their sectors.
Horux
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Re: Fighting the Tide

Post by Horux »

All the solutions are only done via Fight, but there are people out there, they want to trade and not to fight.
Karmaticdamage
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Re: Fighting the Tide

Post by Karmaticdamage »

You can eradicate the xenon from the game by destroying all their shipyards/wharfs, though random spawns will still happen. I usually refrain from wiping them out completely because I make money replacing the ships they kill. If you wipe the xenon and hop out entirely, you can kiss your profits goodbye as their wont be anymore war to drive production.

If you don't want to fight then you need to support the economies of the factions that do. Once you have your own wharf/shipyard up the empires will not have as much of a shortage of ships anymore and will start to push the xenon back.
Chris0132
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Re: Fighting the Tide

Post by Chris0132 »

Horux wrote: Thu, 7. Mar 19, 01:28 All the solutions are only done via Fight, but there are people out there, they want to trade and not to fight.
Trade is driven by fighting, if you supply factions at war they blow it all on fighting, so if you supply only one faction they will tend to fight better. This is probably the key change in X4, the economy is actually simulated.
pvarn
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Re: Fighting the Tide

Post by pvarn »

So much demand from players to have more strife in the game also needed to heat up the economy. Now that's here, complaints it's not wanted.
-Pv-
MHDriver
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Re: Fighting the Tide

Post by MHDriver »

Thurgret wrote: Wed, 6. Mar 19, 22:04 That sounds pretty awesome. If you aren't really interested in combat yourself, it should at least have created a lot of economic opportunities to fill in, which will in turn help the organic races to hold their own. Have fun!
That is a logical assumption but it isn't the reality in my game.
Artean
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Re: Fighting the Tide

Post by Artean »

MHDriver wrote: Thu, 7. Mar 19, 11:19
Thurgret wrote: Wed, 6. Mar 19, 22:04 That sounds pretty awesome. If you aren't really interested in combat yourself, it should at least have created a lot of economic opportunities to fill in, which will in turn help the organic races to hold their own. Have fun!
That is a logical assumption but it isn't the reality in my game.
Are you sure? Xenon taking down a lot of ships should generate demand down the value chain of ship building. An opportunity for sure!

And as others have pointed out - they are not endless and keeping them at bay is one of the major points of X4. Certainly not pointless.
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MHDriver
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Re: Fighting the Tide

Post by MHDriver »

GCU Grey Area wrote: Wed, 6. Mar 19, 23:18 Disagree about 'endless' - invade their sectors, smash their shipyards & no more Xenon.
At least that's what I've been doing - have recently cleared Matrix 9 & 451 & there's been a noticeable reduction in Xenon activity in Teladi sectors.
So I took your suggestion to action with my rag-tag little fleet and at substantial cost I was able to clear out both Tharka's Cascade and Matrix 79B. I think that will have to do for a while until I can build up the fleet again. Little things you only learn by doing like plan for a total bottleneck at the gate when you send your destroyers in. Looked like a Chinese fire Drill..
CataLYTic
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Re: Fighting the Tide

Post by CataLYTic »

I think you can safely leave a moderate fleet near the problem area, or areas, and they should hold them back pretty easily. K class Destroyers and everything below are pretty weak and even a small fleet should be able to handle them by themselves easily. In my game, the only thing I really have to worry about are the I class Destroyers, and they're few and far between. I handle those personally when they come around.
Chris0132
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Re: Fighting the Tide

Post by Chris0132 »

I do like the aggressive factions in the game but I think it would be more enjoyable if they weren't located right next to each other's core sectors.

If there were more of an interconnected expanse of sparse border sectors to fight over, it'd be more interesting than just camping the xenon gates in the core worlds.
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Praefectus classis
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Re: Fighting the Tide

Post by Praefectus classis »

I've gone back to the older version of the game ( I'm on gog) as I don't like the way the xenon are swarming around now. It just spoils the enjoyment for me. I don't mind the xenon being stronger in their own sectors but these xenon invasions and loads of defence stations is too much. That unique Teladi trading station getting destroyed in Ianamus Zura is a prime example. I'm sure this is not all destined to kick off as soon as the player comes into existence.
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mr.WHO
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Re: Fighting the Tide

Post by mr.WHO »

In my game Argon actually made good defense line:
https://steamcommunity.com/sharedfiles/ ... 1672414568

Teladi in the North are holding well with their huge station with big fleet and sometimes even advancing.


Somehow "the south" fare much worse.

Teladi in the South barrely are able to slow Xenon down with no defense station at the gate and their fighter patrols beign too weak - I'll probably have to help them if things get out of control.

HOP also have some troubles with Xenon raids often getting deep into the system - I'm currently exclusively sully their shipyards and wharfs with everything they need and laso parked my two fleets in the sector to quickly support if things get out of control.


Once I finish building my shipyards I plan to engage in war mission to "deliver ships" an "build defense stations" and probably fortify the weakest line which is South Teladi zone.
Zaemar2017
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Re: Fighting the Tide

Post by Zaemar2017 »

Chris0132 wrote: Fri, 8. Mar 19, 11:00 I do like the aggressive factions in the game but I think it would be more enjoyable if they weren't located right next to each other's core sectors.

If there were more of an interconnected expanse of sparse border sectors to fight over, it'd be more interesting than just camping the xenon gates in the core worlds.
The factions are not really right next to each other - it just seems like it. A galactic view would mitigate that.
Agree with a lot more sectors of different types required though. For a space game it feels really tiny and claustrophobic at times.
darrund
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Re: Fighting the Tide

Post by darrund »

is that all there is in X4? Endlessly fight the Xenon?
Is that all a player has to do?To just fight all day long?
Whatever happened to "trade,build,think"?
I can only see people becoming happy with the way their "fix mah guns" and 'fix mah turrets' and "the xenon are too weak for me" complaining that worked.
How about the rest of us who want to "think" for a change, other than shooting mindlessly xenon at all times.
Do we really have to just shelve this game?

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