Guns and turrets flamboyance

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dholmstr
Posts: 409
Joined: Tue, 12. Apr 11, 19:41

Guns and turrets flamboyance

Post by dholmstr »

Now that the turrets got a much needed polish I wish the main guns on destroyers could get some work. It looks anemic and not much flamboyance. The damage could also use a boost. This would result in a much hard hitting big gun effect wich would kill capitlas abit too fast. Look at the gun on Sucellus in XR. Add some HP to capitals to compensate. Yes I know fighters would have a harder time killing it answer, but it would just take abit longer. Mostly I have seen the AI actually going for the guns and engine first (when the AI works). This would also ad more need for those missile boats to punch trough the HP. Please design the ships that supposed to have that role to match that role.

Second the L plasma gun do have good damage, but when that Xenon I spins around they actually miss. I mean the biggest fatest ship spins so fast that plasma misses it. Add some speed to all plasma guns would go along way, and the added speed would also give more range. Would still miss anything that moves.

I know adding flamboyance isn't high on the "to-do"-list but XR had a few thing going for it. Flamboyance was one. Many things were crap but they looked so damn good while doing crap :) .
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Brianetta
Posts: 3203
Joined: Tue, 12. Nov 02, 14:22
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Re: Guns and turrets flamboyance

Post by Brianetta »

The front and back of a Xenon I would easily break the sound barrier if it turned like that in air.
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